
Start with one tiny office and a big idea, and grow it into a global computer company. Design your own CPUs, GPUs and laptops, launch your own OS, and outsmart your rivals. A laid-back tycoon that's easy to get into and hard to put down — made by one indie dev.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
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Reviews
Themes across 49 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This game is more or less about looking at numbers go up, it's not particularly challenging and the overall presentation is pretty basic but it's somewhat fun
Wow this game is absolutely garbage. The people with negative reviews that are rated the most helpful are right. I mean where do I start? There are so many flaws with this game; It is so frustrating to play this ♥♥♥♥♥♥♥ game. The rating system is horrendous!!!!! It is way too demanding and brutal, and the factors it takes into account makes no sense. I tested in the sandbox a product with maximum level technology with a price 300% the cost, and I don't get all 10/10 reviews!!! Even if the product is a 100x times better than competitors!!! The ratings are also influenced by which price range has the highest demand, but if I make the best product on the market, and it is 50% cheaper than competitors, then why would consumers or businesses pay more money for a worse product, because its price range is in higher demand!!!?? Why are the marketing upgrades almost useless after a certain amount of upgrades?? It doesn't even give a slightly useful boost in selling more copies when I upgrade it. It just makes marketing a little bit cheaper which is not helpful at all when I have a multi-billion dollar company. Also marketing is way too nerfed in this game. It doesn't even keep the popularity of my products to 100% for a very long time. Make marketing helpful in selling way more copies!!! This game is also dumb and unrealistic in how the market works. I can't keep manufacturing the same products to sell more when I have the money to make more copies in the factory. The game just expects you to research more technologies and just make another product that is better or else it won't sell as well. How well my products sell is too dependent on the amount of stores I have. It's too expensive to open more stores, because it just keeps getting more expensive and less rewarding to open each store after a while. It's dumb for the developers to make the amount stores more useful than marketing. Marketing is supposed to make more people know about your product, and make them buy it. It's so stupid how this game works!! Even if stores weren't expensive and also reward the player; I still have to open more stores by clicking once to open one store. At least put a feature where I can automatically adjust how many stores I want to open, so the game doesn't become a clicking simulator. The amount of fans you have in the game is useless. I literally tested it on sandbox mode, and gave myself a quadrillion fans. Guess what? My product still doesn't sell out very fast!! What is the point of having fans if they won't buy your products every time!? This game is really not rewarding at all. After all technology is researched, you can't keep manufacturing your perfect product without releasing another product with the same specs, and the rating system will still punish you. At least fix the garbage rating system. In conclusion, this game has a terrible rating system, marketing is not well designed, stores are annoying, the market behavior is stupid, and this terrible game is not rewarding at all. This game isn't even worth $5. Go spend it on way better games on sale. If you don't want to be tortured, then don't play this terrible game. Developers please fix these problems.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Languages: English, French, Italian, German, Spanish - Spain, Polish, Portuguese - Portugal, Russian, Turkish, Ukrainian, Hindi, Arabic +3 more
Hours played at review time, across 49 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[h1] Мобильный тайкун на ПК [/h1] В целом неплохая убивалка времени, в первые 3 дня люто затягивает, потом, когда уже исследуешь все имеющиеся технологии и апдейты, играть становится скучно, сидишь копишь деньги и скупаешь оставшиеся компании. В игре есть проблемы с балансом, есть баги, но не очень критичные, очень много интересных и правдоподобных механик (особенно когда добираешься до системных блоков), есть пояснения по объектам исследования, годно, но с натяжкой. Есть также режим песочницы и редактирование названий брендов, что добавляет погружения. Но разработчику есть над чем работать. Например, чтобы создать самый мощный лэптоп, на исходе веток исследования, нужно брать минимальный размер ноутбука, экран с шакальным качеством, отключать тачскрин, чтобы забалансить питание и не пришлось слишком андервольтить проц и GPU, разделение на мобильные и десктопные чипы отсутствует, лишь один из кейсов. [b] Могу порекомендовать с большой натяжкой, по скидке, ради убивания времени [/b]
This game is an unfinished mess with no way to reliably get ahead of the other companies in the late game and zero user-friendly options to automate anything. Also event pop-ups that you must click to close become 99% of the game. Stay away at all costs. This game was one of the worst for me to 100%.
Its a good game to spend your time in, not realistic, but not complex. Its alright if you want to be the best "company" but there are problems. 1. Game was abandoned after a few months. 2. Your unable to make your own PC Case,GPU shell or CPU design. 3. The game can feel repetitiv after a while Conclusion: 6/10 Its ok, but if the devs made more updates too it, it would be better (Like more song, more games to test, bigger offices,etc)
After 5 hours of playing nonstop I bought another company and went bankrupt at the same time. Game over, no save to load (button "load last month" did not work). 10/10.
