
Penumbra: Overture is a first person survival horror game, emphasizing on survival and problem solving instead of mindless violence and gore.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
10 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.29/day in the week to Aug 26 → 0.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Engagement
Reviews
Themes across 98 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Всё ещё легенда, настоятельно рекомендую.
Es un buen juego, claramente al ser viejito no es la mejor experiencia y en muchos apartados es raro, habían zonas raras que no sabia mucho como avanzar y tuve que morir varias veces o ver en YT. El juego funciona principalmente como una introducción para Penumbra: Black Plague, en sí no ocurre mucha cosa hasta el final, pero aún así lo recomendaría si esta a buen precio con los otros juegos de la saga, la historia es interesante, y el gameplay si da miedo, asi que cumple con lo esperado. La vdd es que le vendría bien un remake a la saga porque también se nota que es como un prototipo de Amnesia y The Dark Descent es mucho mejor en varios aspectos, pero aun asi lo recomiendo.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 99 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Dès leur premier jeu, Frictional savaient gérer leur direction artistique, créer une ambiance très très efficace, des palettes sonores flippantes, et comment utiliser la physique pour rendre l'environnement plus immersif que la majorité des autres survival-horror ! La narration est intelligente et prend son temps, et l'aspect surnaturel fait qu'on reste à chaque instant sur ses gardes. Bref, le tout a très bien vieilli et le niveau de polish est plaisant, mais malgré ça y a un certain nombre de petits problèmes qui tirent ce premier épisode vers le bas. Le script du chien qui pète la porte est juste pas logique dans son fonctionnement, c'est irritant pour rien. En plus, affronter les mobs de face a beau être découragé, bah faut quand même se les coltiner au càc régulièrement, et c'est pas rendu suffisamment viable vu les contrôles pour taper. Devoir se farcir le combo "monter sur une caisse -> taper les chiens -> attendre que leur IA revienne vers vous après 10 secondes -> étape bonus : si jamais ils partent trop loin vous devez leur courir après pour les aggro à nouveau -> répéter le tout au moins 5 fois pour chaque ennemi" c'est juste insupportable. Non seulement ce genre de souci bousille le rythme du jeu (parce que de toute façon même jouer infiltration ça demande encore plus de temps), mais en plus ça casse l'effet de peur. Une fois qu'on a compris comment les gérer, ça devient juste un obstacle chiant. L'énigme du générateur n'est pas compréhensible : de un devoir trouver la caisse de la batterie et deviner qu'il faut la pousser dans le vide EN TAPANT DEDANS, de deux devoir interpréter les deux symboles imbitables de vagues à côté des valves, franchement j'avais un peu l'impression qu'on se foutait de ma tronche. Y a quelques passages en die and retry qui pimentent le tout, mais ne me semblent pas nécessaire, même si y a une marge acceptable. Heureusement les checkpoints sont la plupart du temps bien pensés. Baisser le gamma dans les options se fait avec CLIC DROIT. est-ce que j'ai vraiment besoin d'expliquer pourquoi c'est une idée de c*n ? Pour résumer, c'est perfectible, mais Overture a le bon goût de cumuler plusieurs éléments de gameplay, soutenus par des très bons concepts, pour proposer un tout qui a beaucoup de personnalité !
Nice little puzzle game with psychological horror, very good. BUT somtimes the game design is not the best, Half life 1999 had a better GD than this game, but still good i rate it 8/10
A Fast old-fashioned survival horror worth to be played. a great classic
Penumbra.
I presumed this would be a primitive and simple game that I'll go through before getting to Frictional's later games, but I was wrong. The game is genuinely impressive in so many aspects - the lighting, the atmosphere, the sound design are all excellent. The story is also good (though the delivery was confusing sometimes) and I especially loved the story of another character whom I'll not name (you'll know if you finish the game). The combat can be clunky but I got used to it eventually - enemy variety was sparse but okay considering the length of the game. I want to reiterate how much the game oozes atmosphere - I took screenshots throughout the game and just walking through and interacting with everything in the game was super immersive. Finally, there were some good scares, but I think the highlight for me was just walking around and exploring - the quiet parts. Highly recommended, though be ready for some jank.
Totalmente data, mas ainda um clássico! sendo pai de amnesia é redundante de dizer que a trilogia penumbra foi essencial pra que pudesse nascer um dos jogos mais importantes do terro. Voltando ao principal, o jogo tem vários problemas, seja de gameplay e compatibilidade com hardwares mais novos, sendo quase que obrigatório jogar em resoluções baixas, sem contar a chance do jogo sequer abrir, já a gameplay... como sendo um antecessor do citado anteriormente, praticamente todas as mecânicas nasceram aqui, tirando apenas o combate que é tenebroso, a lanterna sendo basicamente inútil em comparação com bastão de luz. Onde ele brilha são nos puzzles, complicados e nada intuitivos (nem sempre sendo uma coisa boa), a história apenas começando aqui abre portas para a sequência, atmosfera incrível, mas os cachorros acabam tornado a experiência muito maçante, pra época é perdoável, mas merecia um remaster ou patch corrigindo coisas básicas OU UM REMAKE, ainda vale a experiência
This is actually a Gem of an old Horror Game. It is one of the earliest ones I played on here and upon revisting it I found it was just as good as I remembered. A few of the puzzles can be a little frustrating until you figure them out and that you may have been just overlooking the answer. But it is worth it. Most people may not like that the combat or lack there of is a bit janky. But that is the point. You are not an action hero and these things are more than you bargained for. The story is engaging and it will keep you interested if you stick with it. I very much recommend to anyone who likes survival horror with puzzles. And hope that some day they will revisit this series or make them again so more people will experience them too
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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