
Build a grand totalitarian colony and personally storm roguelite battlefields with your soldiers. Shape citizens fears, loyalties, bonds, and feuds. Capture enemies, convert them into true believers. Sacrifice the weak. Feed the strong. Wield absolute power and make every life bend to your will.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
About
Establish the greatest regime in history in this darkly satirical colony sim and FPS roguelite hybrid. Build a prosperous totalitarian state, enforce policies, and lead your troops into first-person battles that grow from desperate skirmishes into large-scale mechanized war.
Dictate wisely. Every choice shapes society, for better or worse.
Mold your citizens through fear, propaganda, surveillance, punishment or rule as a benevolent leader through comfort and prosperity.
While they work for the State, they may grow grateful, afraid, loyal, or quietly rebellious, until dissent becomes revolt.
Venture into the fractured territories of the Tyris System to gather resources, conscript new citizens, trade with wandering merchants, and feed the growth of your colony.
Fight beside your troops in roguelite FPS battles, from hostile ships to large-scale mechanized battlefields of infantry, tanks, and mechs, spreading your doctrine and eliminating threats to humanity.
Weakened foes can be captured and dragged back to your base.
Behind prison doors, resistance can be crushed through fear, indoctrination, execution, or conversion, until an enemy becomes a citizen, a warning to would-be rebels, or another tool of the regime.
Elite enemies, bosses, and Sector Overlords flood the battlefield with bullets, lasers, missiles, drones, artillery, and overlapping projectile patterns.
This is war at scale, but you are not alone. Order your troops to secure victory, or use them as expendable shields to achieve your ends.

Turn a handful of survivors into a vast, tightly run, self-sustaining colony.
Assign citizens to mine, gather, haul, research, and manufacture weapons, armor, food, and supplies. Watch fragile shelters become the machinery of the State.
Collect roguelite cores during each expedition to grow stronger, survive longer, and push deeper into enemy territory.
Weapon Cores reshape how your guns handle. Combination Cores create synergies between different core sets. Others strengthen the troops fighting beside you, or turn them into sacrificial shields for your survival.
Each run becomes a shifting war machine built around you, your squad, and the chaos you unleash together.

Pax Autocratica is a totalitarian colony sim and FPS roguelite hybrid that combines base building, citizen management, and first-person chaotic battlefields filled with infantry, vehicles and bullet hell. It offers a dynamic, accessible, and approachable gameplay experience for all in a sci-fi dystopian world.
It’s a game about power. How it’s built, how it corrupts, and how it consumes.
You will command armies, dictate laws, and witness consequences in every face that salutes you or fears you.
THE STATE OBSERVES ALL
How will history remember your reign?
This game contains flashing lights that may make it unsuitable for people with photosensitive epilepsy or other photosensitive conditions. Player discretion is advised.
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 3.4Kreviews | 92% | — | $4.5M |
| Free | — | — | #90 | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1772 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
From the time ive played, the input I have is reserved and limited. Its fun to have a 1st person colon game. the gameplay is a contrast between Mount & Blade Bannerlord and Palworld . collect resources, build up your colony have your prisoners work a station. The gameplay feels solid, and game feels optimized. No bugs or issues that I have encountered.
游戏题材是他吸引人的重要原因之一,但实际内容完成度极低,且更新贼慢。
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4.5M | 8.7K | 85% | $19.99 | |
| $4.5M | 4.3K | 89% | $29.99 | |
| $4.5M | 33.8K | 91% | $4.99 | |
| $4.5M | 4.6K | 91% | $39.99 | |
| $4.5M | 4.8K | 93% | $19.99 | |
| $4.5M | 9.5K | 76% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 157 | 83% | — | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $19.3M | 13.8K | 86% | $34.99 | |
| $89.5K | 202 | 90% | $13.99 | |
| — | 0 | — | — |
Latest in each market: best FR #98, worst RU #99 · 3 markets collected
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English*, French, German, Traditional Chinese*languages with full audio support
Hours played at review time, across 1.8K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Devs had the wonderful idea to have a special event. Open just one day real-time. No prior announcement. No way to get the limited rifle skin if you did not go to their website that specific day. Vehicles are awful. Tanks and Mechs are useless because they do not do anywhere near enough damage nor have enough armor and hit points to make up for being slow with huge hitboxes. The Leader and Elite units take an inordinate amount of space in dropships that grows as you increase their tier. I'd be all for an elite taking 2 slots and a leader taking 4. That would be ok. However, by the time of even purple tier, you can only fit 2 leaders on the biggest dropship in the game. These boss units that are so hard to capture and so expensive to rank up, and they take up so many slots that they just aren't worth bringing.
