
Peregrino is a dark isometric survival adventure where you explore a cursed forest by day and manage your caravan by night. Gather resources, hunt deadly creatures, upgrade your caravan, care for your companions, and lead them through the vast wilderness in search of New Eden.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 30 → 0.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Peregrino is an isometric survival management game where you must cross a cursed land, making the life-or-death decisions necessary to survive your path toward paradise.
Enter the sinister land in-between, prove your faith, survive the profane abominations that guard it, and navigate the shadows where every tough decision defines your own path to salvation.
Brutal Survival Management
Scavenge, hunt, and fight to survive in the cruel land in-between. Manage scarce resources to sustain your journey, secure your camp, and prepare for nightfall, when the divine custodians of New Eden begin their hunt.
Gruesome Horror Journey
Face grotesque, profane, and nightmarish abominations, divine custodians who test your worthiness. Combat alone won’t save you. Faith will be tested as these horrors grow stronger after dusk, but so do the rewards for those who endure.
A Journey of Lost Souls
You are not alone in these woods. Scattered throughout the forest, you will find pilgrims, each with their own story and unique requests. Help them navigate their path and discover their ultimate fate. In this world, every encounter is a piece of the puzzle in your quest for New Eden.
Your Bastion Against the Night
The caravan is your home and your only defense against the encroaching dark. It is a vital sanctuary where you can take refuge and prepare for what lies ahead. Upgrade your crafting stations to unlock more powerful gear and essential items. The deeper you go, the harsher it gets and you will need the best equipment to survive.
Risk, Reward, and Craftsmanship
Choose your path through the forest carefully, manage your inventory, and extract with your loot before it’s too late. Resources are rare and space is limited. Decide what to take, what to leave, and how to transform scraps into vital tools, weapons, and supplies.
A Grim 19th-Century Vision
Immerse yourself in a haunting world inspired by gothic horror and religious folklore with a hand-crafted, grim 19th-century aesthetic. Each playthrough is unique, shaped by the people you meet, the horrors you face, and the choices you make.
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $16.99 | 199reviews | 69% | — | $81.8K |
| $24.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
add zoom out camera option is just too focus for me
Me ha encantado el juego y la estética de él, Si que es verdad que la dificultad de administrar recursos y el de combatir es alta, que a veces puede llegar a frustrar, pero considero que es parte buena del juego, cada avance en el juego se siente muy satisfactorio y llega un punto al final que escalas rápidamente,
Gostei do game, principalmente a parte visual, fica aqui meu apoio aos desenvolvedores para que continuem trabalhando nele.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Simplified Chinese, Japanese, Portuguese - Brazil, Russian, Korean
Hours played at review time, across 45 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Disappointingly short of a game, 100% achievement in just about 10 hours(I was afk for a bit at some point so I got some extra time in) Overall 6.5 out of 10 -not enough enemies type, there's human Archer and human with knife, then second tier of the same two, two type of wolfs, and lastly a giant squid. You would think a spooky deep forest have all kind of dangers but nope. -story is basically nonexistent -ending is basically also nonexistent -camera need some polish, trees sometimes doesn't fade out and blocking the view of your character, almost made me die once -mini games, thank god it's optional when I play the game, I couldnt imagine myself doing the minigame in the entire playthrough -craft planning, you can't see the items that required for certain crafting until you unlock the appropriate upgrade for the stations, making it impossible to plan what to keep and what to process, I wouldn't processed broken gun part if I knew I needed it to make the rifle, not to mentioned it need 5 parts. I only managed to craft the rifle AFTER I finish the game and grind human enemies for about 20 minutes -food recipe, why no food recipe list, -hunger and faith, both needs should have earlier stages debuff to make managing it more meaningful, 50% should have some stamina debuff for hunger, hallucinations of some sort for faith, then more severe debuff at lower percentages. Seeing the number reach 0 and have a minute countdown to dead just feels very lazy.
