
Hop in the Paladin power armor, seize melee weapons from the demonic invaders and give them a taste of their own medicine!
Modeled estimate, not a reported figure. How we estimate →
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
The sight of giant swords blazing through the night sky might be hair-raising, but stand your ground! The sinister Ravenous and his legions of brutal demons are poised for battle. Even all the armies of the world can’t stop them, but humanity has one final ace in the hole: cutting-edge power armor called Paladin.
It's now up to a strong-willed android named Flame to become a Squire, pilot the Paladin and track down all Weapon Keepers and their diabolical leader. The showdown between mankind’s technological prowess and the powerful forces of the occult has begun!
Seize weapons from the denizens of the Netherworld and give them a taste of their own medicine! Show them the power of cutting-edge technology fused with masterful swordplay. Slash, bash and thrust your way through a series of mind-blowing levels around the world, all of it rendered in glorious 8-bit graphics! Hop in your Paladin and take up arms!
An engaging action-platformer with fun and intuitive swordplay!
Take control of Grit, the mighty Paladin power armor, or eject and play as Flame, the small-but-swift Squire pilot!
Robots meet demons! Crush the forces of the occult with the power of cutting-edge technology!
Over 100 melee weapons to seize from enemies!
Forge your own custom melee weapons with the Blacksmith and find them on the Panzer Paladin Steam Workshop.
Use weapons profusely: wield, throw, or shatter them!
Snap a weapon in half to cast a powerful spell!
Slash, bash and thrust your way through 17 mind-blowing levels located around the world!
Carefully crafted 8-bit graphics, just like you remember them!
This free content update includes the following new features:
New Challenge Mode with 11 rooms to truly test your skills
Speedrun replay and leaderboard now available for all new rooms
Brand new Classic 8-bit Soundtrack option
Blacksmith weapons storage increased
Panzer Paladin is an action-platformer game featuring intuitive swordplay mechanics. The protagonist pilots the Paladin power armor to fight giant demons by using their own weapons against them.
Swordplay is the core of the game mechanics in Panzer Paladin. The player can equip and use any weapon dropped by defeated enemies, attack or block, aim high or low, use weapons advantageously through a rock-paper-scissors style weapon type system, and cast spells by breaking weapons. Weapons abound in levels, so the player is encouraged to use them profusely. The Paladin is the main way to fight enemies, but players can also eject and control Flame, the small-but-swift Squire pilot. Flame uses a laser whip to attack enemies, swing across gaps, and even recharge the Paladin’s energy.
Giant weapons — swords, lances, hammers — hailing from the dark depths of space, blazed across the sky and pierced their way through historic locations all around the world. As a declaration of war against mankind, the Parthenon, atop the Acropolis of Athens, was first to be cut through by an ominous blade. Upon impact, each of the weapons opened a breach in the fabric of reality and unleashed legions of colossal demons.
In anticipation of such unforeseen Earth-threatening events, the International Security Council formed Gauntlet, a science committee developing super-sophisticated defense technologies. Gauntlet discovers that denizens of the Netherworld can only be defeated by their own weapons. Spirit Weapons are forged with spirits of the deceased and humans can’t brandish them without becoming corrupted by their foul energy... However, a machine would be immune to demonic corruption! Gauntlet recommissions Flame, a former rescue operations android, to become a Squire. She takes control of Grit, the last remaining Paladin unit — a state-of-the-art suit of power armor capable of wielding Spirit Weapons.
To arms! Overseeing operations from aboard the Avalon, their flying headquarters, Gauntlet is ready. The showdown between mankind’s technological prowess and the powerful forces of the occult has begun! It's up to Flame and Grit to defeat the Weapon Keepers, and ultimately face off against Ravenous, the sinister leader of the invasion.
Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 334reviews | 77% | — | $154.6K |
| $19.99 | 87ratings | 84% | — | not modelled | |
Engagement
Reviews
Themes across 47 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[b]“I think I misread the setting”[/b] [i]-Guy who built a mech only to see fantasy creatures showing up[/i] [hr][/hr] “Let’s make a game in the style of another game from my childhood” someone said. “Oh, learning from the mistake of the past so that we can deliver the players a better experience?” someone asked. “… no?” the first guy replied. And thus [b]Panzer Paladin[/b] came to be. [h1]X-Factor[/h1] Retro anime ahestetic, you can design your own weapons, and play with both your and other people’s creations. Also, an homage to something you already know, that made you check out this title in the first place. [h1]Story[/h1] Cursed weapons have been raining from the sky and started to summon demons, it’s up to an android piloted giant robot to stop them! So far so basic, but story is never really the focus other than a few cutscenes used mostly as a parody of silly tropes found in anime [h1]Gameplay[/h1] Select a stage out of the 8 possible ones, battle through it and defeat the boss at the end to complete it and repeat for the remaining ones. You’ll be using a simple fighting system to defeat enemies and platform your way to the end of the stage. Many enemies will drop a wide array of different looking weapons, these rapidly deteriorate when used and function as a range extension for your melee attack, they can be also instantly destroyed to be thrown as a powerful projectile, or to cast a spell imbued in them. [h1]Downsides[/h1] When a player dies more to the cheap instakill bottomless pit, and instead of removing them you double down by putting checkpoints far apart, make entire sections of the stage a precision platformer challenge where you pilot a slow accelerating character clearly not meant for such gameplay and you finish off by adding enemies and traps that knock you into said pits it’s enough to not recommend the game. “But the game/s we took inspiration from did it” sure, but it doesn’t also make them any less frustrating to play. The unique mechanic to control both pilot and mech isn’t even utilized besides as a gimmick section where the pilot grapples on a couple of rings to clear a gap and then teleports the mech back to her that’s it, no unique combat moves or unique movement options to reach secrets or other mechanics where you would prefer her in certain occasions. [hr][/hr] A game with a more than lovely style and aesthetic ruined by it trying to be a 1:1 copy of a gimmick of the source material without being able to differentiate between good and bad the original title had and ending up unwittingly focusing on the bad.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Japanese, Simplified Chinese, Spanish - Latin America
| $19.99 |
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Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 47 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Muy buen juego aunque el horseman es demasiado irritante, lo unico malo es que no hay sexo entre robots
Pretty fun, short game. Would have liked to see some form of other upgrades to the mech. I feel the difficulty between bosses is done a bit strangely. Hardest boss (read: most annoying) is the first of the stretch. None before or after come even close in terms of tedium. Also had some weird stutters during the two levels before the end, but maybe that's something on my end, the rest runs completely fine.
A slightly creative take on the 8-bit Megaman formula. Sadly I purchased it to play on my Retroid pocket 5 and never managed to get it running. But it plays great on my potato PC at work, so that's the upside for you. I've enjoyed it so far, but you may wanna get it on sell since it extremely derivative from a bunch of other games you've already enjoyed and the little new features it brings to the table aren't particularly good or fun. I know this is a very luke warm review. Just not a good game for people with a dedicated gaming PC, I trully just got it to play it on GameHub and it didn't work so I'm stuck with it hahaha
単調なステージ構成 つまらないアクション ファミコン風と思わせてファミコンでそんな音鳴らんやろ!なチップチューン(笑) こういう魂の抜けたファミコン風(笑)なゲームが多すぎる!!! どんなにそれっぽい感じを演出しようが、その時代を生きてきた人間の目は誤魔化せません!(笑) まさに失笑!もう何年前のインターネットだって感じで(笑)が止まりません!(爆)
норм
A 2D action platformer that bored me. Played it 100% on Steam Deck. Giving a positive review in the end but for me it was just OK. (+) Runs flawlessly on Steam deck. (+) Great visuals (+) Stage bosses were quite challenging and engaging (+) Interesting weapon mechanic (quite like BotW) that irked me at the beginning but I ended up thinking it brought some variety to the game (-) Fighting the same miniboss over and over was tiresome (-) Stage layout was very bland and didn't feel interesting to play through (-) Sparse checkpoints made it worse (-) The final gauntlet of stages were ok but when I tried to put it down and came back later I had to go through all of them again.