Ce jeu est une dinguerie... Pourtant il part d'un postulat simple, mêlée roguelite et gestion, avec un coté fps nerveux le tout dans un univers SF communiste que meme Staline serait jaloux. Bah vous savez quoi , bah ca marche du feu de dieu. Le coté roguelite/gestion se mari super bien Pour la gestion , entre les soldats , les ressources, les assignation , votre équipement, la recherche, la construction de la base, etc ,y a de quoi faire. Coté roguelite, les expéditions vont vous demande de visiter l'espace trouver des point d'intérêts , collecter des ressource, vous battre et récupérer les noyaux (amélioration temporaire) mais plus un expédition est longue , plus les ennemies deviennent fort, donc il est souvent judicieux de rentrer avant de vous faire défoncer la couenne. Coté FPS, c'est nerveux, pour le moment j'ai testé peu d'arme , mais elle sont agréable à jouer, fini le fps roguelite à mamie avec des balles qui vont à 10 km/h max (bordel qu'est ce que je déteste ça....) Coté opti , là encore , c'est du tout bon , quand je vois que je le fait tourner à 60fps quasi constant avec ma config....(bah ouai j'ai pas une bete de guerre loin de là) j'estime que c'est plus que correct. Et niveau BO/ambiance c'est encore du tout bon. Bref rare sont les EA aussi bonne. Je ne peu que vous encourager à laisser une chance à ce jeu, il vaut largement son prix. . ... ..... En tout cas bien plus que cette future BOUSE de GTA6 BORDEL !!! ........ ........... Excusez moi...j'ai fais une rechute
Lets just be honest here. IT IS EARLY ACESS, there is a lot of content in some places, less in others and quite a few bugs, but it is a unique experience that not many games have and it reminds me of lil abandoned game you my friend never heard of. "Genesis alpha one". The roguelite element is done very well, maps and missions tend to be slightly repetitive ngl, but weapons are unique and upgrades are not "+5%dmg" and more like "WELL DONE SOLDIER YOUR GRANADE LAUNCHER IS NOW A BIG FAT RAILGUN". Many devs don't get how important it is so i applaud that. I want to play more and am excited for what the team can do for the state. FOR THE FATHER!
Hát én beszarok ezen a játékon.Nem vagyok fps fan és ez nem is ilyen jellegű játék kifejezetten,rendkívül sokrétű ,de tényleg annyira működik és koherens az egész,hogy nem lehet abbahagyni.Minőségi egyveleg összegyúrva sokmindenből.Jók a tutorialok,érthető,zenéket külön kiemelném,nagyon passzol a hangulathoz és az atmoszférához,rengeteg dolgot lehet és kell benne csinálni és nagyon jól tálalja. Abszolute ajánlom aki kicsit is érdeklődik a kolónia menedzsment iránt.Kategóriájában kiemelkedően jó !
宣传的像黄河长江,实际玩起来是小河沟子~所有内容都是点到为止,所有内容都只是皮毛。可能以后会好,但现在不推荐。
All Hail The State!, All Hail & Glory To Father!
Much better than the NFT/Beta phase treat yours well and they will serve enthusiastically o7
I have played for about 4 hours. Normally I don't write reviews in general. So far I am pleased by the simplicity of the base building and combat. It's brief enough that it isn't a slog and you it feels easier to navigate between hanging at the base or going to do missions. I am usually overwhelmed by the free roam base building games, their complexity in the UI and no real guide or ideas as to what to do naturally. Researching ideas online can equally feel like work just to make the game fun. This one, feels natural.
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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