Un juego recomendable que es simple y básico que cumple la función que quieres: ENTRETENER. Después de llegar al final y explorar todo lo posible tengo que decir que algunos comentarios que he leído no son justos ni razonables del todo. Es verdad que al empezar cuesta mucho vencer a los enemigos y sobretodo a los lobos pero básicamente el juego te obliga a que debas explorar al principio y evitarlos para poder mejorar tu equipo y así vencerlos cuando estés relativamente mejor preparado pero de todas formas, si tienes un poquito de habilidad y usas la barra espaciadora para esquivar, consigues vencerlos. Si todo fuese fácil desde el principio, seria aburrido y sin auto superarte. Los ciclos del día y noche duran lo que deben durar ya que el juego también te obliga a que debas usar la cabeza y aprovechar el día y recoger los recursos que necesitas. Si consigues todo al principio y con facilidad, el juego seria aburrido también. La noche ayuda a que te tomes con calma como gestionar esos recursos recolectados, como usarlos y que necesitas recolectar para el día siguiente. Si no tienes nada que hacer, te vas a dormir. En cuanto a la falta de variedad de enemigos pues tampoco me ha parecido un problema, lo veo bastante equilibrado y cada enemigo te obliga a tomar una estrategia diferente. Pensad que es un juego que te lo pasas como en unas 15 horas y que actualmente vale 15 euros. Si queréis variedad de enemigos comprar un juego mas caro o AAA. Y en cuanto a la historia pues es básica y lineal al igual que los personajes secundarios. Donde verdaderamente está el trabajo invertido es en la ambientación, las mecánicas y el estilo único que ofrece este juego. Es reconfortante que los minijuegos al principio tienen cierta ''dificultad'' y que después de un par de horas ya mas o menos sepas dominarlos. Al igual que una vez que vas mejorando tu base y el equipo ya no le tengas miedo a ningún enemigo. Es verdad que los personajes secundarios están de relleno pero básicamente se nota que están puestos para que eches un par de horas más completando sus misiones, como en cualquier otro juego de mundo libre. Y con todo esto, no va a ser una mala compra si al final te decides a comprarlo. Es un juego entretenido para despejarte la cabeza después del venir del trabajo, por ejemplo. No te va a cambiar la vida una vez que te lo acabes pero tampoco te va a dejar un mal sabor de boca.
엔딩 완료 + 도전과제 100%까지 약8시간소요 비추 리뷰에도 그래도 재미는 있다 는 얘기가 많아서 해봤는데, 정말 재미있음. 주인공이 너무 약해서 불쾌할수 있는데, 오히려 그렇기에 긴장감을 놓지않게 되기도함. 다만 번역이 일관성이 없어서 퀘스트내용에 적힌 이름과 실제 템이름이 다른경우가 잦은데, 조금의 추리만 하면 무난히 알수있는수준이라 괜찮음.
Im enjoying this game. Maybe its because I like the fact that it isnt just "Ah. yeah i know all your timings, your movements, theres.... 20 of you. None of you are touching me." Assassin's creed style. -It has a callback to resident evil's old camera prior to 6 (which made me quit the series before 6 was out), but it is done in such a way as to not be hindering. It adds to the suspense because you WILL hear when something is in proximity. The trick is he just default pissed in my cherrios ? Or does he actually see you. I wont give you any hints on what I noticed about enemy behavior and sound, but its a clear indicator, and its meant to fool you (IN A SUSPENSE GAME?!!!!??). Ive only used about three melee weapons (poop sword, good club, and stay down club), but so far you dont feel like some all powerful being. Even when it's day, the canopy casts enough darkness to fool with your eyes. I am actually taking my time to be honest, looking for all the stuff, trying to get my gear upgraded, etc. I like the atmosphere. I guess I've always been a sucker for Lovecraft/Poe ish troupes. The game picks up pretty quick if you've played alot of games... and understand that you arent the badass here... that dodge is used for a reason, and there is no parry. I would suggest getting it on sale, get out a stop watch, and stop at 1:55. I figure if you dont like it by then, you'll know. Pro's - Camp Upgrade/weapon upgrades - Pretty well done sound track. Is Darth Vader coming? No, its not that good, of course, but they choose well. - I ran into a really dark part of the forest. The Camera kept getting blocked by what I can only recognize as fur., Like if bigfoot stood infront of the shot your dad was trying to take of you at your peewee game, except bigfoot towers over yourfather, you cant see him, and for some reason you're looking through your father's eyes. It didin't scare me, but it was unsettling, and a good touch. - Im so used to combat where you just get the swing in 10 minutes and then you just kind of stop blocking NPCs because you realize they're all going to be dead before your HP