
Build a grand totalitarian colony and personally storm roguelite battlefields with your soldiers. Shape citizens fears, loyalties, bonds, and feuds. Capture enemies, convert them into true believers. Sacrifice the weak. Feed the strong. Wield absolute power and make every life bend to your will.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Latest in each market: best FR #98, worst DE #99 · 2 markets collected
About
Establish the greatest regime in history in this darkly satirical colony sim and FPS roguelite hybrid. Build a prosperous totalitarian state, enforce policies, and lead your troops into first-person battles that grow from desperate skirmishes into large-scale mechanized war.
Dictate wisely. Every choice shapes society, for better or worse.
Mold your citizens through fear, propaganda, surveillance, punishment or rule as a benevolent leader through comfort and prosperity.
While they work for the State, they may grow grateful, afraid, loyal, or quietly rebellious, until dissent becomes revolt.
Venture into the fractured territories of the Tyris System to gather resources, conscript new citizens, trade with wandering merchants, and feed the growth of your colony.
Fight beside your troops in roguelite FPS battles, from hostile ships to large-scale mechanized battlefields of infantry, tanks, and mechs, spreading your doctrine and eliminating threats to humanity.
Weakened foes can be captured and dragged back to your base.
Behind prison doors, resistance can be crushed through fear, indoctrination, execution, or conversion, until an enemy becomes a citizen, a warning to would-be rebels, or another tool of the regime.
Elite enemies, bosses, and Sector Overlords flood the battlefield with bullets, lasers, missiles, drones, artillery, and overlapping projectile patterns.
This is war at scale, but you are not alone. Order your troops to secure victory, or use them as expendable shields to achieve your ends.

Turn a handful of survivors into a vast, tightly run, self-sustaining colony.
Assign citizens to mine, gather, haul, research, and manufacture weapons, armor, food, and supplies. Watch fragile shelters become the machinery of the State.
Collect roguelite cores during each expedition to grow stronger, survive longer, and push deeper into enemy territory.
Weapon Cores reshape how your guns handle. Combination Cores create synergies between different core sets. Others strengthen the troops fighting beside you, or turn them into sacrificial shields for your survival.
Each run becomes a shifting war machine built around you, your squad, and the chaos you unleash together.

Pax Autocratica is a totalitarian colony sim and FPS roguelite hybrid that combines base building, citizen management, and first-person chaotic battlefields filled with infantry, vehicles and bullet hell. It offers a dynamic, accessible, and approachable gameplay experience for all in a sci-fi dystopian world.
It’s a game about power. How it’s built, how it corrupts, and how it consumes.
You will command armies, dictate laws, and witness consequences in every face that salutes you or fears you.
THE STATE OBSERVES ALL
How will history remember your reign?
This game contains flashing lights that may make it unsuitable for people with photosensitive epilepsy or other photosensitive conditions. Player discretion is advised.
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 3.4Kreviews | 92% | — | $4.5M |
| Free | — | — | #90 | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1784 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Its good and fun. Waiting for more content and even more depth to the crafting and character building. Worth the time if your want a good single player, roguelike fps mixed with resource collecting and tribe management. Oh and the battle can be kinda large too. The graphics are good even it if the depth of field is a but strong and the scenery is atmospheric to feel like youre in a strange world for the exploration vibes.
Zu Geil
Media

