No revenue estimate for APPLE — its rating/review counts don't calibrate to sales the way Steam's do. Reviews and prices only.
Join millions of players in the world's most satisfying .io game! Move around the arena, draw a trail to grow your territory, and claim the zone before someone cuts you off. Simple rules, endless fun! Fair warning: this game is seriously hard to put down! What makes Paper.io 2 so fun: ∙ Smooth, satisfying arcade gameplay that just feels right ∙ Online multiplayer you can jump into in seconds ∙ 100+ unique skins to collect ∙ Free rewards every day ∙ Quick matches that fit into any break ∙ A secret surprise if you manage to capture the entire map
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate.
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| App Store | Free | 91% | #55 |
| Google Play | Free | 82% | approximately $331.7M |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Prices
The United States storefront in every case, so this compares stores and not countries.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Ratings
Each storefront's own ratings counter and average — separate, overlapping audiences, never added together.
Latest in each market: best UA #25, worst JP #97 · 14 markets collected
US · last 30 days
14 of 15 markets; the rest gave no counter or aren't reached yet, not markets where nobody rated it.