
Retro Arcade Rally Racing... in Parking Garages?!? Precision driving with tight simple controls and arcade physics, all in a Sega Saturn style presentation
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Sep 2 → 3.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Retro Arcade-style Rally Racing in repurposed Parking Garages in big cities across the USA
The “Parking Garage Rally Circuit” tour comes into a city, selects a parking garage, and temporarily turns it into an exciting rally course for a week-long competition. Each track in the game is styled as a unique parking garage that has been turned into a race course.
This is a hybrid of Rally and circuit racing. From rally it draws the jumps and “one racer at a time against the clock” time-trial format. However, the tracks are similar to circuit racing, with each race consisting of multiple laps around the same track (the track may change slightly from lap to lap, however) Controls are very tight, simple and arcadey, similar to Mario Kart (accelerate, reverse, steer, drift), but with a bit more dynamic “smash into things” physics.
After beating the gold trophy for a course, ghosts from other players just barely ahead of you on the leaderboard are automatically downloaded to race against, getting you into that "just one more" flow as you chase down rivals. Limiting the auto-download rivals to Steam friends only is also an option.
Create or join a lobby of up to 8 players for realtime peer-to-peer non-contact racing!
Connect some controllers and relive the glory days of split-screen multiplayer for 2-4 players with contact and non-contact options.

Designed to look and feel like a long lost Sega Saturn game that could have been released in ~1998. This includes low-resolution, low-poly, chunky textures of course, but also extends to the audio, simple interface, and streamlined game scope. Oh, and CHEAT CODES too!
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99 | 1.7Kreviews | 96% | — | $436.3K |
| $9.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 121 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
车太加速太快了就飞,飞了还可能翻 不受控制,喜欢玩但是这个很难受,我不知道这是游戏故意的特色还是物理引擎是这样的
El mejor juego de coches de todo Steam, es incluso mas divertido que el Mario Kart, juegalo por favor
Összességében egy jópofa kis time trial lett, de azért messze nem tökéletes. Az irányítás nagyon fura, azt szokni kell. Sokszor volt, hogy már túl gyorsan mentem, és lassítani nem igazán lehet. A fék is csak addig lassít, amíg nyomod, utána megint gyorsul. Viszont ami nagyon tetszett a zene, eléggé visszahozta nekem a régi Ford Racing feelinget.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Dutch, Japanese, Russian, Simplified Chinese, Spanish - Latin America, Traditional Chinese, Korean +1 more
Hours played at review time, across 121 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Great little arcade racer! I'm not usually a racing guy, but low-poly/retro styled ones like this that chase after the arcade racing experience have begun to catch my eye again. I've always found such racing games to be disappointingly lacking in imagination. I want a few branching alternate paths (shortcuts or challenges) and a hidden secret route (equal in length to the main route nearly with a unique theme and hazards) in each track, with unique and interesting hazards that do more than fulfill the role of a box or a traffic cone. Let me drive off a dock into the maw of a sea serpent and race around inside of its body before being coughed out into the air and landing on a lighthouse or something that leads back to the main track. Or let me race through ancient ruins, go off track and run into a statue of Zeus and be teleported to Olympus, dodging angry gods before being plunged into the underworld and juking out Cerberus to return to the main track. To make a track design philosophy like that work, would you need to potentially consider changing the scoring system to something point based on various criteria rather than strictly positional, even if position is a heavy point generator? Maybe, idk. What I'm trying to say is: Racing games just lack that sense of adventure and discovery. The closest I can think of for games that do stuff like this are Beetle Adventure Racing and Hydrothunder, and even those are pretty tame with the shortcuts compared to what I want out of an arcade racing game. This game doesn't do any of that, but hear me out, because despite not fitting MY desires for what I want in an arcade racer, this game does a great job at standing out from the average racing title. Tracks are short and tight, with a simple and satisfying control scheme and race physics. Some of the tracks have a little imagination with unique hazards that make me feel engaged like Mount Rushmore, the snow plow track, and the one with the sky path. It's a short little jaunt, but getting the gold was a fun time, and I definitely think this dev/dev team deserves a lot of credit for making me recommend an arcade racing game. If I can enjoy it, I'd say that it's safe to call it a hidden gem.
Had this game wishlisted since first seeing Russ from RetroGamesCorps play it while testing handhelds and bought it as soon as it went on sale. Cannot recommend this game enough. So fun! Doing and redoing the same races and nudging out a slightly better time against your ghost just like how I used to on Mario Kart DS back in the day is SO satisfying.
This game is really incredible! Everything is good, from the driving, to the music! Race design is very engaging. I love the retro graphics! I could say a lot of good things about this game, except one: the bouncy suspensions... They should be far more damped. Sometimes, you just to make a little jump, or drive above some obsacle, and it's the end of everything... The car bounce around everywhere.... It's pretty annoying. And it's even more annoying because the rest of the game is top notch. If I can give you an advice, try to damp your suspensions, and maybe, put your center of mass lower.
the satisfaction you get from a smooth run is on... another level. IM ON ANOTHER LEVEL ON ANOTHER LEVEL!
Cheap, Short, Nostalgic PS1 Graphics, Someway pulls you in for 1-2 sittings and game is done., fun cheat codes after completing main game with extra maps and cars. Cons: Terrible Chicago Grage Map Layout, Multiplayer doesnt work (pressing button nothing happens), Hiding Achievement behind Multiplayer, Boring car sounds
Pretty good. I have nothing else that i can say.
Pros: This game delivers some really solid driving mechanics. You can drift to get speed boosts, but you can chain those speed boosts to go really fast! The game has reasonable time trial ghosts for you to play, and then automatically downloads the next player ghost times for you to beat. It makes it super easy to play again. The visuals really suit the Sega Saturn style and the soundtrack feels varied and fun! The vehicles can be recolored and feel very expressive. There are 3 different speed classes as well, each faster than the last. Cons: There are only 3 vehicles and 8 tracks that I know of, which makes the campaign feel a little short. The game's physics treat your car as if it were made of cardboard, turning minor scrapes and bashes into giant leaps and flips. It makes it hard to play precisely, which is annoying for a time trial game. Overall: Its really fun! If you like time trialing games or the retro vibe, I'd check it out. If you would find seemingly inconsistent physics annoying or don't have the time to grind the game a bit, it might not be for you.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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