
PARKSIDE is an FPS-Immersive Sim that chronicles the future of biomechanical subterfuge and suffering. Shoot, hack, and either save or sour the future of humanity in the dystopian city of Abbotsford, California in the awful year of 2038. Will you serve the Divine Rod?
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About
In PARKSIDE, the future of biomechanical subterfuge and suffering is revealed through the story of Alexander Petrovich, an unemployed hacker who is kidnapped by a mysterious group known as the Illuminated Brethren of Conclave Automata.
Will he bend to the will of the Brethren and aid in realizing their vision for humanity, or will he take the hand of a guardian angel? Though, no matter his choice, a sinister voice in his head warns that judgement is inevitable.
PARKSIDE is a First Person Shooter / Immersive Simulation, with a focus on freedom, choice, and consequences.
Set in the fictitious city of Abbotsford, California in the year 2038, the world the player experiences is the result of four years of shrouded meddling by the Illuminated Brethren - the environment is cold and unforgiving, the people are drab and demoralized, narcotics and gangs are rife, and military police walk the streets. How has it come to this?
Following his capture by the Brethren, Alexander is interfaced with an experimental combat platform known as POLYPHEMUS. Through a piece of technology called the Remote Combatant Viewer, he is sent to complete illicit, dangerous missions for the Brethren, whose directives come from the mysterious Divine Rod.
Many tools are at the player's disposal to tackle problems including a roster of futuristic weapons, armaments such as EMP grenades and frag mines, and abilities that can be used to navigate all manner of obstacles. You can hack or bypass keypads, security cameras, turrets, and robots... or shoot them to bits - pick your poison and run with it as you navigate smoky streets, dark alleys, airy vents, and secret bases.
Choices matter - in the secret fight for control of the precious lives of all citizens, there are many powerful stakeholders. There is one important question with many answers and outcomes: are you a servant of the Divine Rod, Alexander?
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Languages: English
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Reviews
I rarely post reviews for games yet I felt obliged to do so after finishing this gem of a game. A really good Immersive Sim game that has a thrilling story wrapped inside. While it has some general jankiness to it and some bugs/AI issues here and there, the dev has already begun posting patches and bug fixes which is a great sign and with this being made by a solo dev, it makes for a all around impressive feat. The music (I'd highly recommend buying it on Bandcamp, it's absolutely worth it) is also some of the best I've heard in a game in a while and it perfectly fits the overall aesthetic of the game and it's levels.
Woke me up from my depression nap
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Hours played at review time, across 192 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Despite the jank I ended up really enjoying it. Another reviewer was apt that the first few levels are pretty tight for the immersive sim genre but as you get deeper the developer leans into the trap lots of enthusiasts fall into where bigger = better (lots of empty space). The game never takes your agency away but the level design led me to playing 2/3 of it like a b-hopping boomer shooter. The combat music is banging so this didn't disappoint me too much in the end. There was multiple points I was genuinely surprised by dialogue/story choices in the game where I was expecting the standard instant death or rail roading but no - the characterization and writing was pretty good through-out and lets the player decide what type of person Alexander is.
Game gets buggier the further you get into the levels, I have been trying to complete the blacksite level just giving it one try a day, since I work ten hour shifts I don't have too much time to play until its the weekend. but darnit the freaking ai keep glitching out so I don't even want to continue when I do die any who, just now the ai somehow got stuck in the wall, could see me and shoot me without being able to kill them so they killed me. please fix the jank I like the concept I like the game, but for a game that has no checkpoints, it is frustrating to lose a run on a long level to a bug, then have to then re apply the advancements that applied last time. it just feels like a waste of time right now to play.
A very subjective experience. Where Parkside lacks in ways to keep the player fully immersed in its world, it makes up for in unique stylistic choices and tone. Sometimes you're exploring a mission and wander into an area that feels a little out of bounds, a little TOO untouched by the developers hands, only to realize that yup, this was all intentional and youre going the right way. Its an experience that I'm already presuming will be tossed in the "Its just like Cruelty Squad" gang of games trying out the surrealistic immersive sim idea, but it goes a lot deeper than Cruelty Squad does with its immersive sim elements. Its truly somewhere in the middle between Cruelty Squad and Deus Ex when it comes to the moment to moment gameplay. Like many in the genre, if you're not willing to explore a lot of the different mission locations, you're missing out on most of the content, and most of what Parkside wants the player focusing on. I'd honestly say that Parkside is a 3.5/5 game but I personally elevate it due to the fact that we DESPERATELY need more games trying out the things this one does. I am very surprised by how well all of it works, more often than not do these indie devs put together lackluster systems for immersive sims and call it a day. The AI here mostly works, stealth feels consistent, and the overlapping open level elements never felt like they were starting to geek out due to my decisions.
Quite good game, with lots of upgrades player can take, and a design that reward exploration. It has vibe similar like cruelty squad and peripeteia, but less janky and easier on the eye. BGM may not suit your taste though ( I dont like it). The save system can also turn off most people. Basically you only get 1 save (2 if you buy an upgrade) per level. And you have to save it in specific locations. Currently on 3rd map, i would rate it 8.5/10
This game is better than it first appeared to me. At first, I was put off by the lack of a manual save and some general jankiness, but after a while, it clicked. The obvious comparison is [i]Deus Ex[/i]. I also found nods to [i]Thief[/i], [i]System Shock[/i], and [i]Splinter Cell: Chaos Theory[/i] ("3490"). It knows its influences. Some notable things. (1) The metro level had me lost in the best possible way -- sprawling tunnels with interconnected stations, such a dingy environment with twisted choices to make. (2) Hidden details that really drive home the 'wrongness' of the story and setting. Some of my favorite bits of writing were in easy-to-miss text logs. I think it's worth an honest shot by those who liked the old immersive sims. [i](Subjective 8.5 out of 10)[/i]
это ваще самый лучший иммерсив сим на данный момент.
Cool concept, performance is horrible.
the sounds people make when you set them on fire make me smile
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