
Discover a welcoming world in Palia, a free-to-play fantasy life sim adventure where you can craft, explore, and create the life and home of your dreams. With nearly endless ways to make Palia your home, you’ll find relaxation and joy in every corner of this vibrant, heartwarming world.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
About
Discover a welcoming world in Palia, a free-to-play fantasy life sim adventure where you can craft, explore, and create the life and home of your dreams. With nearly endless ways to make Palia your home, you’ll find relaxation and joy in every corner of this vibrant, heartwarming world.
Dive into a world rich with adventure and lore. Complete quests that reveal the secrets of Ancient Humans, deepen your connections with Palia’s Villagers, raise adorable animal companions on your Ranch, and help shape the story around you.

Design your ideal space with near limitless possibilities! Craft items, place Building Blocks, and landscape with Yardwork Decor to create a home that’s uniquely yours, both inside and out. Display your creativity and join Home Tours to get inspired by the community's incredible designs.

Step into the Royal Highlands, a sprawling region surrounding the ruins of an ancient palace lost to time. Meet new Villagers, encounter unique flora and fauna, and uncover long-forgotten secrets hidden across these beautiful, sun-kissed lands.
Meet your very own horse and journey side by side across Palia’s gorgeous landscapes where every mounted adventure becomes faster, farther, and full of possibilities.
Explore a dense, magical forest filled with surprises around every corner. Discover new artifacts, creatures, insects, and more when you unveil Elderwood's mysteries with friends.

Palia changes and evolves throughout the year with seasonal updates and celebrations. Each season brings new adventures, Bulletin Board quests, community events, progression paths, and surprises to enjoy with friends. Between fall and winter to spring and summer, there’s always something fresh to enjoy that will keep you coming back.

Grow meaningful relationships with lovable Villagers or team up with fellow adventurers for unforgettable journeys. Chill out by collecting and trading irresistibly adorable Plushies, Potato Pods, and Stickers, fostering friendships one collectible at a time.
Wander through Kilima Valley, Bahari Bay, the Elderwood, and the Royal Highlands to gather rare insects, forage for ingredients, and enjoy the scenic beauty of Palia. Tend to your home plot, nurture your garden, and live your dream life.

Whether solo or with friends, Palia is a place where you’re always welcome. Discover a cozy community filled with new friends, enchanting magic, shared adventures, and endless charm.

Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | Free | 58reviews | 97% | — | $0 |
| Free | 7.5Kratings | 74% | — | not modelled |
Engagement
Reviews
Themes across 1297 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Love the concept and all but the game gets very boring at some point and the in game payments are super expensive for what it is.. also very buggy
This game is easy and fun for a little while. Its free to play but it pay to win everywhere in shops, no solo session, very grindy and repetitive. Limited chest options. Some quests are time gated( not a fan). I would not recommended this game to kids with all the romance options( you know what I mean) they have in this.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Latest in each market: best MX #71, worst CA #95 · 8 markets collected
US · last 30 days
Genres
Stats
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Simplified Chinese, Traditional Chinese*languages with full audio support
| Free | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Game always looked nice & interesting, but it became P2W. Also cosmetics are pretty pricy. You better off just buying some cozy game and you gonna get lower priced or free cosmetics and most importantly not gonna get P2W mechanics in the game. I would say avoid.
i have been playing palia on and off for a couple years. i loved the game, the cozy vibe and meeting new people was great. However the bugs with some of the quests not getting fixed, the overly priced currancy and items in the premium store, and now there is an add pop up before and after you leave the store page and paying for added storage is a huge turn off.
love the open world cosy feel, and relaxed game play, however a big dislike is the cost of cosmetic items in the store, i have played fortnite since it came out and have never had an issue in spending around $15 for a cosmetic skin, but in palia almost $45 to buy enough credits to purchase 1 single item is overkill, if they halved this, alot of ppl who cannot afford these items would most likely start to purchase more often.
I remember when Palia was announced. I watched the whole time it was in production, I was a part of the limited beta test. I love it's look, it's feel. My favorite game of all time was a MMO that doesn't exist any more, so Palia was kind of like a homecoming to me. And then I remembered, home kinda sucks. Others have talked about the cosmetics being expensive and I completely agree. I'd rather pay for the game up front than pay $30 for a single outfit. I could be at Denny's for that. But as much as I want certain cosmetics and can't justify the cost, the free outfits are very cute too so I can ignore that. Mostly. They keep adding new limited time events, adding stress to a cozy relaxing game for some reason, and more importantly, not finishing the game. It is still in early access, but they're not making any effort to make the game run better, be glitch free, or even finished. If you walk into the water you still just walk into the water and then phase out, last I played at least. They add a plethora of items you have to grind for or pay for, but nothing to push the game towards a completed state. But let's ignore all that. I don't think the game is that good. On the one hand, the many different aspects of life in Kilima Village can appeal to many different kinds of players. On the other hand to live life to the fullest in Kilima Village, you kinda need to be able to do it all, which means learning and mastering a lot of systems all at once. All the while your focus bar runs out making it harder for you to get anything done. I cannot understand the addition of the focus bar. It's like a hunger gauge, in a cozy life sim. But it runs out well before you get set up to make yourself food leaving your character dragging. Why make us constantly scrounge for food just so our avatars can be effective? On a more specific note, early on there is a quest where you have to prove your "purpose" your purpose being one of the skills you can hone and master in Palia and you prove your purpose by advancing your level in a skill to I think it was 4. Leveling up to 4 wasn't hard. Maybe that was the problem. One of the skills is "foraging" in other words, the act of picking things up. My "purpose" was declared to be foraging simply because it was the easiest and most obvious way to start a game. As I can tell this quest has 0 impact on the rest of the game, but I still find it obnoxious that my actual skill, interest, and effort was disregarded by this quest solely because picking things up was easy enough that I did that more often while trying to acquaint myself with the village. Days also go by very fast, so I am constantly trying to hunt down NPCs who are moving around to feel lifelike, which is great, but bad when I need to catch them before nightfall. And they keep moving while the map is open, but I can't. So I am trying to find them on the map and wasting time I could be walking towards them trying to figure out where they are. It's exhausting. In fact, this was what was so exhausting that I put the game back down not long after the steam release. They never changed it. The NPCs are charming, but try to initiate romance far too easily for anything to feel natural, leaving me to reject them and feel awkward about it forever. The location is cozy and I care about it very much, but for the majority of the time the game was out, I couldn't access any other areas anyways. Very glitchy. Server issues, glitches, broken tutorials making learning the game difficult, it has all kinds of issues. Again, forgivable but only if they actually ever fix it. I want them to. I doubt they will.
I've loved this game for so long, but I can no longer recommend it. Despite it technically being free, it's turning so pay to win that it's no fun if you don't spend money anymore. The developers don't listen to feedback about this.
Launch the game 15FPS intro Press any key (no mouse buttons don't count) Set up an account (Steam login is alien tech) Photosensivity warning Photosensivity warning Community Rules Community Rules Choose "body type" La creatura appears Alt+F4
If you love building and questing.. don't play this. The devs recently released an update that broke a multitude of builds (which is the core attraction to this game), and instead of fessing up to it and taking responsibility over it they decided to blame the player base instead. My partner put it in great words: it seems like the devs use the player base as their QA team and we're all working for free. We play their game. We purchase their things. And then when they release an update and break everything they straight up refuse to acknowledge it, fix it for those affected or to communicate honestly about it. This company is not worth supporting. Companies who care about their player bases are worth supporting. This isn't them.
p2w trash avoid
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $0 | 0 | — | Free | |
| $8M | 12.7K | 84% | $19.99 | |
| $1.6M | 2.5K | 90% | $19.99 | |
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