PC Tycoon 2, developed and published by Insignis Games, is a business management simulator that places players in control of building a technology company from a small startup into an industry giant. Focused heavily on computer hardware production, market competition, research development, and long-term planning, the game expands on traditional tycoon formulas by giving players direct influence over both technological innovation and corporate growth. Rather than simplifying the experience into basic financial decisions, it creates a management system where product development and business strategy work together to drive progression. The central appeal comes from the fantasy of creating a computer technology empire from the ground up. Players begin with limited resources and gradually grow their company by designing hardware products and expanding operations over time. Processors, graphics cards, memory modules, storage devices, and other components form the foundation of the experience, allowing players to shape products according to personal priorities rather than simply purchasing upgrades through menus. One of the stronger features involves the amount of customization available throughout progression. Hardware creation goes beyond simple statistics by allowing players to influence development decisions directly. Building components feels rewarding because products become part of a larger ecosystem shaped by player strategy. Growth feels personal rather than automated because success depends heavily on planning and decision-making. The simulation extends beyond individual computer parts by introducing complete product development systems. Players can build laptops, monitors, and full computer systems while also developing operating systems that interact with the broader company structure. This wider scope helps strengthen immersion because the experience evolves beyond managing isolated products and instead focuses on building a complete technology brand. Research becomes one of the game's most important long-term systems. Technological advancement drives progression forward, requiring players to carefully consider how resources are allocated. Development choices influence future opportunities, creating situations where prioritizing one direction may slow advancement elsewhere. The result creates meaningful decision-making that rewards strategic thinking rather than simple expansion. The depth of progression systems helps maintain engagement over longer sessions. Technology upgrades unlock gradually while business expansion introduces new possibilities for growth. Watching a small operation slowly develop into a major technology corporation creates a satisfying sense of accomplishment that strengthens player investment. Financial management plays an equally important role throughout progression. Expanding operations requires balancing budgets carefully while investing in research, production, staffing, and infrastructure improvements. Poor planning creates setbacks, while efficient management opens opportunities for stronger market performance. The game consistently reinforces the importance of balancing ambition with sustainability. Competitor systems add another layer of challenge by preventing the experience from becoming predictable. Rival companies continue developing products and competing for market position rather than existing as passive obstacles. This creates pressure that encourages adaptation and long-term planning. Strategies that work initially may require adjustments as competitors evolve alongside the player. Business growth becomes visually rewarding as offices expand and facilities improve over time. Progress feels tangible rather than existing purely through spreadsheets and numerical increases. Watching company infrastructure grow alongside product development strengthens immersion and reinforces the larger goal of building a successful corporate empire. Another notable strength comes from the ability to assemble complete computer systems using internally developed hardware. This feature creates stronger connections between research decisions and final products. Building complete systems helps reinforce the fantasy of managing a technology company because innovations no longer exist purely inside statistics menus but instead contribute toward tangible outcomes. The interface focuses heavily on functionality and accessibility. Large management simulations can often overwhelm players through excessive complexity, but PC Tycoon 2 generally succeeds at presenting information clearly. Systems remain detailed without becoming unnecessarily confusing, allowing players to focus more on strategy rather than fighting menu structures. The learning curve naturally becomes one of the game's larger challenges. New players unfamiliar with management simulators may initially find the amount of available systems intimidating. Product development, financial planning, staffing decisions, and research management all require attention simultaneously. However, players willing to invest time learning those mechanics will likely discover that complexity becomes one of the game's strongest qualities. Replay value remains strong because different approaches produce different outcomes. Some players may prioritize aggressive technological innovation while others pursue expansion through financial dominance or acquisitions. The freedom to shape company identity encourages experimentation across multiple playthroughs. PC Tycoon 2 succeeds largely because it understands exactly who it is built for. Insignis Games creates a simulation designed specifically for players who enjoy long-term planning, technology management, and business growth systems. It avoids sacrificing depth in favor of simplicity and instead rewards patience and strategic thinking. Players interested in technology-focused simulations, business strategy games, and management experiences built around meaningful progression systems will likely find substantial value here. The combination of hardware development, company building, and market competition creates a satisfying gameplay loop that grows stronger over time. A rewarding technology management simulator that successfully combines business strategy, product development, and long-term planning into an engaging experience that consistently rewards thoughtful decision-making and creative company building. Rating: 8/10
good game
Гра від рузьких 👎
не зашло
Players by region
Where this game's players are, estimated from review languages.
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