
Take on the role of a hardened career criminal executing intense, dynamic heists in constant pursuit of the next “big score”
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 31 → 1.71/day in the week after.
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Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 917 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
10/10
gg
amazing but payday 2 is more fun
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Italian, Spanish - Spain*languages with full audio support
Hours played at review time, across 918 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
2 saat oynar salarsın alma oyunu acidigim icin iyi dedim
Payday the heist es un juego que recomiendo mucho aunque tiene sus problemas como que este muerto graficamente es muy monotono y la inexistente dificultad facil la cual solamente se hace presente en los primeros 2 mapas del juego dejando de la lado eso si lo encuentra en oferta es un muy buen juego para pasar el rato con amigos con una dificultad bastante elevada es un juego muy intenso me gusto juegalo
The first PAYDAY game.
Muy buen juego la posta en su momento me salio re barato pero ahora sale un ojo de la cara (ejem inflacion) pero bueno muy recomendado si queres jugar con amigos te partis de la risa jugando con amigos
PAYDAY: The Heist is an interesting case in 2026. While its sequels, PAYDAY 2 and the struggling PAYDAY 3, have dominated the conversation for years, the original game maintains a very positive reputation among those who actually go back and play it. It is widely seen as a "hood classic" that prioritizes tight, intense, and more balanced tactical gunplay over the massive perk-bloat and endless power-creep of its successor. The consensus today is that it feels more like a grounded, high-stakes tactical shooter than a "loot-and-level" power fantasy. The game is much harder than PAYDAY 2, even on lower difficulties. Because you cannot customize your character with the same level of depth or build variety, your success depends almost entirely on your mechanical skill, movement, and teamwork. The police AI is aggressive and relentless, and the lack of complex build mechanics means you feel vulnerable, which arguably makes the "heist" experience feel more authentic and desperate. The biggest criticism you will see in 2026 is that the game is undeniably a product of its time. The stealth mechanics are extremely bare-bones—almost non-existent compared to the sophisticated systems in later titles—and triggering an alarm is usually just a matter of time. The amount of content is also quite limited by modern standards, with a small pool of maps and weapons. Because the community is now very small and fragmented, you might run into high-ping lobbies or players who have been grinding these same missions for fifteen years, which can make it hard for a newcomer to find a balanced, fun experience without a group of friends. Technically, it shows its age. You might encounter bugs or performance issues on modern systems like Windows 11, and the "clunky" feel of the engine is something you have to be willing to embrace. However, the soundtrack remains an absolute high point; it is punchy, cinematic, and perfectly timed to the chaotic peaks of the police assaults. The verdict is that PAYDAY: The Heist is still very much worth your time if you want to experience the "purist" version of the franchise. It is a lean, mean, and challenging cooperative shooter that manages to stay fun despite its lack of modern features. If you are already a fan of the series and are looking for a more difficult, tactical experience, it is an essential piece of history. Just don't go into it expecting the polish or the massive content library of PAYDAY 2; go into it for the core, heart-pounding loop of a high-stakes bank robbery gone wrong.
wolf is in this game
After all these years PD:TH is still easily the best in the franchise, no other game not even its sequels has even come close to it my biggest gripe is I don't think we are ever getting another game like this.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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