
Shangchuan, 1939, Japanese-occupied. By day a bowing traitor, by night a ghost, in Demon's Lair, No. 86. All wear masks: pretend, kill, survive. When sacrificing a friend is the only way, when betrayed, when only isolated cities remain - fight to the end, live a coward, or take an unimagined path?
Modeled estimate, not a reported figure. How we estimate →
About
This is a story about an ordinary person who changed the world… Whenever the Chinese nation faces a crisis, there are always many ordinary yet great people who strive, bleed, and sacrifice to save their homeland. In the dark years of the War of Resistance, many brave souls infiltrated the heart of the enemy, transmitted intelligence, and killed Japanese and traitorous puppet forces. Most of them never lived to see the long night turn to dawn.
This time, you will become one of them. You will struggle through the long darkness and complete your mission in the narrowest of gaps. When you survive the inferno by sheer luck, when the intelligence you send out changes the world, when you rain hellfire upon the Japanese islands – your true mission will have only just begun.

Most of your classmates went to the battlefield, while you alone went undercover in the den of No. 86.
By day, you are a traitor, a lowly office worker squeezed by your superiors. By night, you are a ghost hidden in the glitzy darkness.

The Japanese invaders’ blades glint with cold steel; the traitors’ greed seeps into the bone; your superior’s betrayal strikes without warning; the underground resistance shines like a faint light in the dark… Every face wears a mask. Even the tenderest embrace can become a hero’s grave.

Your choices determine not only your own fate but also the fates of others.
- When everyone wears a mask, who will you stand with?
- When the Japanese order you to execute your own comrade, will you wake up in the middle of the night in a cold sweat?
- When the werewolf‑kill game begins, will you sacrifice yourself or offer up an ally?
- And finally, when you become the sword‑bearer, will you hesitate to give Tokyo a “little boy” hug?


600 minutes of cinematic, dynamic visuals that bring to life the absurd and dark “Shangchuan” – an isolated island.
Break free from linear storytelling. Slack off at work during the day, explore freely at night. Different stories unfold in every place, every day. Your absence will even generate new stories.
To be a spy, you have to know a little bit of everything. You’ll pick locks, handle microfilm, hold your breath against a lie detector, play the butterfly knife, pour latte art – and it’s best if you’re also a high‑roller at the casino.
Every daily choice reshapes the future. Even a trivial encounter at the park at night might have a decisive impact years later. Over 30 characters, 256 decision points, 609 branching plots, and as many as 16 completely different final endings.
In the process of creation, we consulted a vast amount of historical material. Many of the story’s dates, places, characters, and events have historical prototypes. Yet even so, we know that we cannot convey complete truth through a game – because the truth is often too cruel.
Researching history is also a process of awakening forgotten souls. More than ninety years have passed. Most of the elderly who lived through that era have since passed away. Our neighbors across the sea have never truly repented. To some of them, this is all last century’s business – even if they never admit to the Nanjing Massacre, it’s time to move on.
But we have no right to move on. If we forget those ordinary people – who, in the darkest of times, suffered unspeakable horrors so that we could live decently today, and who left behind not even a tombstone – then when a new crisis comes tomorrow, there will be no one to serve as the backbone of the Chinese nation.
That is why we decided to tell this story: in the darkest years, an ordinary patriot goes undercover in the heart of the enemy. He experiences fear, temptation, pain, and betrayal. He finds his direction through confusion, and passes on the torch while the long night still endures.
If you, right now, are still willing to embrace the “imperfections” in our content and storytelling… if you are willing to travel across time to feel the fear and courage of those ordinary people who kept moving forward…
Then please, push open this door. Outside the door, time flows on – but a single voice rings out, deafening.


Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese*, French, German, Spanish - Spain, Japanese, Traditional Chinese*, Portuguese - Brazil, Vietnamese, Korean*languages with full audio support
Engagement
Reviews
Themes across 376 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
塞一大堆谈恋爱的东西,无不无聊啊,鬼管你喜欢哪几个女的
优点:1、主演和配角普遍演技挺好,第三人称下的镜头调度不错;2、故事体量大(部分线隐藏较深),故事中篇发展比前作合理,终章和结局非常用心;3、部分小游戏的融入还算合理,不生硬;4、部分小剧场我觉得很有意思。 缺点:1、部分角色初始设定缺失,戏份分配我感觉可以再平衡;2、前期故事节奏有些跳跃,前几次通关可能缺失很多关键信息影响玩家对主线的理解,两部前作都有此问题。3、部分细节欠考虑,特殊时期的人物心态和行为不合理。 挨个分析下人物: [spoiler] 穆剑秋。1、演技:演员演技非常高,眼神、表情和动作都很到位。2、戏份:第一女主,贯穿主线,戏份最足,既有自己的故事,又在关键节点处有大量戏份,甚至还在咖啡店、银行电影院等边角处有零散戏份。3、设定/重要性:多次推动主线,对主角性命的影响力举足轻重。4、杂谈:秋姑娘与李伶玉关联性大,虽然主线上不互相影响,但两人戏份经常有二选一或者是和主角一起的三人小剧场,最终三人一起打boss也是巧合。廖厨师能把两人关联起来但没有体现。吴队长对秋姑娘的那一句吐槽很生活化。 邓佳茹 1、演技:演员和角色很贴合,虽然得益于本角色独一份的精彩戏份,但演员的完成度很不错。2、戏份:出场设定缺失,戏份不算最多但最精彩,尤其是结合结局来品。3、设定/重要性:仅推动部分主线,情感戏和人物设定融合最好的角色。4、杂谈:邓小姐出场没有介绍,让人一头雾水。和看上去不一样,她是全篇中任务感最强、最恪守职业规矩的人。最后高好感反而绝对活不了(编剧此处化用死易活难的经典说法我觉得不错),而邓小姐活下来的可能性在游戏中极小(一直帮李做事且和邓好感不高、完全走通Rebecca线),且都是主角和别人完成了感情戏的前提下,这种“遗憾美”的设定足可见设定上亲女儿的待遇了。咖啡馆辨特务是我觉得非常有亮点的小剧场,男主和邓小姐完成得很有趣。地牢戏份里邓小姐完全不像高手,还发出声音。男主一个人自己也能听懂也没被发现,这里编剧失察了,邓小姐没必要装憨。PS:演员有点像李菁。 赵淑莹1、演技:演技尚可,不过角色戏份不多、设定单一,不能全怪演员。2、戏份:戏份不多,结局有高光。3、设定/重要性:平时只有感情戏戏份,几乎游离在主线外,仅最后和结局时参与。4、杂谈:演员演技可能被人设拖累了,平时纯恋爱脑,让人觉得有些突兀。破解密码和开飞机又几乎只在结局体现,最后出家的结局也没啥前后呼应。但结局高光是此女非常重义气,你好感不高但舍己为人,那她也义无反顾救你,高好感她直接无条件救你。属于是让人意外的讲义气第一人。 李伶玉1、演技:演员和角色贴合,和廖师傅对手戏也见演技。2、戏份:多次推进主线,戏份很多。3、设定/重要性:人设方面惊喜感稍欠缺,设定是推动终章的重要角色,但终章我觉得把男主的性命攸关的状态反映得较好,还有李伶玉和男主对口供,甚至是打boss情节,这些“以小见大”的“小”情节做得好,而带情报出去和大义舍己为人的“大”我觉得做得一般。4、杂谈:演员演技没问题,演坏女人手拿把攥。我说下廖厨师的情节,本来以为是革命者的默契,就像男主的那一段对面在电椅上点了点头,李伶玉是帮廖厨师速死。但后来某条线又说了她和廖师傅早就认识,这点我觉的是孤证,有画蛇添足感,因为秋姑娘线也没体现,不如就按男主一样的来。 杨咏真1、演技:演技一般,但人设问题更大。2、戏份:戏份很少,仅前期出现,结局也有一点。3、设定/重要性:背景不全,人设单薄且行为不明,通缉情况下随意外出的行为完全站不住脚,在主角家里也没有紧张感,像是全职太太般松弛,面对会下杀手的发小也不警惕。4、杂谈:该角色可能是差评集中点了,比小莹严重很多,她的主线本就不太清楚,感情戏又非常突兀。同样纯感情戏小莹因为身份还算合理,杨完全不是谈恋爱的时候。高老板被通缉都比她紧张,结果她像讲解员一样被通缉了很久也不算着急。可以说这个角色皱眉的表情太少,而男主皱眉的表情太多。 何曼丽1、演技:演员贴合角色。2、戏份:戏份很少,仅彩蛋出现。3、设定/重要性:彩蛋人物、寓教于乐。4、杂谈:角色完成度高,演员舒适区。 Rebecca1、演技:演技一般,刻意蹦蹦跳跳有点怪,少女感秋姑娘演得好,成熟感邓小姐演得好。2、戏份:戏份很少,仅彩蛋出现。3、设定/重要性:人物象征着一条路线和可能性,对结局影响很大,甚至完全决定了邓小姐的彩蛋。4、杂谈:人设代表了一种身份和背景吧,属于工具人。和男主cp感不强,因为对俩人培养感情的着笔太少,但扩写似乎也没必要。 祝世铭1、演技:演技不错,皱眉表情可以适当减少,尤其是在单位。2、戏份:男主。3、设定/重要性:八戒的设定不是很贴切,虽然一直在点题,男主也在成长。4、杂谈:男主家的安保差得夸张,就这样居然敢藏逃犯在家。男主教秋姑娘仪态时见演技。 个人觉得本作亮点小剧场:秋姑娘上门密谋、咖啡馆辨特务、李伶玉打碎石膏、整个终章(小莹结局,史耀文的指控、Rebecca结局、飞机结局)所有配角的演技也都不错,没有出戏的。 [/spoiler]
