
PalmRide, the retrofuturistic fast-paced driving game inspired by classic games, and the modern outrun aesthetics. Drive through busy streets of the city, climb the tallest mountains, or just chill out on your way to the beach. Avoid obstacles and be the first in the leaderboard! Be the rad guy!
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Languages: English
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Es un juego muy simple con pocas mecánicas que solo son manejar, esquivar mucha gente y disparar para ver a cuanto llegas pero solo con eso y la música a tu estilo que le podes agregar, me mantuvo entretenida mucho rato (y posiblemente siga jugando de vez en cuando). Recomendadisimo si queres sentirte como en una peli de acción esquivando gente a muchas velocidades pero con sus buenos pixeles gordos.
Nice game! :D
游戏是通了,驾照应该是没了
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Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Es una cutrada no se pueden cambiar los controles son incomodisimos en mando no te deja poner tu propia musica como dice el trailer no lo compren no me arranco -3/10
Катаемся на машине по бесконечным пиксельным ретровейвным пейзажам. В стиме есть игры подобного плана и в большинстве из них этот нехитрый геймплей реализован скучно. Эта игра приятное исключение. 3 трассы, 2 режима игры, только одна машина, но все равно затягивает. Зато на дороге можно собирать усиления, которых всего 3 вида, но это помогает разнообразить геймплей. Это либо дополнительные жизни, либо оружие, чтобы уничтожать препятствия в безвыходной ситуации, либо режим полета. А еще здесь весьма неплохой саундтрек. Особенно игра затянет, если будете выбивать ачивки на расстояние.
Huh. What a curious game. When it works, it's okay. But then again, it also has an achievement called "404" that you earn from PalmRide not being able to connect to its servers. There is a recurring issue with all of these retrowave stylized games which is that, once the dev manages to incorporate the road, the sun, and the Japanese corporate buildings... then comes the question: what does the player actually do in the game? Well, PalmRide certainly isn't the one to answer that.
Pretty cool game, but with some very bad game design choices. The driving itself is very pleasant but all the power-ups are simply useless for various dumb reasons. In fact I'll start with the negative, in case it helps getting a sequel that fixes all this. There's shooting in the game, but it's assigned to the first right trigger on the gamepad, while acceleration is on the second right trigger. So it's simply impossible to shoot while accelerating unless you want to keep your hand in a weird position during the whole race. And there's no option to change the controls. Shooting should be on the A button! In fact the whole button layout is a bit inconvenient. The turbo is on the first left trigger, while it should also be a face button. There's a power-up to become very big and invincible. Pretty cool-looking at first, although it doesn't make you destroy the cars you run into, which would have been fun, and most annoyingly you can't collect other power-ups while big. The problem is that there are parts which require this power-up, otherwise you lose. So they've been placed just before those sections so that you can't miss them. But if you already have this power-up activated, you won't collect another one, meaning that you can run out before the section ends! This happens constantly and is very annoying. So in the end I simply avoid them just in case they make me lose. What was supposed to be the coolest power-up is actually something you avoid collecting. It's a bit nonsensical. There's also a power-up for the turbo, but the car doesn't seem to go faster. So I don't bother taking it either. It's ok since the game is already pretty fast. Actually the only thing I collect is the one that protects against one damage. Although, even this one is slightly problematic. I think we should start the race with at least one or two free hits, because it's very easy to take a hit before even collecting a single one, so it makes some races a bit frustratingly short. Now the positive, and thankfully it's extremely positive. The races are just beautiful. I'm used to that 1980's visual style in racing games and this one still manages to have something special. For instance the wave of the music is displayed as if it's part of the background image. And there are all kinds of 3D shapes, sometimes borderline abstract and psychedelic, which go very well with the soundtrack. Speaking of the music, it's obviously pretty cool too and the style fits perfectly. There aren't many tracks though, just three different ones then a track which mixes all three. In fact, in my opinion this track should be the whole game: instead of endless tracks, a long race which changes the scenery like in Outrun for instance. Because here there's not enough change in scenery for a single track to not become repetitive after a while. If a sequel ever comes out, that's probably what they should aim for. Still, pretty pleasant game despite all this.
Great game.
I like. Used the hotline miami soundtrack while playing it. Very relaxing.
Глаза очень устают.
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Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $201 | 1 | 0% | $9.99 | |
| $90 | 2 | 100% | $2.50 | |
| $352.6K | 1.7K | 88% | $9.99 | |
| $24.2K | 64 | 80% | $9.99 | |
| $1.9K | 13 | 77% | $6.99 | |
| $82 | 4 | 75% | $0.99 |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $10.2K | 359 | 87% | $1.99 | |
| $10.2K | 69 | 58% | $6.99 | |
| $10.2K | 72 | 89% | $8.99 | |
| $10.2K | 641 | 89% | $0.99 | |
| $10.2K | 82 | 73% | $5.99 | |
| $10.2K | 150 | 61% | $3.99 |