
In a labyrinth surrounded by vicious monsters, Explorers must rely on their Lasso to survive! Capture and tame ANY monster to leap, glide, surf, tunnel and websling through a treacherous, patchwork maze. This roguelike/metroidvania seems cute, but it’s a deceptively difficult bullet-hell challenge!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 14 → 0.25/day in the week after.
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Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 50 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Such an amazing game and no one is talking about it!! Talk about underrated! I highly recommend this for anyone shopping in the roguelike genre.
画风温馨可爱,玩法弹幕射击肉鸽游戏,收集占比很大,最大的特色怪物套圈骑乘之后,都有不同的技能,新鲜感褪去之后重复感强
A hidden gem with procedurally generated worlds and satisfying action. The animal designs are adorable, and the lasso mechanic adds a unique twist that sets it apart from other action games. Every run feels fresh, and taming/mounting creatures never gets old. Highly recommended if you want something charming with real gameplay depth.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 0.14/day in the week to Jul 30 → 0.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Simplified Chinese, Traditional Chinese
Hours played at review time, across 50 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I never finished the game and likely won't but the simple fact that the controller support is so sophisticated and allows for changeable glyphs, something you rarely find in triple A games, compels me to recommend this game.
Overall a solid game with some flaws. During my playthrough I found a couple of good perk combos and would just restart a run until I got them. Perhaps I missed other powerful combos but having to restart to get the optimal combo was a little tedious. Graphics wise the graphics are good for what they are. Controls feel smooth. Dodging bullets feels rewarding. Leveling up all the mounts and exploring their different abilities is fun as well. The challenges seem kinda crazy. Didn't go through many but after attempting a couple I gave up on 100%ing this game. Story is fun, exploring the map and getting different perks is fun. I enjoyed getting hp perks then spending HP on my blaster to kill enemies faster. Overall, i'd recommend this game if you enjoy roguelites. I enjoyed all the permanent unlocks between runs like shortcuts, treasures and mount levels.
I love the art style difficulty and story
全流程成就大概50小时左右就能打完,剩下的时间都在打挑战,本来想着全成就之后再来评论的,结果那个变种沼泽的金牌挑战给我搞红温了,甚至都见不到关底boss就死了,我就差这一个金牌了啊啊啊啊啊啊啊啊(崩溃中) 说回正题,本体内容可以说是轻松有趣,难度不算太高,驯服怪物成为伙伴跟你并肩作战,解开这片大陆上的秘密,首先就是游戏很大程度上减少了肉鸽类游戏重开带来的挫败感,每次出门后被击倒并不是一无所有,你收集的植物、怪物都会完善你的图鉴,你还可以把植物摆出来看,把你喜欢的怪物加入到你的探险队列中等待你的召唤,每次出门也是希望走不同的路线,更期待新的地形、新的植物、新的怪物,而且还有洞穴之类的额外探索项目,很有意思。而且设定上你前期也走不了太远,每走一定的拼图数之后怪物就会变得更强,后面经常是自己的强化跟不上怪物的成长速度然后被狠狠击倒。我最多走了640个拼图,给我燃尽了都。地形方面也是非常多样,有的地形可以说是相当折磨,植物虽然有闪光设定不过我感觉应该没人会这么闲到全植物闪光吧,每个怪物都有各自的技能和特长,特长比如毒免疫啊、水免疫、眩晕免疫之类的,技能的话我按照右键的防御技能分成了几个大类,我最喜欢用的是冲刺类的比如黄蜂、电蝾螈和闪蝶,其次是潜行类的比如章鱼,反弹类的比如乌龟的话我感觉免疫时间太短了,防御环类的也不错,屏障类的就太局限了只能挡住一个方向的进攻,适合躲在角上,但是有的怪兽会近战就很烦,我用的时候射击老是会触发怪物的近战往前蛄蛹一段然后撞到子弹上,完全用不来捏比如松鼠和海豚。后期收集全金怪兽的成就感也很棒,还可以跟它们玩球hhhh。小背包也是很可爱捏。 本体带给我的体验是轻松有趣的,挑战可就完全不一样了,完全就是折磨。每一个挑战都会有它独特的折磨人机制,关底boss还有两条命,而且主控进去完全白板,没有任何技能,有的关卡还不是技术好就能过的,比如这个可恶的变种沼泽,小动物贼多还特别大只,我打死大怪物还会蹦出来三只飞蝇,打死小动物也不会消失而是会变成队友一段时间,我不打,地上全是小动物没地方躲,我打了吧,小动物还会围住你导致你根本看不清自己在哪,更别说还有敌对小动物钻到这个包围圈里,虽然敌对是红色边框但是根本看不到啊然后爽吃伤害,地图上青蛙还贼多,处理不掉就狂下崽,没错它的崽也会变大。呃啊啊啊啊被疯狂折磨。抖m可以来尝试一下。其他的挑战虽然也各有折磨不过稍微注意一下金牌还是没问题的。 我真的还挺喜欢这些怪物的设计的,甚至一度想做个实体的那个吹哨时候的转盘,放上自己喜欢的怪物,不过现在距离我玩完本体已经有点远了hhhh,最近突然想起来补齐金牌结果被变种沼泽暴打。总之还是很好玩的!!好评之!
9分,画风可爱的奇妙世界射击大探险 优点:2元的key,可以骑乘大量奇异的宝可梦,都有不同的技能,家园建设,双人游玩 缺点:全成就把游戏时间拉到了几倍以上,刷闪或是全金牌挑战都是难上加难~ 推荐玩法:CE锁血加倍速,也可以开简单模式
Very fun, unique game
如果我能年轻个七八岁,我大概会很喜欢这款收集游戏,可惜年纪上来了,既没耐心,也不想花几十个小时去搞全收集。光是看到每次冒险最多只能带三只宠物回营地,宠物还分不同品质,就让人望而却步,再加上每次冒险的体验过于单调,说不上千篇一律,但没法给我那种肉鸽游戏在局内构筑搭配的乐趣,新鲜感无法支撑我继续玩下去,所以就这样吧。
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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