
Panzer Corps 2 is the ultimate Second World War strategy game! Enjoy the time-proven gameplay formula which has been appreciated by millions of players over the years, brought to a whole new level of refinement up to the latest technical standards.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Sums Steam only; Xbox, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $15.99−60% | 4.2Kreviews | 85% | — | $1.3M |
| $39.99 | 214ratings | 54% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 819 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
PC1 была прекрасна. Рецепт был прост - берем PG2, новый движок, немного косметики и готово. Компании из дополнений прекрасно расширяли сюжет, но новых механик в жанр привнести уже не могли. Немного свежего взгляда принесла Order of Battle, но к сожалению ее забросили хотя пространства для DLC было предостаточно. Да, там был другой разработчик, но следы OofB читаются в PC2 очень ярко, поэтому я неизбежно буду их сравнивать. PC2 видится мне игрой, в которой забили на доработку механики и вместо этого бросились пилить платные DLC. Money wins. В игре есть уникальные герои. Они были в PC1, они были в OofB, но их давали за конкретные достижения, за уникальные сражения и т.п. В PC2 их просто раздают на старте компании и далее в каждой новой миссии - прикрепляй куда хочешь. Такое себе. В игре есть поощрение юнитов (медали). Та же самая история - их просто раздают за количество фрагов. В PC1 их давали только за уникальные сражения и это было логичнее. Новая механика игры - отсечение от канала снабжения. В OofB это было выполнено понятно и прогнозируемо. В PC2 это крайне нечитаемая механика, работает очень долго (нужно несколько ходов, чтобы противник ослабел) и разрывается моментально. В условиях игры, когда количество ходов резко ограничено, а большАя часть противников без ослабления не убивается - это печаль. Не новая, но переосмысленная механика окружения. Да в теории она работает и даже неплохо считывается. На практике своих юнитов слишком мало для окружения, а делить их на дробные части для этих целей рискованно - противника всегда больше. Поэтому попытка уничтожить юнита врага превращается в бесконечную гонку за недобитками с растратой драгоценных ходов действий. Оставить недобитых в тылу глупо - через пару ходов это будет полностью укомплектованный юнит. Добавлена возможность покупки юнитов не входящих в ядро. В OofB это был отдельный бюджет, в PC2 это бюджет ядра компании. Тратить с трудом добытые ресурсы на сторонние юниты такое себе. Механика ПТ отсутствовала в PC1, нет ее и в PC2. Для чего нужна отдельная категория юнитов не понятно - за те же очки юнитов лучше взять что-то универсальное. В OofB механика ПТ сделана отлично, разработчику стоило поиграть с этим. ПВО теперь не сбивает самолеты, только ослабляет их. Серьезно? А чем тогда их сбивать, только истребителями? Сколько их нужно чтобы уничтожить 1 юнит 3-4-5? В итоге получается очередная гонка за недобитками, только в воздухе. Все не уничтоженное в конце хода вернется на базу и будет восстановлено в следующий ход. У ПВО появилась опция перехода в ПТ режим, но: цена х3, невнятная работа по воздуху, отсутствие механики ПТ сводит смысл ПВО к нулю. Увеличение размера юнита была в PC1, но это влияло только на цену. Теперь это также увеличивает вес юнита в очках размещения, которых всегда мало. То же касается механизации юнитов которую видимо подсмотрели в OofB. Цена юнита итак выросла, зачем увеличивать вес, ведь боевая эффективность не изменилась. Из хорошего можно отметить красивую графику, большое количество новых карт и DLC. Это хорошо и очень нужно если все остальное сделано на отлично. К сожалению кривая механика отбила у меня желание в это играть.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Jul 23 → 1.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German, Spanish - Spain, Russian, Simplified Chinese, French, Polish, Portuguese - Brazil*languages with full audio support
| $19.99−50% |
| 138ratings |
| 78% |
| — |
| not modelled |
| $39.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 823 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
That's what I call a good game. Good looking, fun turn by turn game. Easy to play for a couple minutes when you are in between stuff. The campaign can be replayed with different theater so I suppose you can at least play it two time without much repetition (if not more). Beating it the first time took me a good 80h+ so good value there. Something I found particularly interesting is the fact that you play Germany and while you win your battles your still facing the inevitable fact that your losing the war. It gives you a special point of views that few other games offer. So I recommend it for some good relaxing gameplay time.
This game is so Racist. 10/10 recommended
play the first part if you want to play on a steam deck
An absolute monster of a turn based wargame. It's not hardcore, and as a result you get a lot of beautiful mechanics. Everything from deciding the makeup of your core force which you carry though the game to the heroes you can mix and match on your units to create very interesting builds. One of my favorite parts of the system is the set of choices offered at the beginning of the campaign in order to create your general. You can effectively decide which mechanics are active and as a result influence all of the decisions you make about army composition and tactics used. The huge breadth of unit options where everything has a very distinct role makes for very complex rock paper scissors mechanics that mean you have to think about your moves and how to tackle various objectives. This is one of my favorite games of all time, simply due to the breadth of tactical and strategic decisions to made in the campaign. Now for the cons. The story is incredibly cringe, to the point that I think you really have to put up a Weharaboo forcefield in order to survive the experience. Divert your eyes and click like mad or embrace the suck. The choice is yours.
Needs Sea Units and a Pacific theater component !
PC2 is a huge step up from PC1. Firstly, PC1 is a good game and I enjoyed it, but it’s outdated now, especially the UI. Anyone gaming above 1080p will find the interface almost unreadable, and the game only offers two zoom levels. Since the original UI isn’t scalable, that alone is a deal-breaker for many players. PC2, on the other hand, has continuous zoom and a fully scalable UI. The new mechanics are also much better. There’s no more farming prestige at the end of missions, and no selling SE units. You now have to balance finishing a mission quickly for bonus prestige, usually at the cost of more losses, versus playing it slow and conservative. Airplanes behave more realistically and are far easier to manage thanks to automatically returning to base at the end of each mission. Encirclement is implemented very well, and the basic supply system adds meaningful depth. Upgrading is vastly improved. Mountain map coming up? Upgrade to Gebirgsjäger. Need bridging units next mission? Switch to Brückenpioniere. Upgrading and downgrading is seamless and flexible. Heroes and commander traits add several layers of optional complexity. I enjoy figuring out which heroes pair best with which units, and then using them effectively in the field. If that's not your thing, turn them off or don't use them. When everything finally clicks, when you start moving your units as a coordinated group with artillery and AA support, and you consistently deny the AI good shots, PC2 becomes incredibly fun. The longer base-campaign missions (Middle East, Persia, Caucasus, Moscow), where you deploy separate army groups with distinct objectives and then converge for a decisive blow, have been some of the most enjoyable strategy experiences I’ve had in a long time.
The game in unrealistic and this is a deal breaker. Also, why it uses so much PC resources? Git gud at Dev :O
Schönes Strategiespiel, basierend auf dem 2. WK aber auch mit erfundenen Szenarien und nicht real existierenden Waffensystemen. Kann man sowohl "ernsthaft" spielen, als auch in einem leichteren Level nur so nebenbei "daddeln". Persönlich spiele ich lieber Angriffs- als Verteidigungsszenarien. Warte immer schon auf neue AddOns.
Too difficult even on the easy settings.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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