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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English*, French, German, Traditional Chinese*languages with full audio support
Hours played at review time, across 1.8K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I HAVE FUN GREAT GAME!!!!
好玩,潜力很大,但目前丰富度、深度、爽度都不太够,有几点问题,想法不一定成熟,仅供参考: 一是养成和战斗的关系,除了武器和抓捕弹还有战术局,其他的影响并不大,尤其是士兵的AI和作用发挥,感觉没有形成流派的潜力; 二是请高度重视在武器和核心设计中的差异化而不是平衡化,比如说狙击枪屎一样的射击手感和换弹设计,换来的还不如甩一发火箭弹,那我用它的动力是什么?要么远程一击秒杀(现有伤害太低)、要么偷袭不触发战斗(射程毫无意义),伤害和可玩性严重背离;高射速武器同质化严重,没有和核心进行精准匹配,以致于乏善可陈;最老火的问题来了,核心是非常好的设计,但是除了飞弹流强无敌,其他不具备可玩性,毒雾流的持续时间、持续伤害不足(建议朝高叠加层数、无视防御和护盾方向),电球流伤害太低、控制特点不凸显(大范围AOE式的强控,对BOSS也能控是电球的唯一出路)。星爆弩+飞弹流IMBA很好别砍了,至少我还能有一个刷得满意的流派,加强其他就行。 三是你们在搞设计特点差异化(再次强调不要乱平衡,不要找喷)时请务必注意可玩性,我为什么玩了40多个小时感觉只有星爆弩+飞弹流强无敌,因为星爆弩有自动瞄准,飞弹流伤害爆炸,我刷着不费劲;其他的武器要么操作费神却伤害不够(狙),要么操作复杂效果不突出(手枪面对群怪时乏力还要手动停锁定),要么收益太低(火箭和榴弹的爆炸范围太小也没有对应的核心来匹配,例如可以考虑火箭大范围高伤害+电球群控,榴弹多弹数小范围中伤害+毒雾叠层数等等),近战我没有怎么研究不好说,但是近战普攻不带群攻我没法理解,都冲到怪群了还得在光污染严重里面一个个和怪单挑刷着好费劲。 四是人物提升上,除了武器装备图纸,提升太有限了,装备改造(增加和核心适配度,流派特色更明显)考虑一下?士兵装备+天赋系统(如果短时间动不了基地养成环节,为什么不在装备和天赋上做文章)考虑一下?载具必须加强不然太弱了啊,地形适应差、操作不舒服、伤害没特色还低,带出去我基本不开都靠肉身成圣,载具模块化+战地指挥(开载具除了爽之外,能不能兼容战术指挥如同下棋)考虑一下? 五是关卡设计建议朝三个方向去调整:一是保持现有短平快的刷刷刷任务,获取材料、资金等基础要素,可以考虑在后期加入装备配件、士兵装备等,这些又可以通过基地制造或兑换交易的方式获取武器装备、核心等关键要素,解决不喜欢冗长任务玩家的需求;二是增加关卡丰富度(现有地图可以的,底子不错),比如潜行关卡、营救关卡、载具关卡等,对应匹配一些特殊物品或者装备或者养成要素;三是增加一些刷得更多更长的关卡来丰富剧情和世界观,收益更多更高,比如红色武器装备图纸、比如载具图纸等等,使选择更多一些。依托这些设计方向来解决游戏现在玩法丰富度不够,武器装备核心等特色差异化不明显,选择欲望不高的问题。 可玩性是不错的,但还是需要深度上的突破,底子好但起码先满足一个方向,要么养成上下功夫玩星际人型帕鲁(探索性还缺得多),要么战斗上让人有玩得爽、玩法多、一直想去刷的动力(目前这个方向靠谱一些)。加油!
Frustrating / To difficult
引导偏差,经验升级太难,套路一样,三个地图,打完第一个第二个和重新玩游戏没什么区别,可惜没法退款了
I've played a ton of hours on the demo and I can honestly say the game is pretty good. If I had to rate the game in it's current state I'd say it's a 4/5. If I could give it a star review I'd however give it a 5/5 because of the developers. The developers themselves are responsive to feedback and actively change the game to make it better to the point that they've added a lot of community requested features such as allowing you to control your soldiers work times, give your soldiers time off to improve morale(funnily enough that was my request), new assortment of weaponry, and just recently allowed people to turn off the aging system or exile units to free up space. I highly recommend this game and if you can think of different ways that the game could be better(reasonable requests), I recommend getting in touch with the developers as they are active in the community and are willing to put in the work so that people can better enjoy their game.
I wrote briefly... I don’t know how, but this game gives me a lot of fun... It doesn’t just look cool. The fights are epic and the bosses have some serious skills, and even by picking the best options, you can still lose and lose loot :) I bought it on a slight discount and it’s one of my favorite games in my collection. And the best game I’ve bought and played this year.
played enough to know i will be back when the game has had more time to cook. really good stuff already and there is so much more to look forward too.
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.