
Shangchuan, 1939, Japanese-occupied. By day a bowing traitor, by night a ghost, in Demon's Lair, No. 86. All wear masks: pretend, kill, survive. When sacrificing a friend is the only way, when betrayed, when only isolated cities remain - fight to the end, live a coward, or take an unimagined path?
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
This is a story about an ordinary person who changed the world… Whenever the Chinese nation faces a crisis, there are always many ordinary yet great people who strive, bleed, and sacrifice to save their homeland. In the dark years of the War of Resistance, many brave souls infiltrated the heart of the enemy, transmitted intelligence, and killed Japanese and traitorous puppet forces. Most of them never lived to see the long night turn to dawn.
This time, you will become one of them. You will struggle through the long darkness and complete your mission in the narrowest of gaps. When you survive the inferno by sheer luck, when the intelligence you send out changes the world, when you rain hellfire upon the Japanese islands – your true mission will have only just begun.

Most of your classmates went to the battlefield, while you alone went undercover in the den of No. 86.
By day, you are a traitor, a lowly office worker squeezed by your superiors. By night, you are a ghost hidden in the glitzy darkness.

The Japanese invaders’ blades glint with cold steel; the traitors’ greed seeps into the bone; your superior’s betrayal strikes without warning; the underground resistance shines like a faint light in the dark… Every face wears a mask. Even the tenderest embrace can become a hero’s grave.

Your choices determine not only your own fate but also the fates of others.
- When everyone wears a mask, who will you stand with?
- When the Japanese order you to execute your own comrade, will you wake up in the middle of the night in a cold sweat?
- When the werewolf‑kill game begins, will you sacrifice yourself or offer up an ally?
- And finally, when you become the sword‑bearer, will you hesitate to give Tokyo a “little boy” hug?


600 minutes of cinematic, dynamic visuals that bring to life the absurd and dark “Shangchuan” – an isolated island.
Break free from linear storytelling. Slack off at work during the day, explore freely at night. Different stories unfold in every place, every day. Your absence will even generate new stories.
To be a spy, you have to know a little bit of everything. You’ll pick locks, handle microfilm, hold your breath against a lie detector, play the butterfly knife, pour latte art – and it’s best if you’re also a high‑roller at the casino.
Every daily choice reshapes the future. Even a trivial encounter at the park at night might have a decisive impact years later. Over 30 characters, 256 decision points, 609 branching plots, and as many as 16 completely different final endings.
In the process of creation, we consulted a vast amount of historical material. Many of the story’s dates, places, characters, and events have historical prototypes. Yet even so, we know that we cannot convey complete truth through a game – because the truth is often too cruel.
Researching history is also a process of awakening forgotten souls. More than ninety years have passed. Most of the elderly who lived through that era have since passed away. Our neighbors across the sea have never truly repented. To some of them, this is all last century’s business – even if they never admit to the Nanjing Massacre, it’s time to move on.
But we have no right to move on. If we forget those ordinary people – who, in the darkest of times, suffered unspeakable horrors so that we could live decently today, and who left behind not even a tombstone – then when a new crisis comes tomorrow, there will be no one to serve as the backbone of the Chinese nation.
That is why we decided to tell this story: in the darkest years, an ordinary patriot goes undercover in the heart of the enemy. He experiences fear, temptation, pain, and betrayal. He finds his direction through confusion, and passes on the torch while the long night still endures.
If you, right now, are still willing to embrace the “imperfections” in our content and storytelling… if you are willing to travel across time to feel the fear and courage of those ordinary people who kept moving forward…
Then please, push open this door. Outside the door, time flows on – but a single voice rings out, deafening.


Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese*, French, German, Spanish - Spain, Japanese, Traditional Chinese*, Portuguese - Brazil, Vietnamese, Korean*languages with full audio support
Engagement
Reviews
Themes across 378 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
体验完全部结局后再回看《灭寇 1939:上川往事》,能清晰看见独立团队创作的野心与局限。六百分钟实拍素材,数十名配角,上百个抉择点,构建出沦陷上川的完整世界,昼夜系统区分伪装工作与秘密行动,这个核心机制非常有创意。游戏做得到让玩家切实感受到潜伏工作的枯燥煎熬,不只有惊心动魄的交锋,更多虚与委蛇的应酬与小心翼翼的伪装,不少小人物支线故事写得真挚动人。 但作品最大问题在于内容取舍。制作组想要同时装下谍战、家国、爱情、脑洞幻想,把太多东西塞进同一个剧本,最后导致主线涣散。好感提示模糊、存档回溯不便,也提升了多结局收集的门槛。部分结局仓促收尾,大量伏笔埋下去却没能好好收束。作为国产抗战题材的真人影游,它开辟了方向,却没能打磨到理想状态。如果可以精简冗余支线,收紧叙事节奏,本作的体验会得到极大提升。
라이브러리에 장식할려고 샀습니다.
沦陷城市的众生相展现很丰富,汉奸、地下党、普通百姓、侵略者、投机商人,不同立场人物共同构建完整时代图景
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $269.6K | 1.2K | 96% | $6.99 | |
| $269.5K | 2.1K | 72% | $4.99 | |
| $269.6K | 172 | 70% | $59.99 | |
| $269.7K | 567 | 81% | $14.99 | |
| $269.4K | 427 | 93% | $16.99 | |
| $269.7K | 12.2K | 99% | $1.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $520K | 1.3K | 79% | $10.39 | |
| $371.3K | 881 | 85% | $11.75 | |
| $44.6K | 251 | 93% | $6.99 | |
| $362.8K | 1.1K | 87% | $6.04 | |
| $292.1K | 626 | 86% | $10.39 | |
| $612.8K | 1.5K | 97% | $10.99 |
Hours played at review time, across 378 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
有些选项道德两难,没有纯粹正确答案,无论怎么选都留有遗憾,通关之后心里会郁结
不得不说,这里面的恋爱戏拍的是真的好,恋游玩家可以入手
夜间外出探索随机事件丰富,街头各色人物,情报交易、偶遇路人,丰富上川城的市井面貌,扩充世界观厚度
看到网上这些差评我觉得这些人太先入为主了,把自己带入了一个严肃的谍战剧,但想一下主角就是一个普通人,临危受命,犯错是很正常的,咱们在日常工作中哪有不犯错的呢,这就是成长呀,至少这部剧的质感、演技,我在观看的时候是享受的。
希望国产互动影游继续挖掘抗战谍战题材,本作踩过的配比、叙事坑,能给后续同类作品提供经验,期待未来更成熟的作品问世
ED家的一直是质量保证,服化道专业,有4KDLC,这次质感还是不错的,不过和宣传的还是有点出入以为是剧情向紧张刺激的间谍模式,没想到前面我是果党特务在谈恋爱,第二张才有点紧张,我全程没进赌局和公园,就没见到严严和外国女演员了,剧情有点太路边了。打扑克确实花很多时间,那个测谎仪没解释直接玩几乎是必死了。应该改一下说明,再点击开始测谎。死亡结局很多,紧张刺激的就是炸银行和测谎仪那里,说实在的,鬼子这么对我,肯定要反了。太惨了。感觉预算是没命3多,很多故事没展开,有点遗憾。结局后日谈几乎都是AI了,没有啥甜蜜幸福的感觉。
整体玩下来感觉比之前的作品在剧情上进步了很多,并且演员演技全程在线,整个故事也很连贯,多重结局多项选择,选错一步就有可能触发失败结局,让多周目探索也不无聊,并且新加入的赌场玩法也不错,可以休闲的时候来两把解解闷,而且还有一点就是剧情中的每天下班的选择地点也很不错,有些需要你前面的剧情选择一些特殊选项,不然就触发不了,这一点在多周目探索时体现出来了,值得去好好探索一下。缺点就是每个最终结局都太短了,并且后面有些反应事件用的太多了,比如第六章测谎机那里,太多重复事件了,希望下一部作品能改进,总体玩下来还是可以的。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.