
Build a grand totalitarian colony and personally storm roguelite battlefields with your soldiers. Shape citizens fears, loyalties, bonds, and feuds. Capture enemies, convert them into true believers. Sacrifice the weak. Feed the strong. Wield absolute power and make every life bend to your will.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
About
Establish the greatest regime in history in this darkly satirical colony sim and FPS roguelite hybrid. Build a prosperous totalitarian state, enforce policies, and lead your troops into first-person battles that grow from desperate skirmishes into large-scale mechanized war.
Dictate wisely. Every choice shapes society, for better or worse.
Mold your citizens through fear, propaganda, surveillance, punishment or rule as a benevolent leader through comfort and prosperity.
While they work for the State, they may grow grateful, afraid, loyal, or quietly rebellious, until dissent becomes revolt.
Venture into the fractured territories of the Tyris System to gather resources, conscript new citizens, trade with wandering merchants, and feed the growth of your colony.
Fight beside your troops in roguelite FPS battles, from hostile ships to large-scale mechanized battlefields of infantry, tanks, and mechs, spreading your doctrine and eliminating threats to humanity.
Weakened foes can be captured and dragged back to your base.
Behind prison doors, resistance can be crushed through fear, indoctrination, execution, or conversion, until an enemy becomes a citizen, a warning to would-be rebels, or another tool of the regime.
Elite enemies, bosses, and Sector Overlords flood the battlefield with bullets, lasers, missiles, drones, artillery, and overlapping projectile patterns.
This is war at scale, but you are not alone. Order your troops to secure victory, or use them as expendable shields to achieve your ends.

Turn a handful of survivors into a vast, tightly run, self-sustaining colony.
Assign citizens to mine, gather, haul, research, and manufacture weapons, armor, food, and supplies. Watch fragile shelters become the machinery of the State.
Collect roguelite cores during each expedition to grow stronger, survive longer, and push deeper into enemy territory.
Weapon Cores reshape how your guns handle. Combination Cores create synergies between different core sets. Others strengthen the troops fighting beside you, or turn them into sacrificial shields for your survival.
Each run becomes a shifting war machine built around you, your squad, and the chaos you unleash together.

Pax Autocratica is a totalitarian colony sim and FPS roguelite hybrid that combines base building, citizen management, and first-person chaotic battlefields filled with infantry, vehicles and bullet hell. It offers a dynamic, accessible, and approachable gameplay experience for all in a sci-fi dystopian world.
It’s a game about power. How it’s built, how it corrupts, and how it consumes.
You will command armies, dictate laws, and witness consequences in every face that salutes you or fears you.
THE STATE OBSERVES ALL
How will history remember your reign?
This game contains flashing lights that may make it unsuitable for people with photosensitive epilepsy or other photosensitive conditions. Player discretion is advised.
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 3.4Kreviews | 92% | — | $4.5M |
| Free | — | — | #89 | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1755 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This Game Is too much fun!!! Cant Wait For the Continued Development of the game!!!! It Has So Much Potential!!!!
I was a backer for this game back when it was EFAS and this game has changed so much, and it runs very well it has also kept lots from it's original gameplay and i love every moment of it! i can't wait for future updates and the finished product will be amazing im sure, the devs also love hearing input and feedback and it helps them improve their game!
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Latest in each market: best AU #63, worst RU #99 · 7 markets collected
US · last 30 days
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English*, French, German, Traditional Chinese*languages with full audio support
Hours played at review time, across 1.8K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
honestly for a EAG ts has a 10/10 future ahead of it
Amazing game, cant wait to see them add co-op to this
There is nothing unique or great about this game. It's just shallow shooting looting grinding with generic art.
Insane store page refresh pull
Ich finde die Ansätze im Spiel Super. Was bis Jetzt drin ist macht Spaß. Wenn noch mehr Stadtbild Optionen Siedlungsbau und Siedlermanegment rein kommt und mehr Skins und Anpassungen für den eigenen Charakter, Wird es Richtig grandios.
Paldivers rogueborn
10 hours in and this game is very, VERY promising. I really like what's there so far and I think as long as the devs keep refining and adding the right features, this game could be really good when it releases for real. My thoughts so far: Combat is extremely fun with nothing that's really "bad". Virtually anything works, though if you stack the right cores with the right weapons you can basically become unkillable (until you hit a boss that is). Building...leaves a bit to be desired. That part could definitely use some work, there's only so many ways to lay things out, everything looks kinda samey, and it feels a bit wonky when you're actually trying to build. There's also a bit less features than I'd like when it comes to interacting with individual soldiers on your base, and the menu for it is a bit unintuitive in my opinion, but it's an early access game, so I'll cut it some slack. You can connect a controller and switch between it and keyboard/mouse smoothly without needing to do anything special. So if you're like me and prefer controller for combat and movement but use keyboard and mouse for navigating menus, you can do that without any issue. Also as a heads up: This game often has a lot of stuff that loads in at once, so before you do anything, set your max frame rate otherwise loading into new areas may crash your computer like it did mine. Since I set that, I've had no issues.
为什么一天工作24个小时 还有时间去生孩子 为什么我不能生 为什么卖东西没有一键出售 为什么厨房做好吃的不会自动放餐厅 为什么我一个领袖还要自己去远征 不能直接派手下去远征 为什么不能筛选精英非精英 什么叫我打过这一关BOSS才能去下一关得到升级材料 而我要先有材料升级才能打过这关BOSS
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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