
A Meat-Like/Hedge-Like Mashup! Dr. Proventriculus is snatching up the Chickabirbs! Help Panic blast through over 50 stages of topsy-turvy, spike-laced, slime-drenched, buzzsaw-filled deathtraps to rescue them! And remember, there are no rings...
Modeled estimate, not a reported figure. How we estimate →
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Aug 15 → 0.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Over 50 Stages! Construction Sites, Haunted Canyons, Snowy Peaks and more!
Infinite Lives; You'll Use 'em!
We put chainsaws in loops
Completionists Rejoice: There's EGGS to collect!
Take on Dr. Proventriculus himself in brutal boss battles!
Help Panic overcome his anxiety by subjecting him to frequent decapitations
What are you waiting for? The chickabirbs must be rescued!Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $7.99 | 85reviews | 92% | — | $13.3K |
| $7.99 | 23ratings | 88% | — | not modelled | |
Engagement
Reviews
Themes across 54 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
De estos juegos que en ocasiones te harán tirarte de los pelos, sobre todo si eres un completista. Es una especie de mezcla entre Sonic y Super Meat Boy Dejo algo de gameplay por si le quieren dar un vistazo: https://youtu.be/O-M1JpesR6g
Это классический соник про дикобраза. С некоторыми своими фишками и механиками. https://youtu.be/KjAE1YPBXao
I am not a big fan of games that require controllers, but Panic Porcupine handles it smoothly and intelligently. The game itself is very easy to get into and ramps up the difficulty at just the right level. This is a fun one to run through, and I am already looking forward to multiple playthroughs. It is definitely the kind of game where I keep saying, "Just one more level and I will stop" before playing three more levels.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, German*, Spanish - Spain*, Japanese*, Korean*, Portuguese - Brazil*, Russian*, Simplified Chinese*, Spanish - Latin America**languages with full audio support
| $7.99 |
| — |
| 65%* |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 54 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
basicamente um sonic que cheirou 10 carreiras de esmeralda. maneiro
Panic Porcupine is a pretty solid mix of Super Meat Boy and Sonic, leaning more towards Super Meat Boy. The first world is on the easy side and the difficulty ramps up, especially if you're trying to collect all the eggs. If you want a fast paced precision platformer, this is worth your time.
Panic Porcupine is a fast-paced precision platformer that combines momentum-heavy movement with levels deliberately constructed to make reckless speed dangerous. Developed by Spicy Gyro Games and published by Shiny Dolphin Games LLC, the game follows Panic on a mission to rescue the captured Chickabirbs from the villainous Dr. Proventriculus. The narrative is intentionally simple and playful, serving mainly as an excuse to send the protagonist through a long sequence of increasingly hazardous environments. Rather than relying on an elaborate story, the experience concentrates on mechanical execution, learning stages, collecting eggs, and improving performance through repeated attempts. Movement is the foundation of the game. Panic can build considerable speed while traveling across slopes, loops, and other terrain, giving the platforming an energetic sense of momentum. The important twist is that maintaining maximum speed is not always the correct strategy. Levels are filled with spikes, saws, slime, chainsaws, and other lethal obstacles capable of immediately ending an attempt. Players therefore have to balance their desire to move quickly with the need to understand what lies ahead. A successful run often comes after learning exactly when to accelerate, jump, reposition, or temporarily sacrifice momentum for safety. With more than 50 stages, the game has enough room to develop this central idea in numerous ways. Its locations include construction areas, snowy environments, haunted canyons, and other dangerous settings, with each introducing different arrangements of terrain and hazards. The level design frequently turns familiar platforming structures into traps. Even something as inviting as a loop can contain a lethal surprise, meaning players cannot simply assume that recognizable terrain is safe. This constant uncertainty gives the stages a mischievous quality and keeps the player engaged even after becoming comfortable with the basic controls. Difficulty is intentionally significant. Panic Porcupine expects players to die frequently while figuring out obstacle patterns and discovering safer or faster routes. Infinite lives are consequently one of its smartest design decisions. Failure does not consume a limited resource, allowing players to immediately focus on another attempt. Difficult sections gradually become exercises in memorization and mechanical improvement. What initially looks chaotic can eventually be completed smoothly after enough practice, producing the satisfying progression from barely surviving a stage to confidently racing through it. Collectible eggs add another layer to the level design. Players interested only in progression can concentrate on surviving, while completionists have additional reasons to investigate each stage carefully. Collecting everything can demand riskier movement and greater awareness of the environment, extending the challenge beyond reaching the exit. Speedrunning provides a different form of replay value. Once the layout of a stage becomes familiar, returning to improve completion times turns previously intimidating obstacles into opportunities for optimization. Finding efficient routes and maintaining momentum becomes increasingly rewarding as mechanical familiarity develops. Boss encounters involving Dr. Proventriculus provide larger challenges between the regular platforming stages. These encounters remain consistent with the overall emphasis on reaction speed, recognizing patterns, and avoiding dangerous attacks rather than suddenly introducing unrelated mechanics. They also provide useful milestones during progression and give players opportunities to apply skills learned throughout previous levels. The presentation complements the gameplay effectively. Colorful pixel-art graphics establish a cheerful retro atmosphere despite the abundance of deadly machinery scattered throughout the stages. Panic himself has an appropriately nervous personality, which becomes humorous considering how frequently players must launch him toward dangerous obstacles. The exaggerated danger and bright visual style prevent repeated deaths from becoming overly grim. Instead, failure usually feels like part of an energetic arcade challenge. One of the game's strongest qualities is the way it transforms recognizable high-speed platforming ideas into something more demanding. Momentum, loops, slopes, and an animal protagonist may initially suggest a traditional speed-focused adventure, but the heavy emphasis on precision changes how those mechanics must be approached. Speed is not automatically advantageous. Players must first understand a stage well enough to use momentum safely and efficiently. This creates a satisfying learning curve where knowledge and execution eventually allow cautious early attempts to become dramatically faster runs. That design will not suit everyone. Players looking for forgiving platforming may become frustrated by frequent instant deaths, while momentum-based movement can make precise positioning challenging until the controls become familiar. Repetition is also unavoidable because learning through failure is fundamental to the experience. Conversely, anyone who enjoys difficult platformers, short retry loops, collectible hunting, route optimization, and speedrunning should find considerably more appeal in its demanding structure. Steam Deck compatibility is reasonably promising because the game supports controllers and its lightweight 2D presentation is well suited to portable hardware. However, players should distinguish practical playability from Valve's official Steam Deck verification status. If the Steam store does not currently display an official Verified or Playable classification, it should be regarded as not officially rated for Steam Deck rather than guaranteed Verified. Its controller-oriented platforming and modest technical demands nevertheless make it the type of game that should generally translate well to handheld play, although individual Proton or configuration behavior can vary. Overall, Panic Porcupine succeeds by making speed something that must be mastered rather than simply enjoyed without consequence. Its substantial collection of stages, dangerous obstacle arrangements, collectibles, bosses, unlimited retries, and opportunities for faster runs create a focused platformer with meaningful replay value. The difficulty can be unforgiving, but overcoming that difficulty is precisely where the game finds much of its appeal. Players willing to learn from repeated failures will discover a compact but skill-intensive adventure that rewards persistence and increasingly confident movement. Rating: 8/10
bão
i have 8 minutes but its pretty good
this is a good single-life momentum-based precision platformer if you like the sonic-style movement
It's like if Sonic hated you
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Players by region
Where this game's players are, estimated from review languages.
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The games this title's players most often review too — audience affinity.
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