
Descend into the Pale Abyss, a cursed chasm where the forgotten truths of a dying world fester in its depths. Inspired by games such as King’s Field and Shadow Tower, Pale Abyss is a first-person action RPG about exploration and adventure. Currently it's just a demo with about 1 h of playtime.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
About
Our precious sunlight… taken by that… thing.The Pale Abyss, they call it. A wound in the earth, an accursed maw that swallows all it touches. And from its depths spills that pale, unholy light. Lay your eyes upon it… Our warm and golden sunlight has been dragged down into that darkness, twisted and defiled. Mocking us with what was taken!
Master the tactile combat of old school melee and magic when battling strange creatures and traversing the depths. If you want to survive the Pale Abyss, you'll have to fight with every scrap you can find. Long lost weapons, spells and consumables will aid you on your way.
In the Pale Abyss the otherworldly beings seem to clash and influence whatever mortal beings dare to descend its vast depths. Your actions in battle and during exploration shape your mind and body as you drift towards either the Abyssal or the Occult. Many secrets and powers are connected to the otherworldly, but when trifling with the eldritch, you might discover unheard of dangers as well...
Harken back to a simpler time in gaming where the few polygons we had jittered and shifted away as we were in awe of the first instances of 3D on our CRT screens. Pale Abyss combines its more modern gameplay with this nostalgic aesthetic to bring a whole new experience in a familiar form.
Choose from 6 different starter classes with unique origins and let your choice of character stats and Level Ups empower you and the way you fight!
Communicate with other delvers with Chatter Pebbles. Leave behind cryptic messages for other players to find and feel the faint echoes of other players' journeys as you traverse through the Pale Abyss.
Pale Abyss is a student project by a team of three people made within six months. As such, this game is currently only a short Demo with about 1 hour of playtime, but we will continue providing updates in the future.
Our humble team at Permanent Crab Studios consists of one Programmer, one 3D Artist and one Musician. While it ain't much, it's honest work, so please enjoy this experience we created for any Adventure Game enthusiast.
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Stats
Languages: English
Engagement
Reviews
Themes across 51 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I only played for a bit but the game's vibes are amazing! Hopefully a full release is coming soon!
Rock solid Field-Like. I am 100% down with every creative choice in this demo, the ambiance is stunning. I think it's going to be an incredible play once finished. No notes, just keep it coming. Thank you guys !! I look forward to spending many hours with it =)
This game has a ton of potential. I adore the aesthetic, the otherworldly influence is an interesting and pretty unique mechanic for spellcasting, and the level design is pretty solid (if a bit aimless in the second half). That being said, midway through my play session, my mouse left the window and an enemy killed me because I lost control. Then, when I tried to go into settings to see if it was user error, I couldn't click "Apply" OR "Return" and was trapped in the settings. This has been the case every time I boot the game. Really good design, great ideas, but some technical issues frustrated me
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Hours played at review time, across 51 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Excellent work
Хорошее демо с притяной музыкой и неторопливым геймплеем. Игра не особо сложная после того как разберетесь как играть и как работает система с Бездной/Окультизмом то враги становятся еще проще. Управление удобное кроме использования магии бинд на C и V не очень удобный. Было бы удобнее на клавиши Q и E. Много секретов и неочевидных проходов с тайниками, что круто. Самая большая проблема демо это оптимизация несмотря на то что игра выглядит просто она прожорливая. Хотя даже на низких присетах графики все еще прикольно выглядит. Не особо понравился дизеринг фильтр, но я в целом его не люблю в играх тут с ним хотя бы не узлоупотребляют.
Локации и музыка в игре красивые и атмосферные, но очень уж погружение ломает интерфейс. Мне кажется, что его надо либо как-нибудь стилизовать, как в Lunacid или Dread Delusion, либо минимизировать его присутствие на экране, как в Northern Journey. Буду ждать полной версии игры, чтобы заценить, как она преобразится к релизу.
задатки хорошего данжн кроулера но нехуя не понятно дайте русский. Похож на Lunosid
It's free, so I'm taking that into consideration with this recommendation. The graphics are nice, and I can see there's something here. Combat is ... "abysmal"... so there's opportunity for improvement there. The exoskeleton enemies take entirely too long to kill. The save system is good and somewhat forgiving, so there is that. I can see there's something here, something that could be good. It's just not quite there yet.
wow
I liked it, really curious about what will be next. At this point, technically, I am just minding why doing this balance of red/blue power so slow to turn as we would like (spamming spells for a moment until reaching big power of one side). Why not letting a way to set it when out of fight ? Courage for development 💪
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Where this game's players are, estimated from review languages.
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| $9.9K | 26 | 92% | $14.99 | |
| $7K | 66 | 91% | $9.99 |