
Dive into the Dark Hour and awaken the depths of your heart. Persona 3 Reload is a captivating reimagining of the genre-defining RPG, reborn for the modern era with cutting-edge graphics and gameplay.
Most likely between $45.4M and $128.5M. On 8 games checked against developer-reported sales, our median error is 11%. How we estimate →
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $59.99 | 94% | approximately $75.6M |
| PlayStation | $59.99 | 97% | — |
| Xbox | $59.99 | 94% | — |
| Nintendo | $59.99 | — | — |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Reviews
Themes across 3513 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
释怀了,一切的一切都无所谓了,什么神人桐条还是神人排骨还是其他东西都无所谓了。到结局的那一刻,无论是之前的快乐还是痛苦都让我哭得稀里糊涂。 FAREWELL.
good ost good characters (especially aigis, mitsuru, yukari) ragebait ending i hate junpei
безумие это повторение одного и того же действия
Achei o grind do jogo muito lento e bem enjoativo as vezes, mas eu vim do Persona 5 né, então até que é compreensível eu achar lá mais animado, cada "fase" é um palácio diferente, aqui é apenas uma fase enorme e vamos subindo ela. Mas tirando essa parte do Tártaro, eu AMEI o jogo a história dele me prendeu do início ao fim e me peguei em diversos momentos realmente refletindo sobre a vida e chorando por coisas bestas. Enfim, recomendo muito o jogo a história é MARAVILHOSA, mas o farm do tártaro é bem lento e enjoativo as vezes. かぜのこえ Kaze no koe ひかりのつぶ Hikari no tsubu まどろむきみにそそぐ Madoromu kimi ni sosogu わすれないやさしいほほえみ Wasurenai yasashii hohoemi かなしさにかくしたひとみを Kanashisa ni kakushita hitomi wo ねがうこと (つらくても) Negau koto (tsurakutemo) たちむかうゆうききみにもらったよ Tachimukau yuuki kimi ni moratta yo だからゆくね Dakara yuku ne ゆめのなか (めざめたら) Yume no naka (mezametara) またあえるよ Mata aeru yo
Fantastic remake that enhances so much that made the original so great! Persona 3 is my personal favourite in the series so I was a little bit sceptical on how the remake would play like but it truly stands side by side with the ideas and personality that made the original game so good and its such a special game in my eyes. Enemy encounters have been improved with additional new features to make combat more deep and rewarding along with the characters throughout the story having more background and depth to them. Even the soundtrack has had a complete overhaul but sounds just as awesome as ever. Persona 3 overall can certainly stand as one of the best JRPG games ever made and it was a absolute pleasure to reunite with all the characters all over again <3
Daha önce anime izlemiş olsanız da olmasanız da, yada ilginizi hiç çekmiyorsa bile kesinlikle denenmesi gerekiyor bence. *Hikayesi direkt oyunun en vurucu kısmı. Pek bahsetmeyeceğim kendiniz deneyim edin. Bitişiyle beraber duygulanacaksınız.. *Karakterleri en azından benim için ilgi çekiciydi. Hepsinin farklı hikayelerini deneyim etmek güzel bu tür oyunlarda. *Müzikler çok çeşitli değil ama hepsi de tekrar dinlenecek kadar güzellerdi. *Dungeon sistemi sanırım en büyük eksisi oyunun. Genel mantığı koridorlar da git düşman kes. Koridorlar da aynı tarz sadece ara sıra değişiyor ama görüntü olarak. Beni pek sıkmadı ama sıkılan çok kişi var gördüğüm kadarıyla. Ülkemizde biraz burun kıvırılan bir seri. Artık anime tarzı yapısı mı sevilmiyor yoksa oynanış mı onu bilemiyorum. 10 saatlik demosu var en azından onu deneyin. Severseniz alırsınız. Demo da nerde kaldıysanız ordan devam edebiliyorsunuz satın alırsanız. persona5 ve 4 ü de deneyeceğim kesinlikle. Peak!
