
A Lovecraftian idle RPG with auto-battles, loot farming, chests, team strategy, town building, gear crafting, Runewords, stages, towers, realms, and seasons. Serve the Old Gods, build your town, corrupt the chosen, and fight for their awakening!
Modeled estimate, not a reported figure. How we estimate →
About
Deeply integrated with the classic features of dark fantasy games, this title delivers a rich gear-building experience.
Tailor-made for dark fantasy fans who are tired of intense mechanical operations, it lets you fully enjoy the fun of matching top-tier gear without tedious controls.
• You will serve as a servant of the Old God, building a town upon the sealed grounds of Blackreef Isle.
Grow your cult, expand your influence, and choose those with hidden potential from exiled criminals.
Awaken their power with the blood of the Old God, transforming them into Godsworn under your command.
Send the Godsworn to wage war across the world, growing stronger through slaughter and trials.
At last, step into the Void, defeat the mighty Outer Gods, and reclaim the sealed power.
When every seal is broken, the sleeping Old God shall rise from the depths of Blackreef Isle.
Idle Auto-Battle
Full-auto real-time combat frees your hands completely—sit back and watch valuable loot fill your inventory effortlessly!
Six Unique Classes
Each class boasts an exclusive and one-of-a-kind skill system. Smartly combine skills to unleash devastating combat power.

Robust Gear System
Inheriting the essence of multiple dark fantasy games, gears of different rarities each serve a distinct purpose, enabling countless build possibilities.

Town Construction & Upgrade
A variety of town buildings offer rich functional services. Customize upgrades at will to greatly enhance building efficiency.
Progressive Gameplay Modes
Five adventure modes—Expedition, Exploration, Divine Tower, Alternate Dimension, and Finality—unfold in a layered progression, bringing diverse challenge experiences.
Single-Player Seasonal Challenges (Seasonal content will be gradually added after the launch)
Each season features unique new content with independent save files. You can embark on any seasonal journey at any time.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 791 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h2]A game that tries and horribly fails to blend [i]Path of Exile[/i] and [i]Darkest Dungeon[/i] with idler mechanics[/h2] ⛔ [b][i]Bloated systems with superficial complexity[/i][/b] Every system is drowning in needless bloat, from dozens of affixes on items to a billion useless items and pointless upgrades. There's a lot going on, but very little of it actually feels meaningful. ⛔ [b][i]Lack of information and tooltips[/i][/b] [i]Sigh[/i]. Why do so many games these days have barely any information on what their stats and effects actually do? Especially when you have a ton of affixes and passive/active effects in your game?? Just mind boggling. ⛔ [b][i]Ugly character art[/i][/b] The characters look terrible and that's not surprising given that the devs used Gen-AI to "assist" with their art. It shows. ⛔ [b][i]Mind numbing grind[/i][/b] Farming certain materials and levels are so much more important than any of the decisions you can make when building your party and characters that it feels like a complete waste of time to engage with most of the game's systems. [h2]Grade: D-[/h2] An interesting premise with horrid, lazy execution. It feels like a game that tries to steal mechanics from popular titles without understanding what makes those games fun and interesting. Absolutely do [b]not[/b] recommend this game. Refunded.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Languages: English, Simplified Chinese, Traditional Chinese
Hours played at review time, across 793 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
大概130小时的时候 通关 前期资源要合理使用 满级才是游戏的开始 技能装备搭配可以产生十分有趣的结果 有个建议就是终焉的玩法过于偏激了,满队难度明显是低于单人难度的,不过熬过去 之后这个游戏的乐趣就变成了追求极限输出 给到较高的评分 但太短了 刷满成就 就等新玩法了
第一次玩放置挂机类,体验远超预期,而且经常有一些让人很舒服很惊喜的更新
太好玩力!!!
200H 全部成就通关 大更新再来
完全停不下来,从懵逼阶段到开智阶段会很爽,多看群里大神们的BD,有助于开智哦!
能看出来作者在想办法减负了。 建议给装备加个战斗力和职业限制,和一键装备最高战斗力装备的功能。不必那么精准,bd为核心的话,后期很难做到战斗力越高的越强,但是前期我真的需要一些东西让我省点心。现在的装备既有等级,又有品质,词条还做了比较强的倾向性,很多附加属性对不适配的职业和天赋可能完全没有用,而且还有武器类型这种和天赋和职业强相关的东西。随从和装备前期又都是要不断舍弃更换的,所以我真心不太想为了一件5-10分钟后就会被完全淘汰的装备费心费力,去纠结到底是10级蓝色装备好,还是12级白色装备好,前期搭配只要有数值成长,属性大概有用就够了。
游戏是好玩的,但还有很多我感觉要优化的地方,例如:仓库可以出个词条筛选或者是套装筛选,这样就不用费时费力一个一个去看属性再拿出来;还可以在加个快捷筛选条件取出装备,目前只能一键放入仓库,从仓库拿出来还得一个个点;属性加点加点也可以在方便点,像我大部分都是看官方推荐流派进行配属性点的,记不住要点那些每次都得反反复复的点开流派去看;背包能否加大点,不说出个新的,在仓库改造出几个扩容也行,或者给箱子单独放个大点的地方,每次挂机挂久点箱子就给背包占满了,我还有个开箱子小建议,能否按住右键左右滑动时任意在那个箱子上都能开,不用总是点。作者一定要看我的建议哦😁
上头
棒!!!
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Where this game's players are, estimated from review languages.
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