
PARKSIDE is an FPS-Immersive Sim that chronicles the future of biomechanical subterfuge and suffering. Shoot, hack, and either save or sour the future of humanity in the dystopian city of Abbotsford, California in the awful year of 2038. Will you serve the Divine Rod?
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About
In PARKSIDE, the future of biomechanical subterfuge and suffering is revealed through the story of Alexander Petrovich, an unemployed hacker who is kidnapped by a mysterious group known as the Illuminated Brethren of Conclave Automata.
Will he bend to the will of the Brethren and aid in realizing their vision for humanity, or will he take the hand of a guardian angel? Though, no matter his choice, a sinister voice in his head warns that judgement is inevitable.
PARKSIDE is a First Person Shooter / Immersive Simulation, with a focus on freedom, choice, and consequences.
Set in the fictitious city of Abbotsford, California in the year 2038, the world the player experiences is the result of four years of shrouded meddling by the Illuminated Brethren - the environment is cold and unforgiving, the people are drab and demoralized, narcotics and gangs are rife, and military police walk the streets. How has it come to this?
Following his capture by the Brethren, Alexander is interfaced with an experimental combat platform known as POLYPHEMUS. Through a piece of technology called the Remote Combatant Viewer, he is sent to complete illicit, dangerous missions for the Brethren, whose directives come from the mysterious Divine Rod.
Many tools are at the player's disposal to tackle problems including a roster of futuristic weapons, armaments such as EMP grenades and frag mines, and abilities that can be used to navigate all manner of obstacles. You can hack or bypass keypads, security cameras, turrets, and robots... or shoot them to bits - pick your poison and run with it as you navigate smoky streets, dark alleys, airy vents, and secret bases.
Choices matter - in the secret fight for control of the precious lives of all citizens, there are many powerful stakeholders. There is one important question with many answers and outcomes: are you a servant of the Divine Rod, Alexander?
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Languages: English
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Reviews
Themes across 194 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Great game. Buy it!
Honestly, I didn't play the game long enough to leave a negative rating. I'm giving it a positive rating because the ideas are good, and the vision is strong. Here's hoping enemy AI can be tuned to be a bit less collective-reaction. Currently, they're a bit too high-strung, and there's the all-too-common issue of every enemy immediately knowing where you are if one enemy spots you. I can understand the logic, in the future, it makes sense that they'd be able to coordinate and learn of your position. That said, even sharing an enemy's location should take the guards a few seconds to share, so if you kill them immediately, or if you get them busy in a fight, it should delay or stop the process of being immediately spotted and located. All the same, a positive rating from me. I'm not sure anyone should trust a review with only 11 minutes, and I've only played through a part of the tutorial. That said, the tutorial is where I was demonstrated a plethora of gameplay mechanics, and they all seem pretty solid. If I had more patience, (or intelligence), for a game like this, I'd probably play through the whole thing in a single sitting. I also really appreciate the atmosphere of the game. It's very "late 90's immersive sim" presentation, and it's well-done in that regard. I didn't play the actual main game, so maybe it's just the tutorial, but the music was just a single basic song on repeat. Perhaps other reviews could illuminate us on whether or not the music does, in fact, have more tracks to it. I'd assume so, but can't confirm. Anyway, if you're a fan of the 90's-style immersive sim, I'd say give the game a shot. At the very least, try the demo. I'd imagine that would be enough to give one a solid impression of whether or not the game is right for them. I'm refunding the game, not because it is bad in any way, but because I'm in a point in my life where 1 out of 10 games will actually encourage me to play more than once, before they become another part of my ridiculously endless backlog. Depression is a $%#&@...
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Hours played at review time, across 194 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Loved the demo. If you enjoyed classic Deus Ex, pick this up.
accurate depiction of los angeles CA
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