
Pathologic 2 is a groundbreaking open-world horror RPG. Resist the plague. Make medicine. Heal people. Perform an autopsy. Trade to get what you need. Fight and kill if necessary. Survive. Struggle with an outbreak in a secluded rural town that is rapidly turning into hell.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.43/day in the week to Sep 14 → 1.8/day in the week after.
About


Sums Steam only; Xbox, PlayStation, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $6.99−80% | 9.6Kreviews | 92% | — | $1.2M |
| $34.99 | 1.4Kratings | 70% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 890 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Wow, what a masterpiece! This is a hidden gem, and some critics will never come to understand that. First off, I like that there is a good tutorial for mechanics as the game goes on. There are many things one can do apart from the main quest line; connect with people, loot, trade, upgrade equipment, solve mysteries, fight bad guys, play a game with kids, buy a bull, go to theatre.. and suffer a lot. The play just throws you straight to your role, without you fully understanding it. People sure seem to remember your father. You are Burakh's son. As you unravel the truth of your legacy, you will face difficult choices. I like what they don't tell, it is up to you to decide what fate wanted from you. You also get to decide who is important, who is telling the truth, who are worth saving. A Pathologic 2 playthrough is a real cathartic experience. You feel relieved but not for long. Constant stress on stats management, and beyond that on the passing time, it never really stops for you to give a nice feeling of fulfillment. It was harsh, but quite enjoyable, even though I am not a masochist. I only finished the game on my 3rd playthrough.. First was quite bad, leaving myself beyond starved by day 4.. Second, 'till day 7 could have been reloded but decided a fresh start is for the best. It was, I truly understood the game this time. Still, I feel that I could have taken more risks, but was too scared for myself.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.2M | 1.5K | 41% | $12.34 | |
| $1.2M | 2.8K | 97% | $7.49 | |
| $1.2M | 3.7K | 81% | $11.99 | |
| $1.2M | 1.6K | 91% | $19.99 | |
| $1.2M | 1.7K | 73% | $19.99 | |
| $1.2M | 1.1K | 91% | $29.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $2.8M | 2.8K | 80% | $34.99 | |
| $1.4M | 4.6K | 88% | $12.99 | |
| $0 | 0 | — | Free | |
| — | 0 | — | — | |
| $30.6K | 1.1K | 94% | $1.19 |
Every market we collect.
Reviews, worldwide (the counter carries no country): 2/day in the week to Aug 5 → 1.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Russian**languages with full audio support
| $34.99 |
| 872ratings |
| 87% |
| — |
| not modelled |
| $6.99−80% | 383ratings | 92% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 892 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Каноническая сложность этой игры - это проходить ее, будучи больным.
Очень атмосферная игра, прекрасный сюжет, могут же наши когда захотят
I played Pathologic 2, and it’s probably one of the most ambiguous games I’ve ever experienced. Pros: 1. A very unique approach to storytelling. You’ll often end up with more questions than answers, yet the game still keeps you engaged, constantly planting the subconscious thought of “What is actually going on here?” 2. The trial-and-error system of crafting medicines is surprisingly engaging, especially when you manage to create a remedy without fully understanding its effects and then have to test it on yourself—or on some poor souls lying on the floor. 3. A very alive world. Almost every alley hides some kind of content, and you often stumble upon events that help clarify what’s happening around you. Cons: 1. Constant walking from one part of the city to another. Yes, there are boats, but their locations aren’t always convenient, and closer to the end they start limiting you both by price and by outright restrictions due to the plague. 2. Saving characters has almost no impact on the ending. You strain yourself trying to save at least someone, only to realize that it doesn’t really matter all that much. 3. And my “favorite” one: if you want to play efficiently—without deaths and with sufficient resources—you’ll have to min-max and replay the game. I don’t know how many people actually replayed the game with the goal of saving everyone in the city (though I know some did), but this approach only drags the experience out. You’re thrown straight into the furnace, and unless you already know how everything works and how to get key resources early, the game becomes extremely hard. Overall, my impressions were decent. Not amazing, not terrible—just okay. Simply a fairly good game with its own unconventional approach.
Pathologic 2 yarrak gibi oyun, millet neyini beğeniyor gerçekten anlamıyorum. npc’lerin konuştuğu şeylerin yarısı zırva, kimse düzgün bir şey söylemiyor. Herkes sürekli sizi kakalamaya çalışıyor. üstüne bir de tüm bu bokun içinde doktorluk yapmanız bekleniyor. Ne yapacağınızı söyleyen yok ama hata yapınca bedelini siz ödüyorsunuz kısaca.
Деревня казахских дураков
this is like if they adapted pathologic into a videogame
Игра - банальный, ничем не прикрытый наглый обман: обещали медицину, лечение пациентов и борьбу с пандемией, а дали мародёрство и убийство беззащитных без выбора. Диалоги и геймдизайн здесь не арт-хаус, а профессиональная непригодность, прикрытая графоманией и тюремным жаргоном. Худший опыт взаимодействия с отечественным продуктом, который паразитирует на чувстве вины, что, по видимому, должно вызывать гордость от того, что игрок вынес всё это, и объясняет восторженные отзывы. Продукт требует обязательного рейтинга 18+ и дисклеймера о насилии, которое игрока заставляют совершать по отношению к страдающим и невиновным людям без возможности иного исхода. Если вы медик, советую и близко не приближаться: здесь в вашу профессию будут просто плевать. И уж тем более не платить авторам за аморальность, пытающуюся прикрываться искусством. Советую разработчикам хотя бы раз посетить реальную больницу и изучить матчасть, прежде чем пытаться о ней рассуждать. P.S. Поддерживаю обновленный коллектив студии и желаю им процветания без этого токсичного элемента, который и был причиной аморальности игры, а также буквального удержания персонала без зарплат, и вынуждения их работать на износ и под постояным булингом. Верю, что без его диктатуры вы сможете создавать глубокие игры, которые будут уважать игрока, а не паразитировать на боли.
обменяю горсть орехов на патроны
♥♥♥♥♥♥ короновирус
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
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