
A coming of age story that sets the protagonist and his friends on a journey kickstarted by a chain of serial murders.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 20.71/day in the week to Aug 10 → 24.43/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 20 chart moves that followed a price cut of more than 20% went a median of 10.5 places towards #1, and the 2,491 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Inaba—a quiet town in rural Japan sets the scene for budding adolescence in Persona 4 Golden.
A coming of age story that sets the protagonist and his friends on a journey kickstarted by a chain of serial murders. Explore meeting kindred spirits, feelings of belonging, and even confronting the darker sides of one’s self.
Persona 4 Golden promises meaningful bonds and experiences shared together with friends.
With an overall Metacritic score of 93 and a multitude of awards, fan-adored Persona 4 Golden stands as one of the finest RPGs ever made, delivering on enthralling storytelling and quintessential Persona gameplay.
Persona 4 Golden on Steam is best experienced with a game controller.
Enjoy gameplay with variable framerates
Experience the world of Persona on PC in Full HD
Steam Achievements and Trading Cards
Choose between Japanese and English VO
Genres
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 87.5Kreviews | 97% | — | $31.7M |
| $19.99 | 12Kratings | 98% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2035 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
An actual masterpiece of a game. The characters are insanely complex and interesting (some of my favorite characters ever). The story is very fascinating and captures you so quickly (my biggest complaint against 3). I have sunk hours (I mostly played it on switch) into this game and have sobbed every damn time I play it. The Investigation Team really feels like your friends and really makes events and story beats hit even harder because it feels like you're actually with these characters. Also, Yu Narukami is the best persona protag imo (thanks to the animes and spin off). I'm so grateful that this game got ported because I wouldn't have had a change to play it if not. This my favorite game ever made and I'm not ready to go back in Revival.
You have to play this game , there’s no greater game that showcases a bond between friends . you will cherish your experience that you’ve had with this masterpiece until your dying breathe , I promise you
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 23: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Japanese*, Korean, Traditional Chinese, French, Italian, German, Spanish - Spain, Simplified Chinese*languages with full audio support
| $19.99 |
| 3.9Kratings |
| 92% |
| — |
| not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
8/10 Yosuke is the goat, and Long hair chie is a babe. godly soundtrack and really good premise but as the story goes on the serious plotlines get worse written. The funny parts stay good beginning to end. Social links are hit or miss, really good ones like shu,dojima, daisuke. Mid.boring ones like naoto, yukiko. Combat is the worst part of the entire game and is my biggest problem with the series, after mid game once everyone has their elemental hit all attacks it just becomes (hit with your biggest move, heal, hit with your biggest move). Very boring and after kanji's boss fight all of the bosses are just stat checks to survive whatever damage the boss does, and then hit and heal repeat. Games story is solid up until the reveal after the heaven dungeon, then after that (if you unlike, me did not fall for the fake ending and have to replay the game) the writng gets much worse, especially in the golden epilogue. Where unlike the beginning of the game where they dont bash the player over the head with the themes, basically the narrative version of yellow paint on interactables, every theme and idea trying to be conveyed in the story is repeated and explained by each member of the investigation team, along with any story beats/events that are happening in the scene, which was my big issue with persona 5 and why i dropped that game. THis also makes it so that the last few months post hospital reveal take as long to complete as the first half of the game, because now every characters lines are quadrupled to make sure the most illiterate of fans are able to understand the story and ideas. (but only post hospital reveal???) And spoilers ahead but man the golden content/post nametame content felt tacked on, its basically a dungeon each month with absolutely 0 story beats in between besides the ski trip, and it really feels like the game is out of gas at that point in the game, all youre doing is grinding social links. THe story also gets irritiating, its OH WE FOUND THE REAL CULPRIT CASE SOLVED, OH WAIT WE FOUND THE REAL CULPRIT, OH WAT WE WERE WRONG AGAIN. WE FOUND THE REAL CULPRIT THIS TIME CASE SOLVED. OH WAIT WE WERE WRONG ETC ETC. I was genuinely laughing at the izanami reveal, like what the hell were they thinking with that. THe story was more intrguing when there was less explained honestly because i found the explanations to be uninteresting, and the philosophy spewed at me at the back end of the game to be elementary drivel. ANy point they made was already clear by the time naoto appears undoubtedly. Speaking of which I found naotos inclusion forced, why did she have to be a genius detective. THey could have just made her a smart kid and nothing would have been changed and she would have been more believable and less shoehorned in of a character imo. Also for having a M rating they dont do much with it which while not insulting liek it was in persona 5, was still disappointing. They have some real powerful and interesting dynamics brought up in the dungeons that are not brought up again afterwards, in exchange for a flanderizing simplification of the character's traits. Yukiko wants to be saved from the monotony of her rural life and wants to break free of her reliance on chie. Chie looks down on yukiko for being inept but also holds jealousy because of her popularity with men. These ideas are brought up and dropped immediately after their dungeons. Kanji is trying to balance his brave facade with his softhearted inner self to navigate the society which has mistreated him etc etc. ALl of the main cast had some good ideas that are pretty much never touched on in their social links, and chie just becomes a karate autist who falls for you. Yukiko wants to leave, takes you on errands, than changes her mind, yosuke is just getting pushed around by his coworkers, and stays heartbroken over his crush (who literally had like 10 lines of dialogue before getting Shadow worlded) for his whole social link. It just seems like wasted potential. On that topic my god, they should have made the SLs like 5 each, they obviously didnt have the time to write complete ones for each, or didnt have ideas for some of them, some of them such as maries arelike 10 minute scenes, and some with other characters are literally like 10 lines of dialogue. And to me besides some of the better ones like the ones I listed earlier dont add anything to the character, and I feel that most dont honestly. The only perfect social link I think was Shu's where there was a real character arc and development, but honestly they just feel like FIre emblems supports but instead of 4 of them theres 10, and by the end of them I felt like I didnt really know the characters any better, and they didnt fet fleshed out. They do have some gems here and there like yosukes outlook on life changing, ai's depression, daisukes girl problems but those few lines dont make up for all the mid. Also for some reason they tied the tier 3 personas to them as well which I think was not a great choice. They really should have made that the reward for clearing the dungeons a second time or something. ALso the game is long as ♥♥♥♥. I wondered why so many people larp persona until i finished this one. 100-140 hours for a true ending if ur not skipping through everything, and actually reading and taking your time is crazy. Thats two full weeks of 10 hours of persona a day. And thats accurate since it took me about two months of playing this game for the majority of my free time to beat it. Pretty nuts. Another con is that it doesnt respect your time but again thats due to the bosses being stat checks and the grinds I mentioned earlier, also fusing anything decent is a pain in the ass because of the persona limit. A lot of issues overall, but I still recommend it. God tier art, god tier soundtrack, and good storybeats. I'd say its worth your time if youre interested in it, but feel no need to rush into playing it if ur short on freetime, as for the time investment I think you could get more out of other games/media. This is literally one of the longest games I have ever played, you could finish multiple shows, or other games in the time it takes to beat this one. Again look at the flaws. To conclude though, I enjoyed it, but its definitely a flawed/ unpolished gem. Not a extreme masterpiece like a lot of people claim.
音乐好听,立绘美丽,剧情吸引,合成上头........迷宫探索一坨狗屎————爱来自2026年
te amo p4g
可爱的菜菜子,绝对不交给任何人!
i could replay this game 1 millions times. kiss to da chef. masterpiece.
[h1] Melhor jogo [/h1] Melhor persona já lançado, esperando ansiosamente pelo remake
10/10
So that's what it feels like to have friends..
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| $31.7M | 48.6K | 79% | $24.99 | |
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