
You owe the loan shark everything. Chain devastating combos, break the game wide open, and outsmart the odds. A roguelike deckbuilder where clever beats lucky. Pray it's enough.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 6 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
CONTROL THE CHAOS This isn't a luck simulator. This is strategic dice manipulation. Throw 3 dice. Rotate each die to any visible face. Score to pay your debts.
BUILD YOUR PERFECT DICE After each roll, spend pips in the shop to upgrade your dice. Add new faces, craft synergies, and build something that probably shouldn't work — until it does. Every decision compounds. Every run feels different.
FACE THE LOAN SHARK Clear your debts and the shark himself shows up and he doesn't play fair.
Boss rounds twist the rules with random modifiers
8 DICE SETS TO UNLOCK Each die isn't just a reskin. Different starting faces, unique passive abilities, and entirely new combo potential mean every unlocked die opens a fresh tactical rabbit hole.
Over 100 Unique Dice Faces – Massive replay value with wildly different playstyles
Rotate Dice to Control Your Luck – Skill-based strategy meets tactical decision-making
7 Unlockable Dice – Each die transforms how you play
Boss Rounds with Random Modifiers – Endless tactical challenges that keep you on your toes
Endless Mode – Push your limits as difficulty scales infinitely
15-30 Minute Runs – Perfect bite-sized roguelike sessions
True Roguelike – No permanent upgrades, only pure skill progression
Strategic Combo Crafting – Discover and build devastating synergies
High Replayability – Every run feels fresh and unpredictable

NO SAFETY NETS. NO EXCUSES. No meta-progression. No permanent upgrades. Every run starts from zero and ends in either triumph or debt.
Build from blank dice to devastating combos in 10 rounds. Think you've figured it out? Endless Mode is waiting.
FOR FANS OF:
Strategic dice manipulation, roguelike deckbuilding, and tactical combo crafting. If you love controlling chaos and discovering powerful synergies, Payroll delivers skill-based strategy wrapped in addictive roguelike replayability.
Simple to learn. Impossible to master.
Throw. Rotate. Score. Shop. Survive.
Can you pay off the loan shark before he cashes in?
Engagement
Reviews
Really fun and addictive. For me it's a 8,5/10! A few things I'd love to see: more visual juice when upgrading and merging dice, some form of meta progression between runs, and more reasons to invest in specific dice. It could be cool if repeatedly upgrading the same die unlocked extra bonuses or synergies, making specialization a viable build path. You should also look into how Dice of Kalma handles explanations. I really like the optional "makes more sense" style descriptions that explain things in the context of the game. It makes mechanics much easier to understand at a glance without changing the depth of the system. Keep up the good work!
Quite addictive. Love the replayability and hope to see more from the dev. For the first game, I'd say it is really good. Keep going, man. <3
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 24 reviews with recorded playtime.
An excellent way to pass the time with a simple goal in mind which is to make as much coin as you can! The items known as 'faces' varies mechanically in such a rich way, giving the players both an exploration factor as to what they might find whilst really making you think about optimal strategies in mind. I believe there is something here for everyone from the gameplay at its core being a roguelike which has become so prevalent with newer games today, bragging rights to be made when shooting for that spot at the top of the leader boards giving that competitive edge and for the completionist's who will want to obtain everything at hand via the collections tab.
Das teuerste Parkticket meines Lebens!!!! Payroll macht einfach süchtig. Die Auswahl an Würfelseiten (Faces) ist sehr vielfältig und sorgt für jede Menge Abwechslung sowie unterschiedliche strategische Möglichkeiten. Der an die PS1 erinnernde Grafikstil passt hervorragend zu diesem Roguelike und verleiht dem Spiel einen besonderen Charme. Ich werde definitiv dranbleiben und bin gespannt auf zukünftige Content-Updates.
Pretty fun game! Balancing seems relatively good, dice choices are interesting, combo's are neat and varied, and it seems to be in a place where it avoids certain combos allowing you to "go infinite", meaning you feel less locked into certain OP builds. I enjoyed my runs, and will definitely play it a bit more. Some feedback: Rerolls are a bit pricy, and the huge amount of dice available means shops will rarely sell you synergies, so you end up skipping 90% of the time. I feel like there should be some reason to buy things once all your faces are full. (Weighted towards synergy? Better versions with higher stats at further tables?), and that reroll costs should scale less, or clear more often. Scaling dice faces are in a weird spot. You have to get them early, or you never have a chance to scale them up, and they are absolutely vital to a good run. I feel like this could be partially alleviated by allowing copied faces to copy current scaled values, instead of resetting them to base, or selling partially pre-scaled versions later in shops. The 1 locked dice boss is significantly harder than any other boss, it's ended all of my best runs, since the game ends up being heavily reliant on multiplicative faces, and losing a single dice cuts your scoring potential significantly. Not sure how to bring him in line without changing the identity of the fight (Lower cash requirement? Removing it for only a single round? Giving the player one more round? Dunno). Feedback aside, I had a ton of fun, and already am looking forward to trying other synergies!
It's super fun! This feels like a zero risk and all reward game, the pacing of unlocking items is great, the unique die types are awesome (including how now you can get the D12s!) and every run is different enough to keep you engaged. The first handful of times I played it (when it was just a demo) I had no idea I could actually flip the dice to different sides and so I was losing with less than $500 total because I was actually going on full RNG mode to try my best. After I figured that aspect out, I was able to build my dice to be more synergetic with one another and that was where things really took off. I played until I got 30th on the leaderboard during the demo, now on full launch I've got 12th overall, which I'm happy with, but will keep playing until I at least break the top 10. I can see myself playing this game the most on my Asus ROG Ally because this game literally could run on a tangerine with how little there is going on visually since it’s a background that you drop a handful of dice on and basically nothing moves. You only have pop-ups to pick new items for your dice and then to be told what round you’re going into. I highly recommend this if you like good time passers and a but of math when you get late in the game.
Addictive little dice roguelike. Lots of replayability exploring different builds. EDIT: I made a note in my original review about a suggested update in the achievements view area and the developer responded super fast which is always impressive!
Very fun game here . i always like when you can build different runs and i would love to see more faces in the game for the price is my only complaint but they can always be added and amended such as more weapons and warriors but a good idea would to put in faces that interact with a group of common and higher faces such as a food face , weapon face , plant face , explosive face, gem face and so on . Other interactions that give you a choice would also be great and face amplifiers would be massive like the gold face you added that i really like , so three things for me would bump this to a 10 but at the core here its a very fun and enjoyable game and only needs a few things to become one of my top dice rougelikes out there. 7/10
Easy to play, high strategy balatro-like dice builder ^^
fun game to play when bored
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Players by region
Where this game's players are, estimated from review languages.
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