Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.86/day in the week to Aug 10 → 1.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 4.7Kreviews | 88% | — | $3M |
| $29.99 | 1.5Kratings | 94% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 137 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Best fighting game
격겜에서 이렇게 만들면 안된다는 요소들이 많음;;;
Naoto aura + ego
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 27: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Japanese*, Korean, Simplified Chinese, Traditional Chinese, French, Italian, German, Spanish - Spain*languages with full audio support
| $29.99 |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 137 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
只打剧情模式而且u1只打了一半角色就打了20h,游戏体量还是挺充足的。本人不太擅长格斗游戏,这里只评价一下剧情。(顺带一提剧情关带自动战斗还是很好评的,但是这个自动战斗的ai有点呆,ai打ai还有概率打不过就离谱) 这代(指u1+u2)不仅是p3和p4的后日谈(也就意味着要完整体验p3和p4后才能有最佳体验),更是p3大型dlc,主线剧情和新角色都是p3强相关,甚至u2直接成了翻版p3,又是影时间又是爬塔的,还有塔顶月下决战+大boss,可惜这代大boss跟p3的大boss级别差太多了,打完有种“就这?”的感觉。(而且ai打大boss特别呆,三个打大boss的关都是初见必死) u1有大量重复剧情,但对p3和p4的很多设定有大量补充,而且u2是完全衔接的u1剧情,不看u1就会导致u2一脸懵。我个人推荐是p4组选一个(建议阳介篇)然后p3组选一个(建议机器人篇,与阳介是对照关系且与新角色密切相关)然后新角色篇,再把两个断章打完后打一次伊丽莎白篇就差不多了。要衔接u2的话直斗篇需要稍微看下开头,其他的剧情我个人感觉不是很影响u2体验。 u2前期就在明示u2的新角色不是纯反派,全程在影时间度过实际上现实没害死过任何人,甚至主角团摸鱼他还会催,主角团开摆他还会激励,感觉还蛮可爱的,后来真相大白后(特指p3组的真相剧情)就更讨喜了,明明是敌对关系但可以清晰地感觉到他的敌对并不是真正的敌对,还挺新奇的,开头和结局都暗示他也是有当主角的可能性的,结果后续作品里完全没消息了,实在有点可惜。 总的来说还是蛮有意思的,把p3和p4连接在了一起,也丰富了设定,是不错的后日谈。
as a fighting game, it's perfectly serviceable. but if you're a persona fan here for the story mode, it is extremely mid
One of the best games to play with a friend or experience more content with the p3 and 4 cast since personaQ and Q2 aren't ported yet. The combat is fun and there are plenty of styles that will suit anyone I hope. I just wish we get Persona Arena 2 soon
This game is probably ArcSys's best work. All the characters are very unique, with the Shadow mechanic allowing you to tailor them to your preference. The skill floor is pretty low honestly, with its auto combos and rather simple inputs, and the skill ceiling can get really high for some characters with lengthy or technical combos. Rollback for a game 13 years old at the time of writing is huge, especially since this game isn't exactly popular these days. TLDR: Great fighting game, like 3 dollars or so sometimes, good buy.
Pelshona cuatlo aena utima
sensacionalemnete maravilhoso como tudo da atlus
我给7分,前面太重复后面还好,不错的后日谈
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $7.4M | 11.1K | 94% | $29.99 | |
| $783.5K | 1.7K | 90% | $19.99 | |
| $45.4M | 67K | 88% | $39.99 | |
| $3.9M | 7.9K | 92% | $24.99 | |
| $2.4M | 5.6K | 85% | $19.99 | |
| $2M | 3.9K | 94% | $24.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3M | 26.7K | 88% | $4.99 | |
| $3M | 4.7K | 83% | $19.99 | |
| $3M | 11.3K | 92% | $7.99 | |
| $3M | 3.3K | 90% | $29.99 | |
| $3M | 4K | 53% | $29.99 | |
| $3M | 4.9K | 78% | $39.99 |