
Free idle Multiplayer RPG. Train 20 skills, fight bosses, trade in a living player world.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
About
PartyScape Chronicles is a free idle RPG about the long haul. Pick something worth training, and your character keeps at it - while the tab is closed, while you are at work, while you sleep.
Twenty skills, and none of them are a progress bar with a different colour. Woodcutting, Mining, Smithing, Fishing, Cooking, Fletching, Thieving, Crafting, Farming, Runecrafting, Enchanting, Tailoring, Herblore, Prayer, Slayer and the full combat set all feed each other. Chop magic logs to fletch the bow you take to a boss. Farm the herbs for the potions that keep you alive. Nothing is grind for grind's sake.
A WORLD THAT IS ACTUALLY SHARED
Every player is in the same world, on the same server, right now. Prices in the Auction House are set by the people playing, not by a table in a config file. Form a party and take on raid bosses together. Duel someone in the arena. Watch a world boss appear and pile in with everyone else online.
FIGHT SOMETHING THAT FIGHTS BACK
Combat is server-authoritative and honest: melee, ranged and magic each have their own gear and their own maths. Forty-nine monsters, from a goblin outside town to bosses that will end a badly prepared run. Slayer tasks send you after specific targets and pay you for the trouble.
BUILT FOR PICKING UP AND PUTTING DOWN
It runs in a browser and on your phone, one account across both - start something on the bus, check it at your desk. There is no energy meter nagging you and nothing expires because you took a week off.
FREE, AND NOT SECRETLY A SHOP
No pay-to-win. No stat boosts for sale, no loot boxes, no ads between actions. Every item in the game is earned by playing it.
WHAT IS IN THERE
20 skills to 99, with mastery beyond that
400+ items, 200+ recipes
49 monsters, world bosses, party raids and more!
A player-run Auction House
Farming, expeditions, quests, achievements and a collection log
Global, trade and party chat, with an active community
The game is in active development and updates land most weeks, usually from something a player asked for in chat.
Genres
Stats
Languages: English, German, Spanish - Spain, Indonesian, Polish, Portuguese - Brazil, Simplified Chinese, Traditional Chinese, Vietnamese
Engagement
Reviews
This game was exactly what I was looking for in an idle game. It's similar to OldSchool RuneScape as far as the names and some of the things you do, but different in other ways. You can skill, pvm (player verses monster), craft things, and do bossing. It is an idle game, so you can queue things up and do other things on your computer, or totally walk away! You can also join a clan. You can join a party and do group content! There's so much going on for what seems to be a brand new game and I can't wait to see what's in store. I haven't really played many other idle games so I cannot attest to this one being similar or better, but I'm definitely having fun with it coming from OSRS. :)
Honestly such a chill no pressure game, really good for being so early in development & the team behind it are super chill
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Hours played at review time, across 23 reviews with recorded playtime.
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $0 | 44 | 66% | Free | |
| $0 | 304 | 43% | Free | |
| — | 0 | — | — | |
| $0 | 22 | 55% | Free | |
| $0 | 0 | — | Free | |
| $0 | 467 | 76% | Free |