No revenue estimate for APPLE — its rating/review counts don't calibrate to sales the way Steam's do. The Steam version is estimated at $130.2K — a different platform, not this one.
IMPORTANT: "Parallel Experiment" is a 2-player cooperative puzzle game with escape room-like elements. Each player must have their own copy on either mobile, tablet, PC or Mac (cross-platform play is supported). In the game players take on the roles of two detectives who are often separated, each with different clues, and must work together to solve puzzles. Internet connection and voice communication are essential. Need a Player Two? Join our community on Discord! ABOUT THE GAME Parallel Experiment is a noir-inspired adventure with a comic book art style, featuring detectives Ally and Old Dog. While following the trail of the dangerous Cryptic Killer, they suddenly become his targets and are now unwilling participants in his twisted experiment. This is the second standalone chapter in the “Cryptic Killer” cooperative point-and-click puzzle game series. You can play Unboxing the Cryptic Killer first, if you want to learn more about our detectives and their nemesis, but Parallel Experiment can be enjoyed without prior knowledge. KEY FEATURES - Two Player Co-Op In Parallel Experiment, players must rely on their communication skills as they’re separated and must each discover unique clues that are vital for solving puzzles on the other end. Teamwork is essential to crack the Cryptic Killer’s codes. - Challenging Collaborative Puzzles There are over 80 puzzles striking the perfect balance between challenging yet fair. But you're not facing them on your own! Communicate with your partner on how to best proceed, solve a puzzle on your end that unlocks the next step for them and discover a wide variety of puzzles from redirecting water flows, finding computer passwords and unlocking intricate locks, to deciphering cryptic ciphers, soldering electronic components, and even waking up a drunk! - Two Can Play That Game Looking for a break from the main investigation? Dive into a variety of retro-inspired mini-games designed with a fresh cooperative twist. Challenge each other to darts, Three in a Row, Match Three, Claw Machine, Push and Pull, and more. Think you know these classics? We’ve reinvented them for a whole new co-op experience - Cooperative Dialogues Uncover vital clues through collaborative conversations. NPCs respond dynamically to each player, offering new layers of interaction that only teamwork can unravel. Some conversations are puzzles in themselves that you need to solve together! - A story told in panels Our love for comic books shines in Parallel Experiment. Every cutscene is presented as a beautifully crafted comic book page, immersing you in a gripping, noir-inspired narrative. How many pages did we create to tell the story? Almost 100 pages! Even we were surprised by how much it took, but every panel was worth it to deliver a story that keeps you on edge until the very last frame. - Draw on… Everything! Every detective needs a notebook. In Parallel Experiment, players can jot down notes, sketch solutions, and interact with the environment in creative ways. But we all know what you're going to draw first… - Annoy Each Other This is a key feature? Yes. Yes, it is. Each level will have some way for players to annoy their co-op partner: knock on a window to distract them, poke them, make their screens shake. You already know you'll be doing this just by reading it, right? Parallel Experiment has a variety of mind-twisting challenges that push the boundaries of cooperative puzzle design, offering situations never seen before in other games.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
13 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
13 on sale2 answered “not sold”0 we did not ask
The 2 “not sold” markets are read from the App Store price pass of Sep 14: that day the store answered for this game elsewhere and gave no price in those. The 13 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Latest in each market: best FR #45, worst TR #94 · 7 markets collected
Ratings
Each storefront's own ratings counter and average — separate, overlapping audiences, never added together.
13 of 15 markets; the rest gave no counter or aren't reached yet, not markets where nobody rated it.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 9 → 0/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days App Store · Top Paid · Japan has just 11 day-to-day chart moves that followed a price cut, against 2,669 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
IMPORTANT: "Parallel Experiment" is a 2-player cooperative puzzle game with escape room-like elements. Each player must have their own copy on either mobile, tablet, PC or Mac (cross-platform play is supported). In the game players take on the roles of two detectives who are often separated, each with different clues, and must work together to solve puzzles. Internet connection and voice communication are essential. Need a Player Two? Join our community on Discord! ABOUT THE GAME Parallel Experiment is a noir-inspired adventure with a comic book art style, featuring detectives Ally and Old Dog. While following the trail of the dangerous Cryptic Killer, they suddenly become his targets and are now unwilling participants in his twisted experiment. This is the second standalone chapter in the “Cryptic Killer” cooperative point-and-click puzzle game series. You can play Unboxing the Cryptic Killer first, if you want to learn more about our detectives and their nemesis, but Parallel Experiment can be enjoyed without prior knowledge. KEY FEATURES - Two Player Co-Op In Parallel Experiment, players must rely on their communication skills as they’re separated and must each discover unique clues that are vital for solving puzzles on the other end. Teamwork is essential to crack the Cryptic Killer’s codes. - Challenging Collaborative Puzzles There are over 80 puzzles striking the perfect balance between challenging yet fair. But you're not facing them on your own! Communicate with your partner on how to best proceed, solve a puzzle on your end that unlocks the next step for them and discover a wide variety of puzzles from redirecting water flows, finding computer passwords and unlocking intricate locks, to deciphering cryptic ciphers, soldering electronic components, and even waking up a drunk! - Two Can Play That Game Looking for a break from the main investigation? Dive into a variety of retro-inspired mini-games designed with a fresh cooperative twist. Challenge each other to darts, Three in a Row, Match Three, Claw Machine, Push and Pull, and more. Think you know these classics? We’ve reinvented them for a whole new co-op experience - Cooperative Dialogues Uncover vital clues through collaborative conversations. NPCs respond dynamically to each player, offering new layers of interaction that only teamwork can unravel. Some conversations are puzzles in themselves that you need to solve together! - A story told in panels Our love for comic books shines in Parallel Experiment. Every cutscene is presented as a beautifully crafted comic book page, immersing you in a gripping, noir-inspired narrative. How many pages did we create to tell the story? Almost 100 pages! Even we were surprised by how much it took, but every panel was worth it to deliver a story that keeps you on edge until the very last frame. - Draw on… Everything! Every detective needs a notebook. In Parallel Experiment, players can jot down notes, sketch solutions, and interact with the environment in creative ways. But we all know what you're going to draw first… - Annoy Each Other This is a key feature? Yes. Yes, it is. Each level will have some way for players to annoy their co-op partner: knock on a window to distract them, poke them, make their screens shake. You already know you'll be doing this just by reading it, right? Parallel Experiment has a variety of mind-twisting challenges that push the boundaries of cooperative puzzle design, offering situations never seen before in other games.
Stats
How fast this game is gaining ratings — the activity signal available where a store publishes no sales or install numbers.
Measured from our own daily snapshots, not reported by the store. Deliberately not converted into sales: a one-tap rating's ratio to copies sold is unknown on this platform, and guessing it would be worse than leaving it out.
Media
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