reaches 0. Here? Nah. Ima fill your homie with arrows, and then one for you, roll.... you get the idea. You actually feel like a human. You're not some killing machine that isnt touchable, and its okay if you like that, just so we're clear. We all played DOOM. -The loop is essentially "how far can I get this time, gotta leave on time after sleep, make sure I have everything I need." and Im sure someones reading it saying you dont need alll that and they're in 2 classes of people 1. I suck at mechanics, and I dont feel like putting up with them and 2.I Dont need the mechanics to win. Cons: -Limited Space, but they add a way for you to expand, and it in my opinion its perfect. Its a survival game, yopu arent going in there a backpack the size of your neighbors.... horse. You have to start to recognize what you'll get frequently (in survival?!) and throw it on the ground for something thats an unknown or more valuable. -There's no skill for parry, block.... its all their timng on your roll back after they initiate attack. No stagger (unless its you getting your mothers cheeks she passed down to you beaten). I make it sound like dark souls, in my opinon... If I had to compare it to anything.... Id say its a much much much much darker version of Don't Starve Together, which I didn't like. Do like this. I don't write these often. I will likely come back and give a final judgement on the game when I finish, because I also understand that even an ending can change things wildly as far as opinions go. Either way, I hope you guys enjoiy it. Happy gaming. Disclaimer on people and the "bugs" they've ran into. I thought enshrouded broke my pc. Nah. My Pc was just broken. people dont know the difference. God then the baby caught fire. kidding Disclaimer: I only have about 15 hours under my belt, so take it with a grain of salt. The only reason I decided to post anything and not just keep looking for my next dopamine hit. The problem with where we are now, is the the younger generations that got their super computers to avoid the console dilemma and have freedom to fix and upgrade...... are now finding out that they should have been learning to do just that. I see all these "Erros, bugs, so glitchy, it runs awful." Two years ago I was running a Alienware Gaming Laptop (I traveled). It had a gpu exterior plug that acted as a second graphics card. It was awesome. It lasted me 10 years, it cost alot of money, but in my opinion, I had no regrets. Here's where Im steering, and one more thing, I know there are two sides to every coin, im simply presenting the other "possibility": At some point, no matter what you do, the components are going to break. Thats how it is. It does not matter (Short of you being in a hardware development department), its going to crap the bed. I kept my baby on life support for two years, blamed everyone else, got a brand new pc when the PSU died.... and realized I had been wrong the whole time.
Of bu çok fenaymış ya. Oyunun taglerine, reklamlarına ve açıklamalarına asla inanmayın. İnanılmaz bir cash grab. Bir çok survival oyunundan çok daha kötü. İnanılmaz janky, hiç bir sistem yok. Oyun bırakın full release'i early alpha'da filan. Kesinlikle uzak durun. Parayı yaksam daha hayırlıymış aq.
Сыро. Постоянный гринд, при чем ладно если бы давали больше времени дня, но нет, постоянно бегаешь туда сюда, с базы и дальше. Каравана по итогу нету никакого, первого и единственного npc я нашел после 7 часов игры, по итогу ничего интересного кроме гринда все тхх же ресурсов он мне не предложил. Визуал в игре очень приятный (наверное единственное что реально хорошо), механики выживания вроде с мини-играми сделаны прикольно, но из-за чрезмерного гринда начинают надоедать. Боевка нормальная?, наверное, могла быть и лучше, разнообразие и интеллект мобов так себе. Для раннего доступа очень слабо, я бы сказал это только бетка, сюжета как такого нет, судя по отзывам все резко обрывается, да и не то чтобы до этого что-то было интересное. Очень сомнтительно сейчас покупать данный продукт, его ещё делать ггодик-два, не факт, что разработчики бдут заниматься.
Peregrino é um jogo raro, um daqueles jogo se vc dar atenção te prende do começo ao fim, diria que de certa forma injustiçado, barato, muito bem feito e completo, ainda assim com analises duvidosas. Um jogo de sobrevivencia tenso cheio de mistério a ser desvendado recompensador a cada exploração, porém punitivo por calcular mau o tempo. O som desse jogo é seu único aliado e o jogo o faz muito preciso vale cada centavo te prende do começo ao fim. Nota 9 , por não ter suporte 100% com controle.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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