
Shangchuan, 1939, Japanese-occupied. By day a bowing traitor, by night a ghost, in Demon's Lair, No. 86. All wear masks: pretend, kill, survive. When sacrificing a friend is the only way, when betrayed, when only isolated cities remain - fight to the end, live a coward, or take an unimagined path?
Modeled estimate, not a reported figure. How we estimate →
About
This is a story about an ordinary person who changed the world… Whenever the Chinese nation faces a crisis, there are always many ordinary yet great people who strive, bleed, and sacrifice to save their homeland. In the dark years of the War of Resistance, many brave souls infiltrated the heart of the enemy, transmitted intelligence, and killed Japanese and traitorous puppet forces. Most of them never lived to see the long night turn to dawn.
This time, you will become one of them. You will struggle through the long darkness and complete your mission in the narrowest of gaps. When you survive the inferno by sheer luck, when the intelligence you send out changes the world, when you rain hellfire upon the Japanese islands – your true mission will have only just begun.

Most of your classmates went to the battlefield, while you alone went undercover in the den of No. 86.
By day, you are a traitor, a lowly office worker squeezed by your superiors. By night, you are a ghost hidden in the glitzy darkness.

The Japanese invaders’ blades glint with cold steel; the traitors’ greed seeps into the bone; your superior’s betrayal strikes without warning; the underground resistance shines like a faint light in the dark… Every face wears a mask. Even the tenderest embrace can become a hero’s grave.

Your choices determine not only your own fate but also the fates of others.
- When everyone wears a mask, who will you stand with?
- When the Japanese order you to execute your own comrade, will you wake up in the middle of the night in a cold sweat?
- When the werewolf‑kill game begins, will you sacrifice yourself or offer up an ally?
- And finally, when you become the sword‑bearer, will you hesitate to give Tokyo a “little boy” hug?


600 minutes of cinematic, dynamic visuals that bring to life the absurd and dark “Shangchuan” – an isolated island.
Break free from linear storytelling. Slack off at work during the day, explore freely at night. Different stories unfold in every place, every day. Your absence will even generate new stories.
To be a spy, you have to know a little bit of everything. You’ll pick locks, handle microfilm, hold your breath against a lie detector, play the butterfly knife, pour latte art – and it’s best if you’re also a high‑roller at the casino.
Every daily choice reshapes the future. Even a trivial encounter at the park at night might have a decisive impact years later. Over 30 characters, 256 decision points, 609 branching plots, and as many as 16 completely different final endings.
In the process of creation, we consulted a vast amount of historical material. Many of the story’s dates, places, characters, and events have historical prototypes. Yet even so, we know that we cannot convey complete truth through a game – because the truth is often too cruel.
Researching history is also a process of awakening forgotten souls. More than ninety years have passed. Most of the elderly who lived through that era have since passed away. Our neighbors across the sea have never truly repented. To some of them, this is all last century’s business – even if they never admit to the Nanjing Massacre, it’s time to move on.
But we have no right to move on. If we forget those ordinary people – who, in the darkest of times, suffered unspeakable horrors so that we could live decently today, and who left behind not even a tombstone – then when a new crisis comes tomorrow, there will be no one to serve as the backbone of the Chinese nation.
That is why we decided to tell this story: in the darkest years, an ordinary patriot goes undercover in the heart of the enemy. He experiences fear, temptation, pain, and betrayal. He finds his direction through confusion, and passes on the torch while the long night still endures.
If you, right now, are still willing to embrace the “imperfections” in our content and storytelling… if you are willing to travel across time to feel the fear and courage of those ordinary people who kept moving forward…
Then please, push open this door. Outside the door, time flows on – but a single voice rings out, deafening.


Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese*, French, German, Spanish - Spain, Japanese, Traditional Chinese*, Portuguese - Brazil, Vietnamese, Korean*languages with full audio support
Engagement
Reviews
Themes across 376 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
21个小时全成就。先说缺点 第一 宣发诈骗,过猛的着力与杀鬼子了(包括曾用名)但实际剧情里也就第六章杀了几个,感觉命运家的宣发一直很迷,没必要如此强绑定爱国情怀,反而如果在游戏里能自己摸索到轰炸日本感觉更能火。第二 个别剧情有点儿戏,搞笑,之前我在命运2就说过,历史里插太多爱情就很别扭。优点的话,量大管饱的剧情分支,对于完美收集症来说,后期跳线跳的我发麻,不过也就是这种剧情分支才是我喜欢的影游,选择真的会影响剧情走向。顺便还能卖扑克回血,不过这次感觉没有闪卡和互动卡,感觉不好卖啊。另外作为谍战题材就不得不和老前辈隐守对比了,感觉个别剧情里也有隐守的影子,是致敬吗?期待它家的下部作品!
点击99次,投下100颗原子弹,
六章一路玩下来,最大的感受是:编剧太会写了。无论是主线剧情的起承转合,还是配角的只言片语,每一处文字都经过精心打磨,没有一句废话
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Hours played at review time, across 376 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
还行,及格往上的作品。喜欢杀手,莹莹和小邓。
不得不说,这里面的恋爱戏拍的是真的好,恋游玩家可以入手
[h1]简介[/h1] 《灭寇1939:上川往事》是一款国产第三人称的互动影视影游戏,本作就是那款大名鼎鼎的“回本”游戏的最新作。这一次制作组没有继续命运的游戏,而是将游戏的背景故事放在了沦陷的上川,玩家将扮演外表人畜无害,实则是潜伏在臭名昭著的特务机关86号的文员祝世铭。 [h1]剧情方面[/h1] 游戏的剧情可以说是白天看着祝世铭在86号上班,签发一些文件,偶尔也会有外派的出勤任务,但对审讯之类的事情从来也不参加。下班后如无意外,可以在大地图上选择一些场景节点,进入支线的故事,但有时也会被迫进行加班,像是陪领导打麻将,临时的出勤等等。但做完这些还是要回家发送情报。 [h1]玩法特色[/h1] 玩法的话还是和同类型的影游差不多,互动选项,进入不同的剧情线,也会有选择不同的选择会增加/减少对应角色的好感度,毕竟是潜伏在这么一个危险的地方,单靠一个人很难活过第一天,发展一些同盟/好友,这样才会在关键节点选择那些可以扭转局势的选项。同时推进剧情的过程也有不少小游戏,印象比较深刻的就是测谎仪绘制心跳的。 [h1]总结[/h1] 整体的体验上在前期因为多个不同阵营的角色出场,剧情有点松散,而且有些剧情的安排还有点刻意,属于巧的不能在巧的那种。但到后期开始,同时也是前期的那些草蛇灰线收束,玩下来居然还不错。当然最震撼和反转的结局莫过于大轰炸,其他的结局也可以,但大轰炸的设计太过亮眼,抢到了不少的曝光。 [h1]总结[/h1] 总的来说,《上川往事》优点很多,也有一些不足,总之还是个瑕不掩瑜的作品,以影游的方式沉浸的讲述一个在敌方内部潜伏的故事,这种独特方式的传播是在别的文化载体中体验不到的。在一次次的重来小心潜行,了解每一个选择所对应的诸多不易,更加珍惜眼前的生活。 [quote] [b][u]❀自由撰写真实的游戏评测❀[/u][/b] [b]❀欢迎关注→❀[url=https://store.steampowered.com/curator/44119519]自由评测[/url]❀←鉴赏家❀ ❀欢迎加入→❀[url=https://steamcommunity.com/groups/Liberty_Curator]自由评测[/url]❀←鉴赏组❀[/b] [/quote]
有些选项道德两难,没有纯粹正确答案,无论怎么选都留有遗憾,通关之后心里会郁结
全探索完只能说游戏是好游戏,大制作深得我心。各种分支都非常有探索欲,只是前期宣发上升的高度有点高了,玩完下来感觉和惊蛰比较相似。加油吧,给个好评支持下 不希望大制作就此绝迹
牛逼
沦陷城市的众生相展现很丰富,汉奸、地下党、普通百姓、侵略者、投机商人,不同立场人物共同构建完整时代图景
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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