I love this game. It's an all time fave for me. Every song is a banger. I saw complaints about the controls. I love the controls. There's a bit of dash cancelling you can do and the dashes in the air are cool because you can use them to shift your momentum in the air. Attacking is pretty basic. You can pogo, attack in front of you, above or below. You shield some attacks that are in front of you. There are also sections that require you ejecting from your mech for a little bit. The later levels are kind of difficult, but I've played a lot of kaizo Mario so I didn't personally mind. The one thing I'll say though is that on my first playthrough, I never learned how to use the weapon abilities. So, would've been nice if the game was more explicit with stuff like that. Anyway, if you love retro games, great music, and Mega Man, I highly recommend you play this game. It's awesome.
I've tried to start playing this game multiple times, and the same thing kills my interest every time. The checkpointing system in this game is straight up bad. These are some sizable levels and there are only three checkpoints in each level: one at the very start, one in the middle, and one before the boss. Plus, you have to sacrifice one of your weapons to even activate it for some reason. I really hate this kind of punishment because you could do something as simple as fall into a pit by accident, likely from one of the various grapple section over bottomless pits they want you to do, and be sent really far back into the level. Oh, and there's a lives system on top of that as well, so you get booted from the level if you make too many mistakes as well. I work long hours, come back tired, and I don't have time want to bother with games that have time-wasting mechanics like these anymore. It's a shame because I love the presentation, and there are so few mech games which make the pilot playable to give you that sense of scale and power that a mech provides. However, I don't think I can finish this one, at least not now.
Remembered being excited for this game, starting it, and then not finishing it, so I revisited it to see what my problems were. I played through on Hard, both the standard mode and the "Remix" mode. The main problem is that while the weapon gimmick is fun on paper it feels like the rest of the game is being held prisoner by it to make it make sense, and it usually results in completely lopsided levels of challenge depending on what it's asking of you. You have an enormous health bar in this game, likely to warrant the usefulness of healing abilities and buffs, but because you can stockpile these healing and buff abilities it means damage is basically never what killed me past the first 2 stages or so. The average enemy attack will do anywhere from 5% to 10% of your total health and random weapon drops from enemies will often have healing effects that recover much more than that, or attack and defense buffs which are easily pocketed to make tough enemies a joke. This makes any level design setup involving only enemies (including every boss fight, EVEN THE FINAL BOSS) to fall completely flat. They attempt to remedy this by putting enemies near instant-death traps so they can catch you mid-jump and knock you in, but because taking damage doesn't knock you around and the damage itself is so meager the correct choice is always to just allow yourself to be hit in a safe spot and take the threat out a range instead of risking the fall. If you ever wondered why you go flying backwards dramatically when an enemy hits you in Megaman, Ninja Gaiden, Castlevania, etc., this is why. As others have mentioned the stages are quite long and the checkpoints are very far apart. Getting got by a pit or one of the many spikes with the world's most dishonest hitbox will often set you back several minutes of progress, which feels like an eternity with a game like this. Individual stages also have very little in terms of unique gimmicks and as a result they mostly all blend together: in each and every stage you'll encounter the same slow-moving footmen, insects, bats, rolling-ball-launchers, magic circle traps, moving platforms, bomb blocks, bats, what-have-you, often in the same arrangements and especially in the Remix mode where there's even more borrowing. Somehow in spite of all this boring design they decided their game should have 16 twenty-minute-long stages, making this a genuine death march of a game. People not used to old-school difficulty will be frustrated by the instant death traps, long checkpoints, and lives system, but people who like old-school difficulty will be disappointed by the unbalanced weapon system and weak level design. I genuinely don't know who this is for.
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Players by region
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $154.6K | 217 | 60% | $19.99 | |
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| $154.6K | 312 | 96% | $11.99 |