
Build a grand totalitarian colony and personally storm roguelite battlefields with your soldiers. Shape citizens fears, loyalties, bonds, and feuds. Capture enemies, convert them into true believers. Sacrifice the weak. Feed the strong. Wield absolute power and make every life bend to your will.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
About
Establish the greatest regime in history in this darkly satirical colony sim and FPS roguelite hybrid. Build a prosperous totalitarian state, enforce policies, and lead your troops into first-person battles that grow from desperate skirmishes into large-scale mechanized war.
Dictate wisely. Every choice shapes society, for better or worse.
Mold your citizens through fear, propaganda, surveillance, punishment or rule as a benevolent leader through comfort and prosperity.
While they work for the State, they may grow grateful, afraid, loyal, or quietly rebellious, until dissent becomes revolt.
Venture into the fractured territories of the Tyris System to gather resources, conscript new citizens, trade with wandering merchants, and feed the growth of your colony.
Fight beside your troops in roguelite FPS battles, from hostile ships to large-scale mechanized battlefields of infantry, tanks, and mechs, spreading your doctrine and eliminating threats to humanity.
Weakened foes can be captured and dragged back to your base.
Behind prison doors, resistance can be crushed through fear, indoctrination, execution, or conversion, until an enemy becomes a citizen, a warning to would-be rebels, or another tool of the regime.
Elite enemies, bosses, and Sector Overlords flood the battlefield with bullets, lasers, missiles, drones, artillery, and overlapping projectile patterns.
This is war at scale, but you are not alone. Order your troops to secure victory, or use them as expendable shields to achieve your ends.

Turn a handful of survivors into a vast, tightly run, self-sustaining colony.
Assign citizens to mine, gather, haul, research, and manufacture weapons, armor, food, and supplies. Watch fragile shelters become the machinery of the State.
Collect roguelite cores during each expedition to grow stronger, survive longer, and push deeper into enemy territory.
Weapon Cores reshape how your guns handle. Combination Cores create synergies between different core sets. Others strengthen the troops fighting beside you, or turn them into sacrificial shields for your survival.
Each run becomes a shifting war machine built around you, your squad, and the chaos you unleash together.

Pax Autocratica is a totalitarian colony sim and FPS roguelite hybrid that combines base building, citizen management, and first-person chaotic battlefields filled with infantry, vehicles and bullet hell. It offers a dynamic, accessible, and approachable gameplay experience for all in a sci-fi dystopian world.
It’s a game about power. How it’s built, how it corrupts, and how it consumes.
You will command armies, dictate laws, and witness consequences in every face that salutes you or fears you.
THE STATE OBSERVES ALL
How will history remember your reign?
This game contains flashing lights that may make it unsuitable for people with photosensitive epilepsy or other photosensitive conditions. Player discretion is advised.
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 3.2Kreviews | 92% | — | $4.3M |
| Free | — | — | #90 | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1782 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Doom meet Cult of the lamb with a vibe of starship trooper. The controls are a bit weird to give orders, but you can remap evryting. It's also a bit ruff if you play on steam deck, but still completly doable (at least where I'm at now. Can't say for sure when there's a hole army on the maps). The game is a lot of fun. Once you start playing, it's very hard to put down.
Base building, war crimes, PoE/Borderlands-style loot, monster-capturing and breeding. Literally everything I need in a game. More than worth the price. Just needs a few tweaks to get it to the perfect balance of these systems.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4.3M | 6.7K | 97% | $24.99 | |
| $4.3M | 46.8K | 80% | $6.99 | |
| $4.3M | 7.6K | 77% | $16.99 | |
| $4.3M | 2.8K | 83% | $35.99 | |
| $4.3M | 9.8K | 85% | $15.99 | |
| $4.3M | 17.5K | 94% | $9.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 157 | 83% | — | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $19.3M | 13.8K | 86% | $34.99 | |
| $89.5K | 202 | 90% | $13.99 | |
| — | 0 | — | — |
Latest in each market: best FR #98, worst RU #99 · 3 markets collected
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English*, French, German, Traditional Chinese*languages with full audio support
Hours played at review time, across 1.8K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
it is fun, but something that i dont like is the management ui. its pretty confusing and need more easier way to do so. also the worker maybe list it from the oldest to the newest for default so you know who is new who is old and not asigned yet. and also pls remove like the flex stuff as default for worker, it will be more managable when we know who is unemployed or who is already working, i can't figure who is unemployed since the default is not static, i'm a type of guy who doesn't bother to look at their name but instead their attribute so yeah, i'm pretty lose on managing them. there is a lot what i want to say but for me thats the major problem for now
Awesome game. Great balance of action and building.
This game gives off a big Tempest Rising and your the Tempest Dynasty. its pretty good for what is here, I would like to see a bigger and better soundtrack score, actually speaking of Tempest rising and its soundtrack. I think something like that would fit this game almost perfectly in my opinion. I do recommend this game with a small caveat of it including AI art. I don't know if its perminate or placeholder and I will change my review on finding out.
玩起来还挺简单,很好上手。
Right - a fps roguelike that has base building and breeding/capturing to get your best units. Don't be turned off by the roguelike if you don't like the genre - it's not like that. It's fun as it gets. Buy it; 43 hours in and still not completed the pre-launch maps on normal difficulty (not for lack of trying). Blows the $1 rule out of the water and more to come given very active devs and roadmap. Palworld meets a relatively basic base builder (but still enchanting) meets a whole ton of FPS fun. If they come through with their roadmap of co-op etc then yeah - an already good buy becomes a must buy. Also, you don't need to be an evil overlord - I got 90+/90+ morale and loyalty by being a nice guy and just saccing troops to build up other troops for my ground army :) Lastly, a load of the info on the net is now not correct - it seems that the Devs are so active that they change things often, so it's worth using your brain to play the strategy rather than just google it. Now - the bits that could be fixed (and they are about 10 minutes of code to fix): 1. For my sanity and the State, please allow refiners to add automatically to the base reserves. I have read a few posts about this - my save game is fine, my "porters" are fine - just refinaries do not budge at all and it's frustrating to manually have to click. You wrote the code to allow this for cooking stations so just add it already. 2. I spent an inordinate amount of my time waiting for the socialising to end. You can skip nights, but you cant skip socialising. It's boring as anything and I ended up alt-tabbing out of the game to wait. Allow skip on both sleep and social cycles please - it would make the game 100% less tedious and again, just take you 10 minutes to code. That's my entire complaint list - which should tell you something about the game. Go. Buy. Rule. For the glory of the Father.
very fun game hope the best for the future!
bomm
Vater befiehlt eine positive Rezension! Da das Spiel diese durchaus verdient hat, werde ich dem natürlich Folge leisten. 😄 Es ist witzig inszeniert, macht ordentlich Spaß und seine Leute zu organisieren, hat definitiv seinen eigenen Reiz. Und sobald der Koop verfügbar ist, wird das Ganze vermutlich noch einmal doppelt so viel Spaß machen. Kurz gesagt: Vater hat gesprochen. Rezension ist erteilt. ⚔️
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Where this game's players are, estimated from review languages.
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