
A refugee capsule lands on an uninhabited planet. You have to survive, rebuild civilization and, if possible, regain control over the Earth. One big universe, one endless pvp session for all players.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 9 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
да
Very good old-school game, reminds me of the old games i played in the 90's and 00's, addictive, challenging and an extremely interesting concept
We have more interesting product in internet and they are free.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Honestly just too much of a slow burn with too little in the way of unit and building variety. Has POTENTIAL, but unless you're looking for a game to play for ages with a very slow time reaching your goal, I can't wholeheartedly recommend it. With some speed increases on construction and gathering, and the addition of tech trees and/or additional units, I could see myself enjoying this a lot more.
хз но у меня логает , хотя пк тянет , 1 фпс и все тормозит что может быть?
started as a second monitor game but it's actually pretty engaging worth a shot for 4x/strategy/economy gamers appreciate the dev trying a different take on the genre
Game has bugs and is in early stages, but I have waited for a game like this forever. Complete freedom
Игре нужен вайп и требуется пересмотр ресурсов для постройки хабов. Так как дерево главный ресурс для постройки, то ближе к земле его уже не найти в достаточном количестве а соответственно и конкурировать с игроками которые прилетели туда раньше м всё "пропылесосили" не получится.
this is a slowish paced game but dont let that fool you. I have very much enjoyed playing this game from spawning in on a planet making noob mistakes getting wiped off a planet with 50 scouts/soldiers, proceeding to spawn in a new planet with other players declaring wars and taking out the top dog controlling the majority of the planet and now plotting revenge on the person who saw a noob on his planet a threat with 3 spaceports with decsented ships about to basicly invade a neighbouring planet. i do have one issue which only slightly dints my experience which is infrequent crashing and ping issue (i think the server is in russia) because i have 307 ping. here is my first 2 days experience So my first time spawning in I did the noob thing and asked how to build and the person that had a monopoly on the world came and slaughtered all my workers and colony. So I restarted and had a more calm first day on a new planet with 4 other people. But at the start of day 2 I noticed the top dogs base expansion was spreading to my main continent, and I was gonna take that ♥♥♥♥ so I declared war on him and destroyed his in construction military outpost. I had 4 explorer ships sailing the oceans and just by luck I intercepted 2 transport ships full of soldiers heading for my first hub, I sank his transports, I continued scouting and found a third transport filling up with soldiers on the beach, so I waiting in the fog of war and when he had filled the transport I sunk it killing all the troops inside. After that he had sent a fleet of 2 destroyers and 1 dreadnaught to patrol the oceans around my first base destroying my port and any buildings within shooting distance of his dreadnaught. I secretly had a second military base developed on an island directly north of my first base and commissioned the construction of 3 dreadnaught, while my explorers scouted out his base location, I eventually found it and stationed some explorers blocking the incove so none of his transport ships could pass me. I missed one transport ship just barely and he landed near my hub(like a central colony building everything stops functioning if the hub gets destroyed) he deployed 10 soldiers, but I had reinforced my hub with 10 or so soldiers and 1 sniper to help pick the soldiers off, so began a cat and mouse game where he would push forward to trigger my soldiers to try and drag them within reach of the dreadnaughts firing distance, this continued for a while until he was down to 4 soldiers, and my fleet of 3 dreadnaughts had finished production. So my dreadnaughts had finished production so I sailed them from my island fortress south to my besieged settlement, I managed to intercept one of his destroyers which was patrolling the coast line near my settlement nearly guaranteeing my naval victory. I sent my dreadnaughts full speed ahead to there single dreadnaught, destroyer and explorer, BAM their dreadnaught fired first 1 shotting my dreadnaught a lucky blow from his part, I force targeted my dreadnaughts against his and while the naval battle commenced I charged my soldiers and sniper into the enemy's shore line defence, a pincer maneuver by land and sea. I lost a many soldiers that day but they lost more. Victory was claimed by my fleet and army, sadly the ending to this conquest is not dramatic as the player decided to abandon his colony and restart on a different planet. Demolishing all his infrastructure and killing off most of his units, I sent forth 30 soldiers on transports to what's left of his now dilapidated base, removing all his walls and killing off the rest of his workers who sit idle and slaughtering his abandoned garrison units. Shortly after this a new player had spawned on an island right next to this ruin so being the new top dog and the fact the game labels me as an invader(more on that later) I decided to wipe the new player so that he may spawn on a world less hostile.(I have killed 2 new people starting on my world so far)
Okay so I'm about 30 hours into this and I'm hooked. Periphery Online is a persistent universe MMORTS. You land on some empty planet in a refugee capsule, build up a colony, and slowly fight your way toward retaking Earth in one big never ending PvP session that everybody shares. The part that got me is that your colony keeps going while you're offline. I'll log in in the morning, give orders, come back at night and the base has built itself out, resources are stacked up, walls repaired. Wars in this game play out over weeks, not some 90 minute match. Right now I just got my 4th telescope up and next time I log on I'm finally building a spaceport, hoping to get out there and colonize another planet soon. Theres only one other person on the planet Im on at the moment, and the dude went and attacked me so... yeah, its on now lol. My one real complaint is that it needs more players. Counts are low right now so it can feel kinda empty sometimes, and an endless PvP game really does live or die on population. But thats also exactly why I'd say give it a shot. Its a bold ambitious little game that just needs people, and 5 bucks to support one dev building something this big is a no brainer. Definitly worth it.
Players by region
Where this game's players are, estimated from review languages.
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