
Shangchuan, 1939, Japanese-occupied. By day a bowing traitor, by night a ghost, in Demon's Lair, No. 86. All wear masks: pretend, kill, survive. When sacrificing a friend is the only way, when betrayed, when only isolated cities remain - fight to the end, live a coward, or take an unimagined path?
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
This is a story about an ordinary person who changed the world… Whenever the Chinese nation faces a crisis, there are always many ordinary yet great people who strive, bleed, and sacrifice to save their homeland. In the dark years of the War of Resistance, many brave souls infiltrated the heart of the enemy, transmitted intelligence, and killed Japanese and traitorous puppet forces. Most of them never lived to see the long night turn to dawn.
This time, you will become one of them. You will struggle through the long darkness and complete your mission in the narrowest of gaps. When you survive the inferno by sheer luck, when the intelligence you send out changes the world, when you rain hellfire upon the Japanese islands – your true mission will have only just begun.

Most of your classmates went to the battlefield, while you alone went undercover in the den of No. 86.
By day, you are a traitor, a lowly office worker squeezed by your superiors. By night, you are a ghost hidden in the glitzy darkness.

The Japanese invaders’ blades glint with cold steel; the traitors’ greed seeps into the bone; your superior’s betrayal strikes without warning; the underground resistance shines like a faint light in the dark… Every face wears a mask. Even the tenderest embrace can become a hero’s grave.

Your choices determine not only your own fate but also the fates of others.
- When everyone wears a mask, who will you stand with?
- When the Japanese order you to execute your own comrade, will you wake up in the middle of the night in a cold sweat?
- When the werewolf‑kill game begins, will you sacrifice yourself or offer up an ally?
- And finally, when you become the sword‑bearer, will you hesitate to give Tokyo a “little boy” hug?


600 minutes of cinematic, dynamic visuals that bring to life the absurd and dark “Shangchuan” – an isolated island.
Break free from linear storytelling. Slack off at work during the day, explore freely at night. Different stories unfold in every place, every day. Your absence will even generate new stories.
To be a spy, you have to know a little bit of everything. You’ll pick locks, handle microfilm, hold your breath against a lie detector, play the butterfly knife, pour latte art – and it’s best if you’re also a high‑roller at the casino.
Every daily choice reshapes the future. Even a trivial encounter at the park at night might have a decisive impact years later. Over 30 characters, 256 decision points, 609 branching plots, and as many as 16 completely different final endings.
In the process of creation, we consulted a vast amount of historical material. Many of the story’s dates, places, characters, and events have historical prototypes. Yet even so, we know that we cannot convey complete truth through a game – because the truth is often too cruel.
Researching history is also a process of awakening forgotten souls. More than ninety years have passed. Most of the elderly who lived through that era have since passed away. Our neighbors across the sea have never truly repented. To some of them, this is all last century’s business – even if they never admit to the Nanjing Massacre, it’s time to move on.
But we have no right to move on. If we forget those ordinary people – who, in the darkest of times, suffered unspeakable horrors so that we could live decently today, and who left behind not even a tombstone – then when a new crisis comes tomorrow, there will be no one to serve as the backbone of the Chinese nation.
That is why we decided to tell this story: in the darkest years, an ordinary patriot goes undercover in the heart of the enemy. He experiences fear, temptation, pain, and betrayal. He finds his direction through confusion, and passes on the torch while the long night still endures.
If you, right now, are still willing to embrace the “imperfections” in our content and storytelling… if you are willing to travel across time to feel the fear and courage of those ordinary people who kept moving forward…
Then please, push open this door. Outside the door, time flows on – but a single voice rings out, deafening.


Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese*, French, German, Spanish - Spain, Japanese, Traditional Chinese*, Portuguese - Brazil, Vietnamese, Korean*languages with full audio support
Engagement
Reviews
Themes across 378 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
《灭寇 1939:上川往事》最打动我的,不是锄奸的爽感,而是战争对人性的反复拷问。主角潜伏于魔窟之中,没有绝对安全,身边的人可以前一秒并肩,下一秒就背叛出卖。游戏设置了大量没有标准答案的抉择:出卖同伴换取生存,牺牲挚爱保全任务,苟活偷生或是慷慨赴死,每一次点击都要承担对应的代价。 敌方角色也并非纯粹的恶人,里面有投机者、被裹挟的迷茫者;我方角色同样会恐惧自私,跳出非黑即白的模板。实景拍摄很好烘托出沦陷城市窒息压抑的环境,BGM 也很适配乱世氛围。可惜宏大的立意被剧本编排拖累,恋爱支线比重过高,频繁打断主线情绪,部分人物反转缺少铺垫。部分隐藏 if 支线争议巨大,但属于可选触发,不强制影响主线。整体来看,它更偏向人性向故事,而不是传统谍战,适合愿意接受悲剧、喜欢多周目挖掘细节的玩家。
挺喜欢里面的女角色的,都很有特色,玩影游,应该是来看妹妹的吧?对我来说体感不错。 游戏依旧秉持着公司的特色,量大管饱
六章内容层层递进,每一章都比上一章更紧张、更深入、更残忍。到第四章银行线的时候我已经手心出汗了
Media

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Hours played at review time, across 378 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
从第一章打入86号到第六章的终极对决,节奏把控堪称完美。中间没有一章是注水的,每一场戏都在推动剧情或塑造角色
QTE、测谎仪、自由探索、猜拳、剪胶卷、做咖啡,看得出来制作人是懂做游戏的,个人角度来看,玩法和剧情比大部分影游都强许多,可以给贴个大厂出品的标签。
演员阵容非常强大,这里面的陈墨钧扮演者是刘牧,他也谍战剧的老演员了,还演过大秦帝国,女主们颜值更绝了,各有特点,辨识度很高,我最喜欢里面的邓佳茹,感觉是狮子座的大女主,有胆识、有谋略
如果用一句话形容:这是一部让你装着装着就忘了自己在装的游戏。卧底身份的代入感做到了极致,有时候我甚至分不清自己到底是在演戏还是真情流露。
灭寇从总体来看其实还算是符合预期的,虽然没说特别好,不过也没多差。先说说优点吧,一是他们公司的选人还是一如既往的优秀,每一部游戏都至少有那么两三个让人能够印象深刻的角色,角色选好了至少会让人有继续玩的想法;二是这种题材算是一种尝试,本身是值得鼓励的;三是剧情上,有一定的丰富度,而且不同线之间有一定的独立性也有一定的关联性,不过这点有利有弊吧。再说说缺点吧,有些也是老毛病了,比如游戏中的游戏,之前的卡牌国际象棋现在的德州,不会玩的就很吃力,之前的可能还有攻略,德州这种随机性质的玩起来就太吃力了,我记得我就在有一章反复刷了大半个小时才能挣钱出来;然后就是剧情有的有些太独立了,首次通关主要走穆剑秋、邓佳茹、赵淑莹三个的线,这就导致通关了一看宣传里面的何曼丽和蕾贝卡都没见过,并且也在最后卡关了,不得不回去把邓送走才能继续,这也就导致我第一次通关后想看着攻略看怎么解锁各结局了;再就是宣传的杀鬼子,实际玩起来其实就是抗战时期的恋爱游戏。
魔窟内部环境还原参考 76 号,机关压迫、监视、猜忌氛围到位,代入进去可以想象当年地下工作者生存处境
玩完能体会乱世之中活下去何其艰难,个人理想在时代洪流面前渺小无力,部分结局充满悲剧色彩,感染力很强
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.