
Make Mars your own! Take control of the world’s most sophisticated AI (AMI) and terraform the surface of the Red Planet for a city-building experience on a planetary scale. Transform this barren world into a lush paradise and explore the surface for any ancient secrets that may be waiting.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.43/day in the week to Sep 3 → 0.43/day in the week after.
About
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 5.8Kreviews | 76% | — | $4.4M |
| $29.99 | 90ratings | 78% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 833 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Interesante
Great premise, terrible execution. I really wanted to like this game, however it's redeeming qualities are few and far between. What is trying to be exactly is the true puzzle of the game. A logistics game with terrible logistics, a colonization game where colonization doesn't have much weight or impact outside of research, or a terraforming game with arbitrary and terribly communicated mechanics? It feels like this game strives to check boxes instead of being good at *something*. It tries to be horizontal in its approach when other games taking the vertical route excel better in every way. There are better games in every approach this game attempts. So, the pros: People like the story and voice acting, personally I found it to be a pointless slog that contributes little to the game overall. It looks nice. Cons: Logistics - so critical to the game yet awful in execution, most of this game is spent waiting for resources to go through unfixable bottlenecks. Terraforming - pain in the ass, terribly communicated issues leads to cascading problems that are difficult to fix Colonizing - simply a pain both due to logistic issues and seemingly arbitrary immigation/emmigration THAT ♥♥♥♥♥♥♥ DLC - a large amount of the planet becomes covered in water rendering most of the map unusable without the blue planet dlc. Also, the boat have the worst AI in the entite game, a half-assed dlc that should be in the base game Speed - I leave this at max speed and most of the game is just spent waiting, waiting on ridiculous large projects to finish, waiting on resources, waiting for ♥♥♥♥ to build, waiting just cause your waiting. Just waiting. Just play something else
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4.4M | 8.4K | 91% | $24.99 | |
| $4.4M | 18.9K | 90% | $17.99 | |
| $4.4M | 4.7K | 95% | $24.99 | |
| $4.4M | 8.8K | 82% | $29.99 | |
| $4.4M | 4.5K | 80% | $24.99 | |
| $4.4M | 10.3K | 97% | $20.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $9.6M | 9.3K | 88% | $34.99 | |
| $4.3M | 4.2K | 76% | $20.79 | |
| $1.9M | 2.7K | 85% | $19.99 | |
| $1.6M | 2K | 80% | $24.99 | |
| $1.1M | 855 | 76% | $34.99 | |
| $764.6K | 1.2K | 86% | $24.99 |
Reviews, worldwide (the counter carries no country): 1.14/day in the week to Jul 20 → 0.83/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Portuguese - Brazil, Russian, Simplified Chinese*languages with full audio support
Hours played at review time, across 836 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Finished the game after 45 hours. It was what I wanted - no stress, slow, colonization / terraforming game of Mars. It should be noted that it is more about the terraforming than about the colonization. Story was there, but not really strong one.
I got this puppy for $8! Quite the value for this game. Yah, it's not perfect. AI is lacking and there's a couple of things bout the interface that annoy me, but it also has some really powerful parts to it for managing all of your buildings. I wish there were a few more stats but overall I'd give it a 9 out of 10 on a curve. I don't think I've ever found an interface in a game that didn't annoy me in one way or another. Designing interfaces must be difficult. Anywho, the game runs rock solid, the story line is really good and there are several different phases you have to go through to achieve the mission. To accomplish all the goals takes a long time but I enjoyed the long haul. Still haven't reached 1 mil pop but working on it. I really enjoy it because there aren't a thousand recipes you need to learn. It's pretty simple in that regard but getting the correct balance of elements can be a little bit challenging. Production, output and storage are really important items to focus on. I highly recommend you make sure to learn this part of the game as it will help immensely. Materials basically don't go away and there is no way to destroy them so you really have to try and maintain a balance. Probably best game I've played for that price and it seems they always have the game on sale. I definitely enjoyed it much more than Surviving Mars. Kudos to the developers.
Time skipping game of logistics. Logistics never filling your needs, limits at weird points. Can't even improve the logistics of the base as based on restrictions, and weird limitations when working with such a field. Could be nice see the potential... but simming at 16x and still feeling slow and un-effecient with no explanation of why things are switching in the logistics train I made, Yea not for me. too slow.
Fun game but later it gets incredibly tedious without the means to automate some tasks. Mods can help with this (especially the one that allows upgrading worker stations to hold more workers).
好
While the gameplay by itself gets somewhat stale after a few hours, the combination between surprisingly deep story and mostly peaceful colonybuilder made me love this game.
Fun, neat story, beautiful game.
Estilo estratégia inteligente, e uma realidade próxima, com uma boa estória.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.