
Path of Exile 2 is a next generation Action RPG from Grinding Gear Games, featuring co-op for up to six players. Set years after the original Path of Exile, you will return to the dark world of Wraeclast and seek to end the corruption that is spreading.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
About
Path of Exile 2 is a next generation Action RPG from Grinding Gear Games, featuring co-op for up to six players. Path of Exile 2 takes place in the land of Wraeclast, a dark continent populated by unique cultures, ancient secrets, and monstrous dangers. A sinister threat, long thought destroyed, has begun creeping back on the edge of civilisation, driving people mad and sickening the land with Corruption.
Path of Exile 2 features a brand new campaign with six acts, 100 distinct environments, 600 monsters and 100 bosses.
Twelve Character Classes
Path of Exile 2 features twelve character classes, two for every combination of Strength, Dexterity and Intelligence. While each of the class variants focuses on a different playstyle, they're just a starting point. You can combine skills from many classes together to create your ideal character build.
Each of the twelve character classes has its own three Ascendancy specialisations, resulting in a total of 36 Ascendancy Classes to pick between.
New Skill Gem System
Path of Exile 2 features 240 Skill Gems that grant devastating active skills and 200 Support Gems that modify their behaviour. Combine these together to create your perfect build.
This is the next generation of Path of Exile's famous skill system. Support Gems are now socketed directly into Skill Gems, removing many of the frustrations present in the old system while maintaining all the previous depth. It's now possible to six-link every skill your character uses.
Dual-specialise your Passive Skill Tree
Path of Exile's iconic Passive Skill Tree has made a return, with 1,500 skills that allow you to completely customise your gameplay experience. It now features Dual Specialisation, the ability to allocate some passive skill points to two different sets of skills. They engage whenever the appropriate weapon or skill type is used. For example, you can have some points allocated to both daggers and traps, or ice and lightning, and as you swap between attacks, the appropriate skill points will apply. This lets you specialise in multiple areas without opportunity cost.
Uncover All-new Items
Path of Exile 2 features 700 equipment base types and every single one has its own unique item you can find. You can augment your arsenal with new weapons such as Spears, Crossbows and Flails, as well as supplementary items like Focuses, Traps and redesigned Sceptres.
Encounter Unique Bosses
In Path of Exile 2, every area of the Campaign contains a boss encounter. There's over a hundred bosses to fight as you make your way through the Acts and they all have unique mechanics to learn.
Explore a New Endgame
Completing the campaign is just the beginning. The endgame in Path of Exile 2 includes countless areas in different biomes, powerful crafting, challenging bosses, unique encounters and much more. Unlock new paths and explore further into the world.
As you progress through the endgame, you will gain access to special passive trees that can boost the rewards of your maps and change the way the various endgame mechanics work. These trees will make your maps more rewarding but also more difficult.
Path of Exile 2 introduces sequels to several leagues from Path of Exile. While their mechanics are familiar, the monsters, bosses, rewards and progression are all new.
Fair-To-Play. Never Pay-To-Win.
Path of Exile 2 is a separate game to the original Path of Exile. We will continue to offer expansions for both games going forward. They will never be "pay to win". Purchases are shared between the two games.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 226.3Kreviews | 75% | #37 | $117.8M |
| $29.99 | 8.1Kratings | 83% | — | not modelled | |
Updates
Engagement
Reviews
Themes across 3218 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Good Game, but with a lot of bugs and code errors.
ой бл, играл с удовольствием до середины 4 акта, потом начался просто пздц, похоже разрабы уже незнали что с боссами придумать и придумали армейскую полосу препятствий, где ты должен бегать, прыгать, ждать тайминг как в кал калыче под названием дарк сулс, крч получение удовольствия сменилось дрочильней ради окончания
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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13 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
13 on sale2 answered “not sold”0 we did not ask
The 2 “not sold” markets are read from the Steam price pass of Sep 19: that day the store answered for this game elsewhere and gave no price in those. The 13 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Same day: best RU #11, worst CA #49 · 12 markets collected
US · last 30 days
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Thai*languages with full audio support
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Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 3.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Cocomelon for dudes over 30
目前玩下来是还行 第一次解除这类刷刷游戏 ,但是对于喜欢研究build 打boss 这样的重复作业勉强还能接受
Can burn wheat, but you can't crush pumpkins. No in game fishing minigame, utter garbage. 0/10 trash game. "Don't look at my hours"
If you're here for Diablo-clone ARPG experience (like its sibling), probably not for you. Movement is sluggish - hard to accelerate, hard to stop (why am I walking instead of stopping when I use skills? Hello?), VERY hard to make sharp turns. The fights (allegedly) demand you to read animation, which is a VERY tall ask when to play smoothly you might need to play it at DVD resolution (remember those?). Areas are way too dark for this, I cranked up brightness of BOTH screen and in-game by a lot and I still cannot see ♥♥♥♥. Mobs respawning after death is a no-no for me, not when they zerk you every 2 screens. I did not come here to play a zerk density Dark Souls. WTF is this "Spirit" resource/mechanic? Why do I need to purposefully interact with a well in town to refill HP and flasks? "It's still early access, chill!" No, because I can damn near assure you these "just early access" issues, are ALMOST never addressed YEARS after 1.x release for too many damn games. "Go back to POE 1" I certainly will, thank you. SIDE NOTE: (cosmetic?) MTX equip between both games is shared - if it's currently in use in one game, it has to be uneqipped before you can use it. Thankfully, stash tab purchase seems to also be shared (yay).
My Account was Hacked the team at the game studio refused to unlock my account further to that they stated i have to purchase another copy of the game to play again i asked if there was any way they could assist unfortunately they were unwilling to help, Great game ♥♥♥♥ support from the developer
閃退和版本相容性太容易出錯
Loved and played over 1k hours on POE and have over 200 Hours in POE. I want to love this game, it has a lot of great things. A couple things are holding me back from playing this game. Campaign - The Campaign feels like a slog even when speed running leveling. It's just not fun like it was at the start of each season in POE1. Early Mapping - Maps feel like they are built to be slower instead of the large open maps POE had. Builds - The design from what i've seen in dev videos is combo gameplay. I'm sure some people love but for me personally like building towards a zoomy single button build to mindlessly farm to invest into an endgame blaster. Lack of Movement Abilities - POE1 Was amazing with all the movement built into the game allowing builds to go fast. POE2 seems to have gone down the opposite path where most builds try to get base movement up to go faster instead of skills that give zoomies. Overall its a solid game that many love or will love if haven't played yet. Especially when it goes free during the 1.0 drop everyone should definitely give it a try. I personally, cant bring myself to want to invest the hours each season when i'm not excited about any end game build to work towards.
its fine but its my friends favorite game so im downvoting to spite him
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| $122.9M | 380.3K | 97% | $29.99 |