Persona 3R was truly an experience for me. I started playing it during a rather busy period of my life, and it took over a year to complete. The game itself is quite slow-paced, and I’m a meticulous player, so our pairing was destined to last an eternity. Sometimes this game is a frustrating experience. And I don't smear myself in ♥♥♥♥ and say how much I love that it's sLowBurnIng. Tartarus is a boring unchallenging (hard mode is no help) grind. Design of levels is meeeh, assets are reused 100 times. Even though music is awesome, I wish there were more memorable boss soundtracks. I get that it is meant to be grinding. No training or studying in real life is interesting, all is grind, but you could have made exploring at least a little rewarding. Or add challenge, make it harder. Dialogue... Is other topic. I really enjoyed the way Persona is written. But sometimes you find yourself wanting to skip certain dialogues: words that feel valuable when you hear them for the first time, making you slow down and try to commit them to memory, start to feel like tedious moralizing by the tenth time you hear them. And my favorite part—some dialogue just doesn't translate well to the game format. For instance, something happens in the story, and every single character says "Junpei." You could have just written, "Everyone sighed and looked at Junpei," or something like that. But no. I have to listen to every character say his name: "Junpei..." "Oh, Junpei..." "Mhm... Junpei..." "Junpei!!" It doesn't add depth; it’s just infuriating—especially when it happens repeatedly without actually contributing anything. And Social Links concept overall is quite controversial. Yes, it is beautiful that social connections with people make you stronger, but it forces you to be hypocritical ass-licker or you won't get those juicy Persona bonuses. But ultimately, I don't even know if there's any point in talking about how good this game is; it has been praised time and time again. It is poetic, fragile, it feels deeply personal. I worship every thing that i don't hate, I worship music, character design, interface, CHARACTER DEVELOPMENT, koromaru, cinematics and every goosebump that this game has given me. I really liked how the little things are cherished in this game. Every little action is a step. Every step is a process. Even though the theme of this game is not at all new - the fear of death, the loss of loved ones, being lost in the face of existential questions and accepting that some things just need to be accepted, it is never trivial. Quite a feeling, finishing it.
Посоветую ли я эту игру? определённо для но для любителей JRPG и любит экспериментировать, данная игра принесла мне всю палитру эмоций, как и смех, как и гнев, так и капельку грусти, Хотите опробовать вселенную персона явно с этой части игры? определённо стоит.
你妈了个臭批的2006我BE,2024我高清的BE,都他妈Reload了还他妈保留你那low逼到家的BE才算高级感的思想么
[h1] Decisively indecisive remake. [/h1] As a massive fan of the original PS2 SMT and Persona games, this is easily a 5/10 for me. I would recommend playing P3FES or Portable over this if you don't mind old games, or playing Metaphor: ReFantazio if you want to scratch the Persona itch that this game might not scratch. It's not a bad game (I stuck around for 154hours lmao), but it's extremely underwhelming if you've played the originals. [h2] Cons [/h2] - New remixes are terrible. The new vocalist, Azumi Takahashi, sounds like she's constantly holding back from putting her voice out. It feels like she's trying to imitate the original vocalist, Yumi Kawamura, instead of doing her own take of the songs. Because in the Reload original tracks like in the new opening and ambush track, she sounds amazing. Burn My Dread -Last Battle- is the worst offender imo. Lotus Juice is good though, he's always good alongside all the new original tracks. Issue is that the new tracks are like 20% of the whole soundtrack that's filled with diet coke remixes, which is especially frustrating given Atlus never misses with their soundtracks. - feels too polished and lacks the 'edge' of the original game visually. - the Dark Hour is so GREEN you could mistake this game for Yakuza Kiwami 2. - New anime cutscenes are very pretty and on model but lack the edge and sauce of the originals. - the UI, while gorgeous, I feel makes some of the game feel a little sluggish. Especially with the AoA, making Tartarus run especially slow despite it not really being slow. - a lot of the dialogue/script in this game feels very descriptive. It's like they took the script they made for P3P that was specifically tailored to fit the new visual novel-esque format and slapped it onto this game. The results end up making every