
A coming of age story that sets the protagonist and his friends on a journey kickstarted by a chain of serial murders.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 20.71/day in the week to Aug 10 → 24.43/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 20 chart moves that followed a price cut of more than 20% went a median of 10.5 places towards #1, and the 2,491 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Inaba—a quiet town in rural Japan sets the scene for budding adolescence in Persona 4 Golden.
A coming of age story that sets the protagonist and his friends on a journey kickstarted by a chain of serial murders. Explore meeting kindred spirits, feelings of belonging, and even confronting the darker sides of one’s self.
Persona 4 Golden promises meaningful bonds and experiences shared together with friends.
With an overall Metacritic score of 93 and a multitude of awards, fan-adored Persona 4 Golden stands as one of the finest RPGs ever made, delivering on enthralling storytelling and quintessential Persona gameplay.
Persona 4 Golden on Steam is best experienced with a game controller.
Enjoy gameplay with variable framerates
Experience the world of Persona on PC in Full HD
Steam Achievements and Trading Cards
Choose between Japanese and English VO
Genres
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 87.5Kreviews | 97% | — | $31.7M |
| $19.99 | 12Kratings | 98% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2035 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
8.5
神作牛逼不解释
八十稻羽是我的家乡🎵~ 朱尼斯唱出菜菜的模样🎵~ www我还没唱完别赶我走😭我不想走 玩法: 一般来说对P4G感兴趣的玩家至少玩过P5R或者P3R,那么玩法系统就不过多介绍,主要说一些和别代的差异。本人是只玩过P5R,相较之下P4G推社群的时间没有那么充裕,一周目不看攻略想要全社群max还是挺难的,而且像特定日期出现的“死神”,通过特定打工激活的“节制”、“恶魔”、“塔”自己玩很容易遗漏。游戏内的体育社团和艺术社团可以同时参加,但是同社团内部有两个选项(比如体育社选足球or篮球)会有不同的角色和剧情,没选的那一个只能二周目再体验。 可攻略的社群一共有“战车”、“女教皇”、“月亮”、“太阳”、“恋爱”、“命运”、“永劫”共7个,没有P5那么多而且大部分都是学校同学,其他社群里几个年上都不能攻略。但另一方面P4有更丰富的“修罗场”情节,这点确实增加了真实性,但多艘跳惯犯就得三思了,情人节的终极修罗场可不像P5一样挨一顿揍就了事,真的真的很令人心痛。P4黄金版新增人物玛丽比较特殊,不会受多艘跳影响(物理反弹说是),实在想多谈可以选玛丽和一个其他社群。 迷宫探索方面介于P3和P5之间,几乎没有解谜元素,每个迷宫的有各自的风格,大概都是10层左右,属于是不用动脑稍显无聊但又不用熬太久。战斗机制方面和P5R相比少了换手,角色间的组合技需要同时上场才能触发,战斗结束后会随机触发抽卡,有经验金钱上升回血回魔获取人格面具获取技能卡等也有负面效果的卡,应该是沿用了P3那一套,敌人不是人格面具,种类不多每个迷宫换层皮。虽然大神是番长(主角的外号)的人格面具,但至少得二周目才能用,就算合出来还没有数万箴言更别说如创国之举(这代P还没有特性),不太喜欢战斗可以直接开最低难度,按照攻略变异出胜利咆哮技能(战斗后满血满魔),再稍微打些金手指等级够了合成最强物理P义经然后一直八艘跳也挺爽的。 总的来说,P4G的玩法各方面都不如P5R丰富,地图也是很小没多少地方能去。P4G的长板是在剧情和社群刻画这方面。 剧情: 主角因为父母出国工作,从城里转学到乡下小镇八十稻羽上高中,寄宿在不太熟的亲舅舅堂岛家。舅舅的工作是刑警,他和刚上小学的女儿菜菜子一起生活。小镇里有个离奇的传闻——雨夜的0点盯着电视会看到模糊的人影,这或许与镇上发生的一桩连环凶杀案有关,为了查出幕后真凶,主角和校园中认识的新伙伴组成了“自称特别搜查队”。 