
Lock a target, read the angle, and null your transversal for a clean shot. Turn direct hits into brutal volleys, stacking buffs, and wildly misplaced confidence. Perihelion: Rogue Orbit is a 2D space combat roguelite where you fit ships, control range, and make every shot count.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Aug 10 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Perihelion: Rogue Orbit is an arcade space combat roguelite where your best shots come from how you fly.
Lock a target, control range, and work the angle until your guns have a clean shot. The key is transversal velocity: how quickly a target moves across the line of fire, and whether the guns can keep up. Cut across enemy fire to break their tracking. Match your target’s movement to create the perfect firing solution, then commit before they do the same to you.
Clean direct hits build Overdrive, stacking damage and fire rate as long as you keep flying well. Finish an enemy with an Overdrive hit and Shield Surge boosts your shield recharge, giving you a chance to carry that momentum into the next fight.
Build your ship from weapons, defences, and utility modules. Heavy guns hit hard but struggle to track fast targets. Defensive modules keep you alive but leave less room for firepower. A fit that dominates at long range can unravel the moment something fast gets underneath its guns. A close-in brawler has to get under enemy guns without starting a fight it can’t finish.
Runs last around 10–20 minutes, with reshuffled sectors each time. Clear sectors, scan anomalies under fire, neutralise priority targets, and destroy hostile structures. Fit, launch, make mistakes, learn the angles, and come back sharper on the next run.
Control range, tracking, and transversal in readable 2D combat
Build Overdrive through clean hits for stacking damage and fire rate
Trigger Shield Surge by finishing enemies with direct hits
Fit weapons, defenses, and utility modules around your preferred tactics
Break enemy tracking with movement, then create your own firing solution
Fight through short, reshuffled roguelite runs
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Reviews
Move over Vampire Survivors this is my go to on the steam deck atm. It's very addictive, just one more run!! Can't wait to see where this goes.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
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| $1.6K | 55 | 76% | $1.39 | |
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