
Step into a living illustrated world in a time when Europe is at a crossroads of great religious and political change. Walk in the footsteps of Andreas Maler, a master artist who finds himself in the middle of murders, scandals, and intrigue in the Bavarian Alps.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 4.29/day in the week to Aug 10 → 5.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
From Obsidian, this game is a historical narrative-driven game focusing on character development, heavily stylized art, and choice-driven storytelling in early 16th century Bavaria. Players will play as Andreas Maler, a clever illustrator caught up in a series of murders in Tassing and Kiersau Abbey over the course of twenty five years. Players will be responsible for conducting their own investigation to decide the fate of the community, but each decision will have lasting consequences and inexorably draws Andreas closer to the center of an underlying conspiracy.
Experience 16th century Europe as the master artists of the time saw them. Art inspired by great illuminated manuscripts and the earliest printed books becomes a living, breathing world in Pentiment.
Choose different academic and social backgrounds and meet a colorful cast of characters as you discover the stories and secrets that lie within the small Bavarian town of Tassing and nearby Keirsau Abbey.
In an era of great religious and political change, each decision you make can have a profound impact on the community’s future. Find your own way through this turbulent time and see the consequences of your choices play out over generations.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 9.8Kreviews | 95% | — | $3.1M |
| $19.99 | 5.7Kratings | 90% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 844 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
8.8
A true masterpiece! It's a slow text game, well written and engaging story. A must-played for everyone who enjoys investigation and text games.
这是一幅平凡、沉重而美丽的中世纪版画,也可以是一则有关中世纪历史、文艺复兴和宗教改革的精彩中篇小说。它的美术、剧情都无可指摘,但存在典型的故事与叙事之间的矛盾——表现形式本身,还是粗糙、乏味了。它不能用无谓的跑腿、大段文字对话,再加沉闷的节奏带给你什么疗愈,而是那种,你最好对题材本身就有兴趣,且有专门的大段时间去主动沉浸,才能得到最佳体验的作品。
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.1M | 5.3K | 89% | $29.99 | |
| $3.1M | 2.2K | 88% | $49.99 | |
| $3.1M | 5.3K | 98% | $23.99 | |
| $3.1M | 5.7K | 65% | $14.99 | |
| $3.1M | 3.9K | 95% | $44.99 | |
| $3.1M | 2.9K | 58% | $39.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| — | 0 | — | — | |
| $2.7M | 11K | 98% | $17.99 | |
| $1.4M | 4.1K | 93% | $19.99 | |
| $557K | 1.4K | 94% | $29.99 | |
| $93.3K | 254 | 94% | $14.99 |
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 23: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Polish, Portuguese - Brazil, Japanese, Korean, Russian, Simplified Chinese
| $19.99 |
| 1.3Kratings |
| 94% |
| — |
| not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 846 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
.
I held off on this game, even being an Obsidian fan, for years. Despite the great words I had heard about it, it seemed like a game type I would not be interested in, in a setting that did not appeal to me. However, after catching this game on sale, buying it, and starting it, I quickly realized that the reviews were all correct, this was a masterpiece in interactive storytelling by Josh Sawyer and the team at Obsidian. This was easily worth the sale price, and would have been easily worth full price. Fantastic!
очень хорошо.
对我来讲是10/10令人惊艳的作品。 本来是看到推荐以为是类似于极乐迪斯科的游戏去玩的,其实各方面来说都区别很大,不过都是很好的作品就是了。[spoiler]看到Piero原本站立的地方变成了墓碑,有一种恍若隔世的感觉;看到Andreas的墓志铭出来,竟给我一种百年孤独的感觉。[/spoiler] 关于很多人人提到的缺点,其实都能够理解因为确实如此。但游戏本来就是很个人的体验,所以感觉很多大家诟病的缺点对于我来说反而是游戏的特色。比如无法手动存档,一些任务有时间限制导致会错过很多能够获取的线索就进入下一章了,但是想想作者可能就是想做出这种人生模拟器的效果,做很多选择的时候,比如询问和谋杀案件有关的嫌疑人你只能选部分角色的线索进行探索,从而错过其他角色的剧情,甚至有的时候这个角色都已经不在人世了你却对他一无所知;还有很多人吐槽的谋杀案的真相,游戏对于凶手的身份和行凶过程也有意含糊其辞,导致大部分玩家甚至通关了可能还是对几起谋杀案的细节一头雾水。其实玩到第一幕结束就可以看出来,真正的凶手是谁并不重要,指认凶手其实也只是你想让谁去死,无论Andreas指认的是否是真正的凶手,这段插曲都会给他留下愧疚与悔恨的烙印,为他在Tassing的这段过去蒙上一层阴霾。历史的车轮毫不在意个人的命运,真相早就消散在风中。而对于人物和事件细节的缺失也为本作的氛围增添了一丝诡谲和神秘;唯一我也比较赞同的槽点就是跑图确实比较冗长和无聊,一遍又一遍地走过重复的路。但仔细想想,这些重复的路上细微的变化,也更让人有代入感更像是人生模拟器了( 两个主控角色人设都非常讨喜,[spoiler]Mag离开小镇的结局也算是令人欣慰了。[/spoiler]修道院的Brothers和Sisters也是性格各异(Sister Gertrude长得也太萌了,[spoiler]还有聪慧的Illuminata,从书里走出来的时候让人印象很深![/spoiler]) 另外美术风格和声音设计也很好,玩的时候好像真的在16世纪的巴伐利亚小镇一样,非常有氛围感www 村庄里的鸡叫声,吱呀作响的旧木门,小镇上的打铁声,教堂的歌声,还有每次打开紫墨水纸条让人心头一颤的音乐,都做得非常好 如果让我用一句话短评此游戏就是:好像我在Tassing度过的一生。
NB
We need more games like this. Thx Josh
I think they made this game just for me, but you can play it too if you want.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.