
Build a grand totalitarian colony and personally storm roguelite battlefields with your soldiers. Shape citizens fears, loyalties, bonds, and feuds. Capture enemies, convert them into true believers. Sacrifice the weak. Feed the strong. Wield absolute power and make every life bend to your will.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Latest in each market: best FR #98, worst DE #99 · 2 markets collected
About
Establish the greatest regime in history in this darkly satirical colony sim and FPS roguelite hybrid. Build a prosperous totalitarian state, enforce policies, and lead your troops into first-person battles that grow from desperate skirmishes into large-scale mechanized war.
Dictate wisely. Every choice shapes society, for better or worse.
Mold your citizens through fear, propaganda, surveillance, punishment or rule as a benevolent leader through comfort and prosperity.
While they work for the State, they may grow grateful, afraid, loyal, or quietly rebellious, until dissent becomes revolt.
Venture into the fractured territories of the Tyris System to gather resources, conscript new citizens, trade with wandering merchants, and feed the growth of your colony.
Fight beside your troops in roguelite FPS battles, from hostile ships to large-scale mechanized battlefields of infantry, tanks, and mechs, spreading your doctrine and eliminating threats to humanity.
Weakened foes can be captured and dragged back to your base.
Behind prison doors, resistance can be crushed through fear, indoctrination, execution, or conversion, until an enemy becomes a citizen, a warning to would-be rebels, or another tool of the regime.
Elite enemies, bosses, and Sector Overlords flood the battlefield with bullets, lasers, missiles, drones, artillery, and overlapping projectile patterns.
This is war at scale, but you are not alone. Order your troops to secure victory, or use them as expendable shields to achieve your ends.

Turn a handful of survivors into a vast, tightly run, self-sustaining colony.
Assign citizens to mine, gather, haul, research, and manufacture weapons, armor, food, and supplies. Watch fragile shelters become the machinery of the State.
Collect roguelite cores during each expedition to grow stronger, survive longer, and push deeper into enemy territory.
Weapon Cores reshape how your guns handle. Combination Cores create synergies between different core sets. Others strengthen the troops fighting beside you, or turn them into sacrificial shields for your survival.
Each run becomes a shifting war machine built around you, your squad, and the chaos you unleash together.

Pax Autocratica is a totalitarian colony sim and FPS roguelite hybrid that combines base building, citizen management, and first-person chaotic battlefields filled with infantry, vehicles and bullet hell. It offers a dynamic, accessible, and approachable gameplay experience for all in a sci-fi dystopian world.
It’s a game about power. How it’s built, how it corrupts, and how it consumes.
You will command armies, dictate laws, and witness consequences in every face that salutes you or fears you.
THE STATE OBSERVES ALL
How will history remember your reign?
This game contains flashing lights that may make it unsuitable for people with photosensitive epilepsy or other photosensitive conditions. Player discretion is advised.
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 3.4Kreviews | 92% | — | $4.5M |
| Free | — | — | #90 | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1784 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
gioco stupendo
noch nie so gut mein Geld angelegt. Das Spiel macht süchtig und von einem EA-Titel merkt man hier überhaupt nichts. Es gibt viel zu tun, packen wir es an!
It lets me live out my dream of being an Imperialist regime's top guy. I'm The Father's top guy.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4.5M | 5.1K | 87% | $24.99 | |
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| $4.5M | 4.8K | 93% | $19.99 | |
| $4.5M | 32.4K | 85% | $7.79 | |
| $4.5M | 4.6K | 91% | $39.99 | |
| $4.5M | 6.6K | 88% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | 83% | — | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $19.3M | 13.8K | 86% | $34.99 | |
| $83.3K | 188 | 89% | $13.99 | |
| — | 0 | — | — |
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English*, French, German, Traditional Chinese*languages with full audio support
Hours played at review time, across 1.8K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I like it.
Highkey great game to trap autism guys in an infinite loop
HELL YEA
This is a great game. Im having some technical issues so I issued a refund. Once its out of early access I plan on coming back.
制作组对游戏内容体量的把控很优秀……但该游戏一旦游玩到后期总会出现重复性高的问题。破碎核心带来的随机体验和惊喜促使有更多想刷的冲动……但核心的限制又导致了没法挑战更高强度的敌人……比如在一个星区里待很长…… 或许由于是FPS射击的缘故导致常常是敌我对射,或者对方近战冲来贴脸,或许可以加入个近战处决来增加无敌帧以增强多样化的战斗体验…… 游戏中资源运用比较单一,除了建筑和研究,后期尽管增加了炼化,但也没有更多的用途…… 特别提的是温室和饲养场,总会优先选择第一栏里面的作物种植,这就导致了不得不修建多个农场来利用其第一栏的位置种植作物,因为厨房总是显示某种菜品能做1K的量而其他菜品的食材相对稀少,我不知道温室和牧场的工作逻辑是怎样安排作物种植的…… 有机炼化装置的作用并未体现出来……这似乎并未转化成能够帮助士兵升阶的资源……不知道做什么用的,希望能够提供详尽的说明……每次外出抓捕,看到好的词条的士兵又不忍让其为基地老资历升阶…… 很期待更新各种各样的外观……
for the price, if you're at all interested, I'd say buy it. If you hate early access, definitely wait. Very good concept, with high promise. It is missing some sort of mechanic that i can't quite put my finger on. Something that hooks you in to the base aspect a bit better. I would say act 1 base building is so far a little underwhelming. QoL issues, but nothing that they won't address. You definitely get a labour of love vibe from these guys. I hope I'm right, if this game is only 50% finished, it'll be mindblowing at 100%. I am only starting the 2nd act, I imagine i will finish the available content then come back once it's out.
很好玩的游戏,但是各处细节仍然需要打磨一下。载具系统能不能让载具自己动起来,玩家想开载具就直接上车呢?目前载具系统感觉跟抽卡是比较冲突的,而且强度明显不够。
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.