
When Ana receives an unexpected gift from her missing father, she is catapulted headlong into a mystery that will take her on a journey through time. At last she must decide if a perfectly predictable world is a curse on humanity or a triumph for mankind.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 12 → 0.17/day in the week after.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 30 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Stats
Engagement
Reviews
Themes across 50 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[b]The Perils of Man[/b] ist ein schönes [b]Point-&-Click-Abenteuer[/b] von [b]IF Games[/b] aus 2015. Wir spielen die 16jährige [b]Ana Eberling[/b], deren Vater seit 10 Jahren verschwunden ist, sie bekommt aber zu ihrem Geburtstag überraschenderweise ein Geschenk von ihm, ich möchte weiter aber nichts spoilern. Das Gameplay ist üblich für "Point-&-Click" - wir sammeln Gegenstände, müssen ein paar Rätsel lösen. Die [b]Grafik[/b] ist sehr comichaft, die Figuren (nicht alle sind menschlich!), sind knuffig designt. Auch das [b]Sounddesign[/b] ist solide gemacht, es gibt eine komplett vertonte [b]Deutsche Sprachfassung[/b]. Es handelt sich aber nicht um ein "klassisches" 2D-Point-&Click, wir laufen mit Ana durch eine dreidimensionale Welt, die für das Genre schon sehr hübsch gestaltet wurde! Ein normaler Durchlauf des Spiels dauert um die 3,5 bis 4,5 Stunden. Leute, die das Spiel mit allen [b]14 Achievements[/b] vervollständigen wollen, sollten (auch bei Zuhilfenahme von Guides) 4,5 bis maximal 6 Stunden einplanen. [b][u]Fazit[/u]:[/b] Ich empfehle dieses schöne [b]Point-&-Click[/b] allen Fans des Genres ohne Bedenken. Ich finde den [b]regulären Vollpreis[/b] [u]sehr fair und angemessen[/u], sollte das Spiel mal mit 50% Rabatt oder gar mehr (wie im Moment auch!) im [b]Steam-Sale[/b] gelistet sein, würde ich glatt von [b]Pflichtkauf[/b] für Genre-Liebhaber sprechen.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German*, Polish*languages with full audio support
Hours played at review time, across 50 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Lovely, quick game with an engaging story and talented voice acting. Pros: Short but still feels complete Puzzles are logical and well integrated Cons: Pathing and slow walk speed need some work Moving camera angles might make some sick
really good
An hollow point n click with many Geneva Convention-banned design flaws: - 3D camera!! - Invisible spots / walls - Impossible moves - 10 clicks necessary to pass a door you know is there - No hot spots key - Cursor labels not on cursor but at screen top - Inventory drag instead of acquisition click - Superfluous inventory combination steps - No fast movement -Hollow story -nt
A nice point'n'click game.
Про тех часть. нету кнопки хот спотов , что делает иногда пиксель хантинг утомительным и даже нереальным. ну и общая бюджетность проекта. Что будет если человек сможет видеть будущее? он начнет игру в Бога , менять события и судьбы как он считает правильным и нужным , со временем игры в Бога он потеряет все свои человеческие качества , потому что станет знать свой каждый даже совершенно ненужный шаг , еще больше проведя времени с таким устройством, он вообще перестанет испытывать какие то чувства и будет играть в мозайку времени пока не станет помешанным существом.
เกมแนวย้อนประวัติศาสตร์แบบสตีมพังค์ เนื้อเรื่องซ้ำซากและน้ำเน่ามาก ถึงจะมีมุขตลกหรือดราม่าก็ไม่เคยได้อารมณ์เท่าที่ควร ไม่ต้องพูดถึงกราฟฟิกที่แห้งแล้งและว่างเปล่า และตัวละครที่ไม่มีคาแรกเตอร์ที่โดดเด่น ส่วนปริศนาก็เน้นการอ่านบทสนทนาแบบเยอะมาก ถ้าจับใจความไม่ได้ต้องหลงทางแน่ๆ ข้อดีก็คงมีแค่นางเอกตูดใหญ่ล่ะมั้ง
mediocre.
giochino simpatico,ma da comprare in saldo
So good, Cant seem to get games like this anymore
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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