
Pascal's Wager: Definitive Edition is a challenging action role playing game set in a world of dark fantasy. Step into the shoes of Couriers, as they discover the tale behind the mysterious Dark Mist.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Russian, Japanese, Simplified Chinese, Traditional Chinese, Portuguese - Brazil, Korean*languages with full audio support
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 1.4Kreviews | 70% | — | $463.9K |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 47 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
有提升的空间,但好玩,故事性也强。
中文,国产魂游。冲这两点给个好评吧。但是实际游玩的感觉,操作 判定 画质 感觉稀烂。想入手玩的玩家慎重。
该游戏手游移植的依托,手柄操作下每次人物停留时画面都有拖拽感。并且交互体验一言难尽,角色性能太残废了,操纵手感也很僵硬,战斗起来过于回合制了,玩起来有一种便秘的感觉。毫无游戏性可言。
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $463.8K | 1.5K | 83% | $19.99 | |
| $464K | 1.3K | 71% | $14.99 | |
| $463.8K | 4.7K | 89% | $2.99 | |
| $463.8K | 771 | 73% | $30.62 | |
| $463.7K | 934 | 84% | $24.99 | |
| $464.2K | 712 | 61% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $809.7M | 1.2M | 96% | $59.99 | |
| $43.5M | 106.1K | 57% | $34.99 | |
| $9.3M | 6.2K | 59% | $59.99 | |
| — | 0 | — | — | |
| — | 0 | — | — |
Hours played at review time, across 47 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
以前在ipad上玩的 是我接触到的第一个魂 所以还挺支持的
双端通关,打完忘记给好评了,补一个
[i]Pascal's Wager[/i] is almost a textbook example of the mid-2010s “premium mobile games” school of titles that later made the jump to PC. It bears many telltale signs of its mobile gaming roots: less-than-stellar assets made worse by stilted lighting; the awkward lag between menu navigation and gameplay transitions; and the clunky way your character handles that reveals its mobile-first design philosophy. Every movement feels slightly detached, as if the game was built around the limitations of a mobile interface before being retrofitted for more traditional controls. All of these issues compound and contribute to its inadequacy when held against its contemporaries on the new platform, ultimately causing it to pale in comparison. These problems run much deeper than a simple lack of production value, as they affect the very feel of the game. Compared to other titles in the genre like [i]Demon's Souls[/i] or [i]Mortal Shell[/i], which feature slower character animations that feel like they've been deliberately designed to facilitate their combat flow, [i]Pascal's Wager[/i] feels much more like the result of technical limitations rather than an intentional design choice. The weird delay between input and on-screen response makes it feel as though your character is receiving commands via text message, stripping combat encounters of the responsiveness and feedback generally needed for soulslike combat to feel engaging and satisfying. It is hard to appreciate the game's level design or enemy encounters when everything feels like it is constantly moving underwater, and even its better ideas, such as the insanity mechanic, are drowned out by the stodgy gameplay that permeates the entire experience. At the end of the day, [i]Pascal's Wager[/i] is a good reminder of why many mobile titles of its era struggled to make an impact after coming to PC. It has the markings of a decent indie title, but the experience is significantly diminished by its failure to meet the baseline expectations of the PC platform, ultimately leaving it as little more than a cautionary tale of what not to do when bringing titles across platforms.
主角性能是麻痹的,BOSS是多动的,死了是要365的,单个拎出来很正常,三合一是真开眼了,逼着我刷呗/ 但是但是但是,抛开战斗体验不谈,地图设计探索体验有一百八十分,作为一个类魂来说有点过于优秀了,收回之前的差评,是我有眼不识泰山
保持理智给个满分强烈推荐,但实际上特别想骂人并且告知还没买的玩家要慎重,尤其是想要全成就的玩家,你那个无伤通关boss的成就是几个意思?
ok
好
Players by region
Where this game's players are, estimated from review languages.