
Peblito: Rock and Roll is a 3D platformer where you play as Peblito, a small yet determined pebble, on his journey through a mystical volcano. Dash, swing, and roll your way through a variety of obstacles in this lighthearted platforming adventure inspired by 90's platforming collect-a-thons!
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
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Languages: English**languages with full audio support
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
☀️
Great game for a quick and simple speedrun, would be even better with an option to skip the 2 minute cutscene before every run. Thanks Devs
Obraz
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Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
the game opens but it gives me a black screen. Then after several minutes it crashes.
[h1]Before I played Peblito: Rock and Roll, I had a small pp, no friends, no gf, depression, and no life. These things havent changed, but the game is pretty good[/h1]
Tip for devs: The rising lava section is profoundly bad. Remember, devs, having nothing is better than having something bad. Simply cutting the section that isnt up to snuff would have left no impression beyond my prior one. Leaving it in killed all prior joy and wasted whatever comes after. For everyone else: Game's free but time isn't. Don't bother.
Ich kam nicht mal weiter als das tutorial weil die angegebenen tasten nicht funktionierten. Man kam nur weiter mit z.B. sprint oder rollen aber nichts hat funktioniert egal welche taste man gedrückt hat.
Yes
This is what the Rock was cooking.
You get what you pay for and this was free :-) That being said, what I liked: -Collecting fruit -The atmosphere of the levels was cute and cozy -The credits included gameplay rolling down the ramp so you aren't passively sitting and waiting. What I didn't like: -If you need to jump in order to use a button for a move, please indicate that you must always jump first. Add the "A" button to the how-to displays (for controller). -It wasn't always clear where to go next, especially in very dark areas of the game and during the rising lava section, especially if it didn't work to walk up the fallen columns. -The guy you meet up who tells you to collect the fruit adds zero value to the story most of the time. How is he seeing what Peblito is seeing? Unless Peblito has a body cam, this makes literally no sense. -Some of the level designs are a bit off. In the last area before getting to the tree's heart, some of the angles you swing at are very awkward and it takes a couple of tries unless you get lucky the first time. It didn't flow well. -There was quite a bit of lagging in some sections like after going into a new area. -I collected the fruit at the end after destroying the crystals and then I tried to go back into the level because I didn't see the door out of the tree. When I respawned, I lost all of the fruit and I couldn't get it back. That's a major oversight. -The achievements did not work for me, at all. I got 0 achievements even though I met some of the achievements. -We don't need the credits to roll twice. The first time as we're rolling through the ramps is all we need. It was a neat idea, but it's ruined if we have to sit there with regular rolling credits that are exactly the same. -I had to Alt+F4 out of the game. It did not take me back to the home screen. I think the game has a lot of potential. It's a decent concept, but needs some work with the execution. There wasn't much story. I didn't feel like I collected the fruit for any reason. I wasn't invested. And it could definitely be a longer playing experience, but if this was everyone's first game, good work and I hope to experience more of what you create in the future. Hopefully with a bit more polish and a longer game time and I would even pay some money for it.
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Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $311.6K | 1.7K | 94% | $6.99 | |
| — | 0 | — | — | |
| $0 | 0 | — | Free | |
| — | 0 | — | — | |
| $421.1K | 1.6K | 92% | $12.99 | |
| $8.8K | 28 | 96% | $8.99 |