character basically point and describe everything that's going on in whatever scene they're in while the actual scene is happening, leaving zero room for subtlety or personal interpretation. - has kept the terrible story execution of the original p3, they should've taken way more creative liberties given this opportunity to do a remake from the ground up. - Too faithful of a remake to add anything meaningful, too unfaithful to keep the things that made 3 unique. Be it story-wise or gameplay-wise. - Game too easy, yet somehow a complete slog to go through. - I really wish that some of the social links lengths were cut down because some of them just feel like a single conversation spread out to ten installments. Metaphor proved that this could be done and Atlus had the opportunity to revamp this to accomodate. - I also really wish that they added incentives to do these social links aside from achievements and fusion EXP like they did with P5/R. they sorta did this with the party member hangouts, but they NEEDED to do this to encourage me doing some of the social links because they're genuinely either boring or would make me ask why the hell would anyone hang out with these losers (Nozomi and Kenji comes to mind). - Theurgy breaks the game. The Mithras/Siegfried and Ken's second theurgy will destroy anything in whatever difficulty, not to mention Satan/Helel. - The AI tactics system isn't really good (this is a nitpick since idt anyone uses this anymore these days, but since this is a remake, i'm putting this in) - They kept P3P's decision of gutting the MC's weapon selection. now he's stuck with his sword. This is kinda nitpicky, but at least it makes you excited to hop onto tartarus with your new toy. - I wish Tartarus was wayyyyy more changed up and had like some floors where they're more handcrafted and gimmicked like P5 palaces or even some of the old SMT nocturne dungeons if they wanted to keep with the asset reuse. This would be so nice to breakup the monotony of the tartarus climb. They had the opportunity to completely revamp this exhausting slog of a gauntlet that was originally born from Atlus' way to stretch the small budget they were given when making the original, but no they just kept this turd of a dungeon. The monad door/passage restructuring was nice, but they just feel tacked on as a bonus thing you can do. (I will add, despite my grievances with the combat, it's probably the best part of the game. it's just that everything surrounding it makes it a mega slog. It's not the best of any persona games' combat, I still think P5R holds that title, but it's fun enough) [h2] Pros [/h2] + Persona 3 story + The new music tracks are good, though they feel a tad too safe and doesn't evoke the same feeling/vibe of the original p3 tracks (subjective yeah ik) + Gorgeous 3d models + Gorgeous UI as expected from Atlus + The combat when isolated from everything else is really fun. I like how the monad doors are just everywhere now and most of the fights in them and the Monad Passages are less of a DPS check and more of a puzzle fight. + New English VAs are phenomenal. Shout out to Junpei's new VA Zeno Robinson and Yuko's new VA Shelby Young as my favorites. I only didn't like Yukari's, but that's because I just really like Michelle Ruff's portrayal of her. + The new scenes with Shinji are really nice. [spoiler] His death [/spoiler] was really well done and didn't have the issue of the script being very descriptive as is with all of his Linked Episodes. Wish you could've saved him like you could in femP3P. + Still got a few tears out of me. + 100% achievement is very doable on a first run as long as you don't autopilot. + Ryota Kozuka (the goat behind the SMT4/a/V/Vengeance soundtrack) made two banger tracks for Episode Aigis, Disconnected and Don't, and are heads and shoulders leagues above all of the new music in the base game. He's also the new music director for P4Revival. All in all, this just feels like if you haphazardly transplant the contents of the original P3 onto the body of P5R and hope that the new jangly keys would distract people from how messy and sloppy this remake feels. crossing my fingers that P4Revival handles it way better (though on the time of this review, the trailers have looked way better than any of the trailers for P3R, don't fumble this atlus pls). I would argue that I'd like to see another remake of this game lmao. Get it on a heavy discount imo or on the switch 2/steam deck/any handheld so the slog of being caged in Tatsumi Port Island and 270 floors of Tartarus for 70-90hrs mildly bearable. Hell, just go watch the p3 movies if you want to experience the story. As a remake 4/10, as a video game 6/10 at best.