
A Lovecraftian idle RPG with auto-battles, loot farming, chests, team strategy, town building, gear crafting, Runewords, stages, towers, realms, and seasons. Serve the Old Gods, build your town, corrupt the chosen, and fight for their awakening!
Modeled estimate, not a reported figure. How we estimate →
About
Deeply integrated with the classic features of dark fantasy games, this title delivers a rich gear-building experience.
Tailor-made for dark fantasy fans who are tired of intense mechanical operations, it lets you fully enjoy the fun of matching top-tier gear without tedious controls.
• You will serve as a servant of the Old God, building a town upon the sealed grounds of Blackreef Isle.
Grow your cult, expand your influence, and choose those with hidden potential from exiled criminals.
Awaken their power with the blood of the Old God, transforming them into Godsworn under your command.
Send the Godsworn to wage war across the world, growing stronger through slaughter and trials.
At last, step into the Void, defeat the mighty Outer Gods, and reclaim the sealed power.
When every seal is broken, the sleeping Old God shall rise from the depths of Blackreef Isle.
Idle Auto-Battle
Full-auto real-time combat frees your hands completely—sit back and watch valuable loot fill your inventory effortlessly!
Six Unique Classes
Each class boasts an exclusive and one-of-a-kind skill system. Smartly combine skills to unleash devastating combat power.

Robust Gear System
Inheriting the essence of multiple dark fantasy games, gears of different rarities each serve a distinct purpose, enabling countless build possibilities.

Town Construction & Upgrade
A variety of town buildings offer rich functional services. Customize upgrades at will to greatly enhance building efficiency.
Progressive Gameplay Modes
Five adventure modes—Expedition, Exploration, Divine Tower, Alternate Dimension, and Finality—unfold in a layered progression, bringing diverse challenge experiences.
Single-Player Seasonal Challenges (Seasonal content will be gradually added after the launch)
Each season features unique new content with independent save files. You can embark on any seasonal journey at any time.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 791 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Poe/ARPG inspired incremental game, plays like an incremental auto battler, very large build diversity with a learning curve fun game
好玩,BD種類還算不錯,目前感覺只有UI功能性比較差強人意,不太方便,其他都OK
能打发时间
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $494.1K | 1.4K | 78% | $19.99 | |
| $494K | 4.6K | 99% | $4.99 | |
| $494.3K | 537 | 84% | $24.99 | |
| $494.6K | 1.7K | 74% | $9.99 | |
| $494.7K | 1.9K | 87% | $9.99 | |
| $494.8K | 6K | 78% | $2.59 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $53.7K | 334 | 63% | $6.99 | |
| $30.3K | 137 | 77% | $7.99 | |
| — | 0 | — | — | |
| $0 | 141 | 55% | Free | |
| $12.3K | 107 | 57% | $5.99 | |
| $0 | 17 | 53% | Free |
Languages: English, Simplified Chinese, Traditional Chinese
Hours played at review time, across 793 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
great fun game to play. goodjob
作为从内测开始一路走来的玩家来写一下吧。 优点: 1. 相比内测,现在的难度低太多了,角色直接就有推荐BD和装备搭配,装备获取难度也低了很多,利好新玩家。 2. 开荒阶段顺滑了很多,不像之前会在某些关卡卡很久。 3. 游戏流程了很多,解决了之前出现过的很多bug。 4. 作者很勤奋,经常更新,后续还会推出赛季。 缺点: 1. 作为一个挂机游戏,长期挂机后,开箱子、整理背包和仓库,消耗了大量的时间。具体来说,需要大背包+更好的过滤系统+更好的仓库系统才可以解决,否则你说你一上班就要花1.2个小时来消化前一个晚上挂机的箱子。。。。在群里已经反映了,作者在解决ing,也有大背包mod可以用。 2. 屏蔽词条。太反人类了,之前装备获取难度高,一个晚上挂机过来,第二天也不用手动屏蔽多久,但是现在获取难度大幅度下降之后,就问题凸显,虽然现在屏蔽一个稀有可以同步屏蔽对应传说等装备,但是仍然需要花费大量时间。这个问题也反映了,作者说在解决ing。 最后再说一个不算缺点的缺点吧,刷装备游戏的痛点就是后期bd有些少,虽然看起来可以玩的bd很多,但是大多数仍然围绕套装来展开的,套装破坏神的没落犹在眼前。 总体来说还是一个不错的游戏,期待后期优化表现。
單擊殺時間 不錯
Un très bon idle game. Il ne reprend pas les codes habituels de restart mais propose un bon challenge d'optimisation de composition d'équipe, de build de personnage et d'équipement. Le mode offline et le mode online sont complémentaires, les moyens de progresser sont nombreux et variés. Un idle qui vaut largement le coût.
神官的元素抗光环一点不生效啊,能不能修一下,好不容易刷一个神话的随从出来结果是个神官,抗性光环还不生效还不如战士。
A good waste of my time
总体来讲是个值得推荐的游戏。游戏制作人好像就两个人,而且似乎没有数值设计师,所以在数值方面存在一定的欠缺。 一是离线缺少门票收益,虽说是个挂机游戏,但是不支持手机挂机,所以打工人能有时间线上挂机也就晚上那几小时,那几个小时凑不够足够多的门票,没有足够的门票就没办法得到套装箱子也就没办法凑BD。 二是锁技能不能指定锁,顺序锁的话就很依赖材料和洗礼的配合,但是又因为材料需要门票,又回到第一个问题了。 三是缺少洗词条(同时需要配合锁词条),所以需要开足够多的箱子,又是第一个问题的延伸。 四是没有组队功能,作者的想法是让大家根据怪物的属性改队伍,但是改队伍需要一个一个拉,而且因为队伍只显示头像不显示随从名字,所以有些时候会拉错随从。 五是建议拓展出战队伍数量,如果第一条不能平衡好挂机门票数量的话,那么就多增加可出战队伍数量,这样提高单位时间的门票产出。 六是建议可以查看怪物DPS以及随从承伤统计,这样好针对性的调整队伍。 七是缺少指引,比方说查看统计、封印词条,都可以加入到圣碑阶段里。 以上是关于数值和现有玩法的建议。还可以拓展玩法深度。 一是增加职业(种族),现在都是人族角色,比方说增加虫族角色《职业:主宰,技能方向为增益、召唤一堆杂毛、策反野怪》《职业:工蜂,技能方向为反伤输出、反伤T、牺牲自己恢复队友》。野兽角色《职业:黑山羊幼崽 一个随从占用两个位置,技能方向又肉又有输出、吞噬回血、眩晕嘲讽沉默》《职业:巨魔 一个随从穿两件同位置的装备,技能方向近战普通穿刺长度2倍的穿刺伤害、踩地板眩晕、死亡复生》。古神子嗣角色《职业:星宿眷属,职业方向占星辅助、火水土星输出、暗星DOT输出》《职业:绿洲眷属,技能方向抽怪的血治疗队友、埋陷阱、额外增加结算产出》《职业:梦境眷属,技能方向想不出来了……》 二是增加种族配合,比方说三个神官+20%治疗,3古神子嗣+20%怪物减速之类的。 三是增加建筑看守,就是不同的角色种族可以让建筑额外增加产出、减少消耗巴拉巴拉 目前能想到的就这些,三群“虚假的失联人口”是我,欢迎深入讨论~~~作者加油吧~~~~
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.