
Shangchuan, 1939, Japanese-occupied. By day a bowing traitor, by night a ghost, in Demon's Lair, No. 86. All wear masks: pretend, kill, survive. When sacrificing a friend is the only way, when betrayed, when only isolated cities remain - fight to the end, live a coward, or take an unimagined path?
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
This is a story about an ordinary person who changed the world… Whenever the Chinese nation faces a crisis, there are always many ordinary yet great people who strive, bleed, and sacrifice to save their homeland. In the dark years of the War of Resistance, many brave souls infiltrated the heart of the enemy, transmitted intelligence, and killed Japanese and traitorous puppet forces. Most of them never lived to see the long night turn to dawn.
This time, you will become one of them. You will struggle through the long darkness and complete your mission in the narrowest of gaps. When you survive the inferno by sheer luck, when the intelligence you send out changes the world, when you rain hellfire upon the Japanese islands – your true mission will have only just begun.

Most of your classmates went to the battlefield, while you alone went undercover in the den of No. 86.
By day, you are a traitor, a lowly office worker squeezed by your superiors. By night, you are a ghost hidden in the glitzy darkness.

The Japanese invaders’ blades glint with cold steel; the traitors’ greed seeps into the bone; your superior’s betrayal strikes without warning; the underground resistance shines like a faint light in the dark… Every face wears a mask. Even the tenderest embrace can become a hero’s grave.

Your choices determine not only your own fate but also the fates of others.
- When everyone wears a mask, who will you stand with?
- When the Japanese order you to execute your own comrade, will you wake up in the middle of the night in a cold sweat?
- When the werewolf‑kill game begins, will you sacrifice yourself or offer up an ally?
- And finally, when you become the sword‑bearer, will you hesitate to give Tokyo a “little boy” hug?


600 minutes of cinematic, dynamic visuals that bring to life the absurd and dark “Shangchuan” – an isolated island.
Break free from linear storytelling. Slack off at work during the day, explore freely at night. Different stories unfold in every place, every day. Your absence will even generate new stories.
To be a spy, you have to know a little bit of everything. You’ll pick locks, handle microfilm, hold your breath against a lie detector, play the butterfly knife, pour latte art – and it’s best if you’re also a high‑roller at the casino.
Every daily choice reshapes the future. Even a trivial encounter at the park at night might have a decisive impact years later. Over 30 characters, 256 decision points, 609 branching plots, and as many as 16 completely different final endings.
In the process of creation, we consulted a vast amount of historical material. Many of the story’s dates, places, characters, and events have historical prototypes. Yet even so, we know that we cannot convey complete truth through a game – because the truth is often too cruel.
Researching history is also a process of awakening forgotten souls. More than ninety years have passed. Most of the elderly who lived through that era have since passed away. Our neighbors across the sea have never truly repented. To some of them, this is all last century’s business – even if they never admit to the Nanjing Massacre, it’s time to move on.
But we have no right to move on. If we forget those ordinary people – who, in the darkest of times, suffered unspeakable horrors so that we could live decently today, and who left behind not even a tombstone – then when a new crisis comes tomorrow, there will be no one to serve as the backbone of the Chinese nation.
That is why we decided to tell this story: in the darkest years, an ordinary patriot goes undercover in the heart of the enemy. He experiences fear, temptation, pain, and betrayal. He finds his direction through confusion, and passes on the torch while the long night still endures.
If you, right now, are still willing to embrace the “imperfections” in our content and storytelling… if you are willing to travel across time to feel the fear and courage of those ordinary people who kept moving forward…
Then please, push open this door. Outside the door, time flows on – but a single voice rings out, deafening.


Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese*, French, German, Spanish - Spain, Japanese, Traditional Chinese*, Portuguese - Brazil, Vietnamese, Korean*languages with full audio support
Engagement
Reviews
Themes across 378 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
挺好的, 演技和制作都是佳作。作为从潜伏赤途入坑的互动影游爱好者,只要是历史,政治题材的,都会支持,江山北望,和本隐形守护者这样的作品还是太少了,不够玩。支持更多类似作品出现!
潜伏86号的设定很给力,不管是松弛的感情戏,这还是紧张的绑架戏、暗杀戏,还有不得已而为之的杀同志的戏,玩的时候都时刻感觉背后有一把刀,不太敢放松玩,虽然都是生活日常
六条情感线中角色之间的”间接关系”设计得很巧妙。你在A线做的某件事,会影响B线角色对你的态度。即使你们从未在B线中直接接触过。这种”人际关系的蝴蝶效应“让你意识到在这个世界里没有人是孤岛,每个行为都会泛起连漪
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Hours played at review time, across 378 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
邓佳茹和穆剑秋之间有一种微妙的”互相认可”。一个是从控制中挣脱的女人,一个是刀口舔血的杀手一她们的生活方式完全不同,但都在某种程度上理解对方的处境
一个角色突然不说话、一个角色回避你的眼神、一个角色在你问某件事时岔开话题,都要认真思考背后的逻辑,不被发现
玩完邓佳茹线后我有点懵,不是被吓到,是被刀到了。编剧你出来,我保证不打你,为啥要写死她!!!
有点店小二传奇的感觉,游戏定位没错,玩游戏而已,没必要那么凝重
这是一部能够让人笑、让人沉默、也让人反思的作品。它没有回避战争的残酷,而是用幽默作为引子,把关于信仰、人性和牺牲的故事讲得更加动人
最难得的地方,在于它让观众带着笑容走进故事,却带着沉默离开
情感爆发戏的处理方式非常成熟。不是一上来就爆发,而是有一个“蓄力-犹豫-再蓄力-终于爆发”的过程。角色在爆发前会有几次“差点爆发又忍回去”的瞬间。这些“未爆发的爆发”比真正的爆发更让人揪心,因为你在期待和害怕之间反复横跳
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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