P4的核心矛盾是威胁小镇安全的凶杀案,相较于P5的宏大叙事这会显得很小很简单,但小有小的好处,可以有更多的内容空间刻画主角团的成员,P4也确实是这么做的,本作的迷宫的主人是主角团各个成员,主角的任务就是进入迷宫帮助伙伴战胜他们自己的阴影(Shadow)并正视内心的阴暗。恐惧化为勇气,阴影也将成为助力战斗的人格面具(Persona)。但伙伴的苦恼依旧存在,因为成长并不是一蹴而就的。直到度过漫长时光,某天伙伴能够笑着谈起过往的挫折,并由衷感谢一路陪伴着他们的你时,内心便会感到友谊的重量。 P4的队内氛围是345中公认最好的,虽然大家总是开玩笑说是因为番长开局魅力就点满了人见人爱,但我认为男二花村阳介起到了很大的作用,他和主角同为下乡的城里人,在这里待的时间更久且性格更开朗(喜欢我银发锅盖哑巴男吗),事实上他也更像这个团队的组织者,他对主角队长地位的认可是团队稳定的定心剂。而他确实如此坚定地支持番长,哪怕是在极端愤怒时他仍然会说“但是我想听听你的意见”。这代男二人设确实讨喜,不犯蠢不犯病,当然从另一个角度说就是P4主线明晰不需要用角色制造矛盾推进剧情。再者“自称特别搜查队”一路上几乎没遇到什么压力,顶多该救人了稍微紧张些,平常就三俩成群到处玩,镇子又小,不知怎的又全员到齐就开始互相玩梗上演爆笑小剧场,所以通关后全是和大家一起的欢乐回忆。 八十稻羽能成为众多P4玩家的赛博故乡,很大的原因在于主角在这里真的有个家。堂岛舅舅和菜菜子妹妹是番长的家人,不仅是因为血缘,还在于朝夕相处中结下的亲情羁绊。堂岛是个称职的刑警和不称职的父亲,想多陪伴菜菜子却因为职责无法实现,同时又将菜菜失去母亲归咎于自身,认为自己没有资格当菜菜的家人。菜菜子是个不愿重要的人担忧而装作成熟的小朋友,懂事有礼貌到让人可怜,内心渴望父母关爱却无法被满足。那么番长能做些什么呢?只不过是晚上早些回家让菜菜子不至于一个人看家, 带菜菜子去逛镇上最大的商场让她和主角团哥哥姐姐一起玩,陪菜菜子聊天用温柔的话语解答她童真的烦恼,鼓励菜菜子向堂岛表达自己的愿望,巧舌如簧(不是)让堂岛敞开心扉说出自己的烦恼,当面指责堂岛使其不得不直面内心…… 其他社群的故事也有写的不错的,像“塔”被赋予期望的天才少年、“死神”失去老伴的老奶奶这些比较老生常谈的情节也处理得很温暖,ATLUS明明是会写的嘛。印象最深的是“倒吊人”,因为某些原因受到特殊照顾而感到烦恼以及失去亲人时麻木般的痛苦让我挺有感触的。黄金版新增的玛丽社群完成度挺高的,推玛丽社群经常是全员到齐的状态而且大家都很喜欢玛丽,这才是加强版新增角色的正确处理方式嘛。 画面:5头身橡皮泥小人建模,简陋中带着一丝滑稽,夸张的动作配合流程中的此起彼伏的搞笑桥段令人捧腹,UI设计比不上P3R和P5R,人物立绘和剧情动画的质量倒还说得过去。 音乐: p系列一贯的高水准人声配乐,平田姐姐的声音很有感染力,歌曲的风格倒不像p3或p5那么潮,而是契合4代主题的青春洋溢、轻快中带着淡淡忧伤。日常曲《Your Affection》《Heartbeat, Heartbreak》《Signs of Love》战斗曲《Reaching Out To The Truth》都很不错,迷宫配乐印象深的只有一首《Heaven》,结尾曲《Never More》个人感觉是新约三部曲里最令人伤心的一首歌,果然没有人能笑着离开八十稻羽。美中不足的是雨天以及暑假只有雨声和虫鸣这些环境音,希望重制版能有好听的新歌。 角色配音听感挺不错,声优这方面我不是很了解,但香菜和钉宫确实能听出来。配音的内容是主线对话全覆盖,重要角色的社团只有等级快满时是全配音,其他和主线相关性不大的社群就几乎没什么配音了。 流程:一周目全支线真结局大概60h,大部分支线和成就无关可以不做。「玛格丽特」和「合成大神」成就至少二周目才能做,如果想尽快全成就最好一周目跟攻略走完成「书虫」和「全社群MAX」成就,「理世250」成就需要在同一个周目内完成比较费时间,而且和理世的好感度有些关系最好看下攻略。不介意的话二周目风灵月影开游戏倍速和迷宫内隐身会舒服很多。 价格:原价125¥,史低62.5¥(-50%),之前进过月包,散key50左右。 本人主观推荐程度——A+ 非常非常推荐
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| $31.5M | 85.8K | 87% | $19.99 | |
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| $0 | 0 | — | $69.99 | |
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 23: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Japanese*, Korean, Traditional Chinese, French, Italian, German, Spanish - Spain, Simplified Chinese*languages with full audio support
| $19.99 |
| 3.9Kratings |
| 92% |
| — |
| not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
神
trop cool
말해 뭐해 우리 다함께 외쳐보자 [h1] 페르소나!!!!!!!!!! [/h1]
很不错的游戏。
It's peak
I want to kill teddie with hammers
zerei no switch e sem querer abracei a rise e agora eu estou namorando ela 10/10
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.