
Paper Kingdom is a colony management game. Stack cards to gather resources, build structures, explore and fight invaders. Turn a nomadic tribe into an empire.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 24 → 0.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Paper Kingdom is a colony management game. Starting as a nomadic tribe your job is to turn your settlement into an empire.
Gather resources from cards like Forest, Quarry, Mine and Sea.
Craft items and assign jobs for your settlers.
Build structures to progress your settlement.
Produce goods and trade them for Coins.
Explore new cards and fight off invaders.
Genres
Engagement
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The foundation is quite nice, but for now I would say it is not worth the asking prices. Got to end of the game "Empire" rank in 2 hours. Some of the card popping and twisting is bit annoying but that can be fixed, maybe would like to have some kind of areas that I can have a box like "City" and inside that box I can have other cards and it gets expanded or closed as I need and the box it self can be moved as well so can move multiple card stacks around. Like taverns are done with 1 manger + citizen , I don't see all the need 4 of the stacks. on the main board. Would love the see some graphs and stats, Like Maybe ones a year or every month Like how much food did I make eat and what is the delta etc. Gold seems to be quite hard to get related to how much army and ships require, Combat + rng is bit weird with the limited battlefield length, and the combat gets quite repetition as the length of the battlefield dictates how many units you can have against the enemy. The higher tier units do not seem to be that much better? Maybe add experience system so your troops can train? As now my whole army was just fishing always when not at barracks healing. That also something to include , General or some other unit should pull all the wounded units to barracks or just make Hospital building etc. Then I would love much more the combat be that I could be proactive too, Give a danger rating for bandits or natives and then I could send my army there to work to reduce the combat chance. Or I would reduce the chance all to Gehrig and every action that you do increases the attack bar (I think already does something like that ? or the chance for bandits etc does seem to change ) Then when it research 100 attack comes or you can trigger it early with your army, Generally I would also like that I can beat some of the enemies permanently.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Spanish - Spain*, Japanese*, Russian*, Simplified Chinese*, French*, Italian*, German*, Korean*, Polish*, Portuguese - Brazil*, Turkish**languages with full audio support
Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Paper Kingdom brings together ALL of the genres I enjoy. First and foremost, it’s a card-based simulator,, but it’s also a survivalcraft game, where you start out as a nomad trying to survive in the wilderness, starting a tribe and evolving towards a more organised industry with a higher survival rate. It does the “get stick, make axe, chop wood” loop very well! It also offers some light reading, featuring immersive storytelling whenever you discover a new area or unlock something bigger. The demo is sadly quite limited, weapons are not a thing so as soon as you get your first raid, you’re done. It’s extended enough to show you the gameplay and, in my case, convince me I needed to buy the game. Bought the game, and I am having SO much fun! Still figuring out how to optimally organise my playing table, but at least I have a bow and an axe to survive raids now. Survivalcraft, exploration and city building in a card-based simulator!
great game for those who like incremental style management games, im excited to see where they go with it as it is in beta it seems, a solid 5 hours of game play and while there are a few bugs such as cards randomly jumping around and the bear bug that others ran into it, there easy to get around and would definitely suggest playing, well worth the money and well worth the effort!
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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| $1K | 13 | 100% | $2.99 | |
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| $33.6K | 73 | 84% | $9.99 | |
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| $33.6K | 236 | 79% | $5.99 |