
Stars vanished from the sky and scattered across a perfect endless wetland... Catch bugs and chat with many characters while playfully wandering through peaceful scenery. But don't lose sight of the night sky, the constellations need help!
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 421reviews | 96% | — | $172.5K |
| $14.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 49 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
super chill :)
wow yeah. wow
Paradise Marsh is an introspective, atmospheric adventure that trades intensity and action for serenity and reflection. Developed and published by LazyEti, this tranquil game unfolds within a soft, ethereal wetland that stretches as far as the eye can see. The premise is deceptively simple: the stars have mysteriously vanished from the sky, and the player must roam the marshlands to find and release them back into the heavens. This act, achieved through catching small, whimsical creatures that embody fallen stars, becomes the heart of the experience. Rather than relying on traditional objectives or combat, the game invites players into a meditative rhythm of observation, collection, and quiet understanding. It offers a sense of peace and melancholy wrapped in a minimalist design that rewards curiosity and stillness rather than conquest. The world of Paradise Marsh feels alive yet subdued, exuding a dreamlike calm that encourages exploration without urgency. Armed only with a net and a journal, the player wanders through a shifting landscape filled with frogs, beetles, fireflies, and birds, each representing fragments of the cosmos. Every creature you catch is documented in your book, and releasing them gradually restores the constellations to the night sky. Between these gentle acts, there are small discoveries that lend depth to the world — picking flowers, skipping stones, reading poetic notes left in bottles, and building snowmen during rare winter transitions. These quiet activities transform what might otherwise be a simple collection task into a contemplative study of nature and solitude. There are no quest markers, timers, or health bars; the game trusts the player to find their own sense of progress through curiosity alone, and this freedom becomes one of its greatest strengths. The emotional tone of the game is both wistful and hopeful. Instead of delivering a linear narrative, it unfolds through subtle encounters and poetic fragments. The creatures sometimes whisper thoughts that sound like pieces of philosophy or small reflections on existence, loneliness, and the passage of time. The marsh itself becomes a metaphor for introspection — a liminal space between heaven and earth, filled with echoes of life and memory. As you continue restoring the stars, the environment grows quieter, as though your actions are gently closing a story that never needed words to begin with. The sense of completion comes not from achieving a goal but from feeling a gradual peace return to the world. This narrative minimalism, paired with a strong emotional undercurrent, allows each player to interpret their own meaning from the journey, making the experience deeply personal. Visually, Paradise Marsh is both simple and elegant. The blocky, stylized art direction, with its smooth color gradients and soft lighting, conveys a natural world that feels handcrafted. The day-night cycle and shifting weather lend the game a rhythmic flow — bright mornings with soft reflections on the water give way to foggy evenings and nights illuminated by the slow return of the stars. The visual simplicity works hand in hand with its meditative purpose, offering beauty without clutter. The sound design completes this atmosphere with a delicate, ambient soundtrack by Disasterpeace, known for his evocative musical minimalism. Each track blends naturally with the hum of crickets, rustle of reeds, and splash of distant frogs, reinforcing the game’s emotional subtlety. It is not a soundtrack that demands attention; it simply breathes with the world. In terms of gameplay, Paradise Marsh is intentionally sparse. Its mechanics revolve around catching creatures and returning them to the sky, but the joy lies not in the act itself, rather in the patient rhythm of exploration. There is no sprint button or elaborate set of tools — your movements are measured, your interactions gentle. This deliberate pacing may challenge players accustomed to faster or more goal-oriented adventures, but it is an essential part of the game’s philosophy. The controls are smooth, the catching mechanics intuitive, and the world reactive enough to feel alive without overwhelming you with complexity. Occasional surprises like mushrooms with temporary effects or weather changes keep exploration interesting, but everything remains in service of maintaining a calm, reflective tone. The game never pushes you forward; it lets you decide when to linger or move on. Yet for all its charm, Paradise Marsh’s simplicity may also be its limitation for some. The experience is short, often completed in just a few hours, and players seeking deep progression systems or complex objectives may find its offerings too modest. The slower movement and minimal mechanics can make it feel repetitive after extended play, and the absence of challenge might not appeal to those craving mechanical depth. Technical quirks, such as occasional sound repetition or environmental glitches, may momentarily distract from the immersion. However, these issues are minor compared to the overall cohesion of its design. The game knows exactly what it wants to be — a tranquil, self-contained moment of introspection rather than a sprawling adventure — and in that, it succeeds gracefully. Ultimately, Paradise Marsh is less a game to be beaten and more a space to inhabit for a time. It encourages you to breathe, listen, and exist in a world where every sound and shimmer of light feels meaningful. It is a love letter to quiet exploration, to the unnoticed beauty of fleeting moments, and to the idea that sometimes, restoration is found not in grand victories but in the patient act of simply paying attention. LazyEti’s creation stands as a reminder that art in games does not always need to be complex or grandiose to leave a lasting impression. Its calmness lingers long after you close it, like the faint glow of stars slowly returning to a once-forgotten sky — a gentle, soothing reminder that even the smallest acts can restore light to the world. Rating: 9/10
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, Spanish - Spain, Spanish - Latin America
Hours played at review time, across 49 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This was such a lovely game! I had such a relaxing time wandering the marsh, exploring, drawing the constellations... It was so peaceful, and the ending really tugged at my heartstrings! If you're looking for a shorter, relaxing game with some hidden depth, this is the game for you!
Lovely art style and sound design! Starts off simple but has a wonderful heartfelt ending! Loved it :)
short yet charming highly recommend taking your time rather than rush through this, 9/10
this game is super cute! it's a chill experience where you go around and collect various things, which I love! the art is beautiful, with adjustable pixel shader settings and lots of wonderful colors. it's a very calming game, reminding you that sometimes you need to take it slow in order to catch that tadpole! I would recommend this to anyone who enjoys short games with a focus on experience + a bit of story!
Renacuajo gen z jamás me harán odiarte
Um jogo bem curto sobre capturar insetos. Bem relaxante e cozy, gostei!
Really cute looking with simple gameplay that is not boring, good side quests, fun and touching dialogue, the perfect little game!
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $237.5K | 443 | 95% | $19.99 | |
| $3.6K | 11 | 100% | $9.99 | |
| $1.3K | 107 | 89% | $0.99 | |
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| $524 | 18 | 100% | $1.99 | |
| $0 | 6K | 97% | Free |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $172.5K | 1.5K | 86% | $4.99 | |
| $172.6K | 1K | 98% | $9.99 | |
| $172.6K | 278 | 62% | $14.99 | |
| $172.6K | 304 | 95% | $29.99 | |
| $172.6K | 217 | 66% | $24.99 | |
| $172.3K | 848 | 98% | $9.99 |