
Launch balls, hit pegs, make numbers go wild. A short pachinko-inspired physics incremental about chaotic upgrades, combos, and ridiculous score-chasing chaos!
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About

Pegfinity is a short colorful, pachinko-inspired physics-based incremental where a single shot can spiral into massive chain reactions, exploding scores, and absurd combos.
Launch balls, hit pegs, unlock chaotic upgrades, and turn a simple board into a ridiculous score-chasing machine.
You are always one lucky bounce away from your biggest run yet.

Between runs, unlock upgrades that push every shot further and make the board more chaotic.
Stack multipliers with the Hypemeter
Fill the board with explosive, electric, and gold pegs
Unlock gadgets that cheat physics: lasers, portals, a gumball machine, even a pinball bumper
Launch special balls that shatter, zap, spray watermelon juice, or disco the whole screen
Discover pegs that steal the run: chickens, UFOs, mirrors, clowns, and an atomic bomb that hits everything
Chase bigger combos, bigger payouts, and bigger score spikes
With over 150 upgrades to discover, every run gives you new ways to bend the board in your favor.
Every board is randomly generated. Every upgrade sticks. The game keeps handing you new ways to break it.
End with a board filled with effects, combos, and massive score spikes. Each run escalates:
More hits
Bigger numbers
More unpredictable outcomes
You’re always one lucky bounce away from your biggest run yet.
Every hit is a small dopamine boost. Every run builds toward something bigger. Short sessions turn into long ones.
You launch one ball…
Then another…
Then one more to try something new…
And suddenly, everything clicks.
Grow stronger over time with upgrades that carry across runs:
Multipliers
Stronger pegs
Bigger payouts
Game-changing boosts
Each run feeds into the next.
Pegfinity is inspired by a handcrafted pachinko-style board passed down through generations.
A simple idea, rebuilt into something faster, bigger, and far more chaotic.

Over 150 upgrades
Unlock unique pegs, balls, slots and cool gadgets
Random generated board - Each run is something new!
Permanent unlockable Power Ups!
And of course some biiiiiiiiiiig numbers!
See you in Pegfinity!
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Engagement
Reviews
Themes across 345 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I really like this game's concept. The gameplay is pretty fun, you're shooting balls to maximize you score by hitting pegs and landing in an extra points basket at the bottom. I initially gave the game a thumbs down due to an insanely buggy skill screen that bordered on unusable, The dev fixed it quite quickly (notice their comment below) so I have changed my review to a thumbs up, as the game itself is very fun. Some other reviews say it's mindless shooting and I didn't really find that to be true. The amount of power you need per shot very much changes based on the board design, so you need to pay attention to how much power you're using and if it works well. I still have a lot of locked/unusable pegs in my game so that could change once I unlock all pegs. The board design may become more static, I'm not sure yet. Either way, it's a lot of fun.
[b]Meh... and that's it.[/b] Take it this way, it's very easy to see why the game is on -30% sale on release when the game only costs £6.30 anyway. You can complete the game in 2hrs (100% all achievements) by just nonsensically aiming for the 3rd/4th lines on the launcher. There is no need to pay attention to what is going on in any way shape or form. Game is lacking in content, albeit a game from a solo developer but we've seen much better, unsure what the dev's background is but I'm guessing something graphical since a lot more time and effort has been put into that than the gameplay. Honestly once you hit that million $1,000,000 achievement which isn't hard the game is over, the rest of the content is same same... well all of the content is [i]same same[/i] but you don't have an actual goal except from grind 100 odd more skills which can be done fairly quickly with the method above. Golden background really doesn't do anything, it's more so you grind to see a credit screen saying thank you from the dev for playing the game that was made by him (lowkey promotion) and ruins all the effects in the game. There is no way to turn it off either... like how was this an oversight? It's as if players would never prefer the effects on a dark navy background since they'd appear much better... definitely wouldn't want to turn the gold (actually yellow) background off via a simple checkbox in the skill tree or settings... simple copy and paste of the CRT on/off code linking to the background state instead would have fixed it. [b]Would I recommend the game currently?[/b] To speedrun and refund since it's possible, yes! To keep? Absolutely not... The developer has given literally no reason to ever pick up this game ever again.
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Languages: English
Hours played at review time, across 345 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
If you enjoy the genre of game that this is, then you will enjoy this shining example of it.
It's a good concept but executed poorly. The board is too small and each turn is over fairly quickly. The upgrade cost scaling is too high and you end up just mindlessly spamming balls in order to reach the next upgrade which feels like it changes pretty much nothing in the run. I'd come back to it later when there's the concept is a bit more fleshed out.
got high and played the entire game start to finish. cool
very good game, it would be nice to be able to see the whole skill tree by scrolling out more and i have no idea what the 2 achievements "crystal clear" and "logo loyalty" do but aside from that the game is peak
Задумка интересная, но из-за механик, вместо того, чтобы продумывать запуск каждого шара, ты просто смотришь на индикатор пуска шаров и спамишь их как можно быстрее, чтобы не сбить множитель. Из-за этого игра чувствуется скучной и однообразной. Такие игры должны быть построены на точности и умении игрока, а не на спаме.
Great little game, it's ton's of fun and it's a good price.
Peggle but make it infinite! Great fun once it kicks off, progression and rewards are a bit too underwhelming for the genre in the start, but it doesn't take long to get trailer levels of dopamine.
Been a playtester for Pegfinity. So fun to finally play the full release. Just leaving a quick review, before back to more pegs and crazy balls!
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