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $335.5K | 836 | 41% | $19.99 | |
| $335.1K | 4.7K | 87% | $4.99 | |
| $334.9K | 9K | 86% | $1.79 | |
| $334.8K | 806 | 79% | $14.99 | |
| $335.8K | 837 | 67% | $9.99 | |
| $334.8K | 872 | 90% | $29.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $520K | 1.3K | 79% | $15.99 | |
| $371K | 881 | 85% | $16.79 | |
| $44.6K | 251 | 93% | $6.99 | |
| $358.1K | 1.1K | 87% | $10.99 | |
| $292.1K | 625 | 86% | $15.99 | |
| $613.2K | 1.5K | 97% | $10.99 |
Hours played at review time, across 376 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
远不如隐形守护者,感情戏太多,谍战剧情太少
糟蹋抗日题材的垃圾游戏,男主电台就那么明晃晃的摆在书房,下毒杀完人药瓶随手一丢,不说在家里躲猫猫更是好笑,纯纯侮辱抗日,
我不明白 男主在开后宫吗 等我再探再报
一个小时,进度到第一章50%,放弃游玩。本来预期是《隐形守护者》式的正剧风格,结果你来个《完蛋,我被美女包围了》式的颠剧。什么第一次就亲上了,和想杀你的人玩剪刀石头布,戴个帽子就要去伪装,出现个女角色就开始慢放镜头,主角一惊一乍的。已经感觉常识在被暴击。
[h3]向日葵游戏评分【7/10】[/h3] 《灭寇1939:上川往事》是一款谍战题材的真人影像游戏,优点是演员以及服化道都是不错的,缺点是剧情节奏较拖沓,并且男主太弱智完全不像地下工作者。 除此之外,他家的游戏会掉人物卡(章节掉落+每日掉落),首发购买只要运气不太差掉张金卡就能回血,到后面卡就不值钱了。 [h3]欢迎大家关注我们的鉴赏家:https://store.steampowered.com/curator/28763059[/h3] [h3]和你一起寻找好玩的游戏,快来关注我们吧~微信公众号“向日葵游戏”、官方微博“向日葵游戏评测”[/h3]
在平台看到这款游戏心里是挺兴奋的,一直在盼着发布,原因不必多说。但上手玩了之后感觉编剧拉了坨大的,主线是当卧底,那么请问紧张感,严肃感,代入感,烧脑感在哪?简介里喊着口号,游戏里大段的感情戏,我是来看这些的吗?(看了其他评价,后面有爽的地方在,但没兴趣玩到后面)。目前只玩了第一章,有几个剧情感觉特别降智,第一,男主的电报这么重要的东西就拿一块布盖着,偏偏那汉奸来男主家里还没发现,第二,杨莫名其妙出现在男主屋子里,第三,男主杀杨的老师,杀完之后垃圾桶里的针管还给了特写,结果一点都没怀疑男主,反而直接抄了另一个汉奸的家。
一个线选错了,所有剧情重新过一遍,想要玩多结局,要翻来覆去的重新玩。且各个事件独立性相当大,人物好感度和独立选择完全互斥,重复性极高。想玩多结局你就好好的在那里不停的快进快进快进吧。我不知道这种设计真的是人类想出来的么?要么就是为了水时常恶心人,要么就是策划蠢脑子有点病,你们觉得是哪种呢?
《灭寇 1939:上川往事》是由《命运游戏》系列开发组所制作得一款以潜伏谍战抗日为主题的第一人称真人互动式影游。 游戏将沦陷时期的上川城(原型为上海)作为舞台,玩家扮演的主角祝世铭是在 86 号魔窟里潜伏的一名双面特工,表面上是人见人骂的汉奸,白天在特务机构上班周旋敌人,实际却在隐蔽的执行抗日锄奸作努力。 游戏场景布置不错,像是影片拍摄下的特务机关办公室、百乐门舞厅、弄堂街巷、审讯室等场景都很有民国电视剧的感觉,同时一些道具的使用也很还原那个年代,场景置景具备一定质感。 值得一提的是,本作的流程设计和主角人设做了匹配。因为主角是双面特工,昼夜的角色定位和任务不同,游戏流程也分为了白天和晚上,白天主角需要在应对敌人的情况下尽可能的获取一些信息为抗日任务提供便利,晚上则是有一定自由度的在赌场、街头、公园、情报点、歌舞厅等几个场所选择前往其中之一,不同地点也会有不同的剧情。整个流程添加了一些限时QTE和小游戏,增加些乐趣。 男女主颜值不错,表情自然,演技到位,一些妆容、服装是真好看。游戏全流程分支数量充足,多结局框架完整,很多选项有开启的前置条件,需要在剧情树上重新选择。游戏整体在潜伏、谍战等方面的敌我博弈不错,不过前中期感情戏份有点多了。大体上就是乱世交织情爱与家国的一个故事。 [quote]关注鉴赏组:[url=https://store.steampowered.com/curator/45134494]浮生评测[/url] ←"浮生若梦,一鉴倾心,邀您共赏人间烟火" 加入Steam组:[url=https://steamcommunity.com/groups/LLFLLFF]浮生评测[/url]←“一起追寻'浮生若梦'般的游戏体验” 开始“浮生若梦”鉴赏组的奇幻之旅、[/quote]
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.