
Face the supernatural dangers of the Olympic Exclusion Zone with a car as your only lifeline in this driving survival adventure! Scavenge resources, load up your trusty station wagon, and drive like hell to make it through alive.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 10.71/day in the week to Sep 1 → 12.29/day in the week after.
About



Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 26.9Kreviews | 83% | — | $21.8M |
| $44.99 | 9.7Kratings | 81% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1169 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
不思議な世界をラジオを聴きながら車で探索し、素材集めして回る。 なかなかにチルいですが、やる事が無さすぎです。 車で移動、降りて探索して素材回収、車で移動、降りて探索して素材回収の繰り返しです。 回収した素材からツールを作成したり、車のパーツを作成して強化したりもできますが、やる事が少な過ぎです。 銃を追加してアノマリーと戦闘とか、ビルド可能な拠点とか、なにかしら追加しないと、同じ事の繰り返しがずっと続くんだと思うと、やる気がなくなりました。 チルくはあるので、続けられるとしたら、そこ位です。
Гринд ради ничего. Играя на сложности Pacific Drive (оригинальная сложность), меня не покидало ощущение бесполезности моих действий. Дело не в том, что я не разобрался как пользоваться крафтом и для чего нужны те или иные расходники, дело в том, что в моем прохождении игра не смогла бросить вызов. Любой потенциально опасный момент можно задоджить поворотом налево или направо. По началу игра удерживает тебя за счет эффекта первооткрывателя, но как только ты понимаешь правила по которым работают аномалии (даже не понимая ты все еще можешь просто повернуть направо) тебе становится откровенно скучно. Мета прокачка не нужна, ты можешь снимать нужные для тебя детали с других тачек и бесконечно чинить их (возможно там есть какой-то дебафф на прочность, но чел... поверни налево в следующий раз). Текст написан херово, читать бесконечное количество записок, голосовых и т.д. монотонно и скучно. Хорошая задумка с "глюками" машины в моем прохождении была похерена повторением одного и того же бесящего глюка дважды. За 23 часа больше "глюков" я не замечал. Окей, если мета прокачка не нужна, сюжет не цепляет, возможно сам коргеймплей интересный? О бой, геймплей сравним со Скайримом, но не всем, а только с интерфейсом сундука... Ну, типа когда ты подходишь к сундуку и у тебя появляется окошко с лутом, а потом ты одной кнопкой перетаскиваешь это себе в инвентарь. Лять... даже потенциально интересные "закрытые семена" не несут в себе хоть толику полезных/редких ресурсов (да они все бесполезные, но можно было бы хотя-бы ресурсы из сложных зон выдавать). Они запихнули в семена коллекционные предметы - КЕК! И ТО ГО: Если вы домохозяйка и вам нравиться пылесосить - покупайте по фулл прайсу, вы ЦА этого проекта Если вас не пугает скудный геймплей, возможно вы ценитель игр на подобии cookie clicker, то тоже рекомендую. Если вы любитель сурвайвл - ставьте максимальную сложность, возможно там будет хоть небольшой челленж. Для остальных: игра сырая с точки зрения гейм дизайна и (скорее всего) у нее хромает оптимизация - дроп
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 6.14/day in the week to Aug 18 → 8.86/day in the week after.
Reviews, worldwide (the counter carries no country): 9.29/day in the week to Jul 21 → 8.6/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Korean, Russian, Simplified Chinese, Traditional Chinese, Polish, Portuguese - Brazil, Turkish +2 more
| $29.99 |
| 1.8Kratings |
| 74% |
| — |
| not modelled |
| $29.99 | — | 91% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Another unoptimized Unreal engine game. So many crashes within the first few hours, which is strange for a game that is not graphically or mechanically demanding in any way. Shame, the little bit I did play was a lot of fun, but not when it's crashing every 5 - 10 minutes (with no manual saves available during the areas).
I was loving this game till I absolutely hate it. I must have done the first "mission" three times and every single time there was no prompt to save or manually save, or wish you could save. I figured I must just be a moron but after three times I am pissed and want everyone to know about it. an hour of progress that wasn't saved is just nuts. then it hangs or crashes or becomes unresponsive after leaving the garage. I am done!!!
Good game. Better than expected. Well written. Good gameplay. Very enjoyable.
Originally, I pirated this game just to test it out. Then I bought it to support the developers. I even bought the DLC, but I still couldn't load my save. Why, you ask? Because I don't own those stupid paint DLCs. Oh my, no. I will not be buying them. Instead, I reverse-engineered the save system, fixed my saves, and will soon publish the little fix thingy I made. Problem solved. Dear developers, please don't introduce measures like this into your games. They ruin the experience for people like me who pirate software to test it and see whether they actually like it before buying. But in all honesty, this is a great game. I loved it within the first four hours of playing.
Гра просто прекрасна я практично весь місяць підписки Game Pass у неї грав. Сюжет прям 💩 але геймплей схожий на сталкер на колесах. Раджу грати на максимальному рівні складності (без видалення сейву) так відчуття, що попі боляче більше.
I love the concept, and I love the idea of a super customisable vehicle being the centrepiece of the game. It's a shame the gameplay is so dull. There is no combat, just avoid stuff that hurts you and scrap stuff for resources. The ultra poor durability of my tools got old fast. Just make them last forever, having them break every 5 minutes is just irritating, focus the resource usage on upgrades and meaningful progression. About 4 hours in i found myself googling 'Does Pacific drive get more interesting after the first couple of hours?'. The answer seems to be no.
The introduction of Pacific Drive is cinema! It really hooks you in, It’s really good. I love the music, visuals, gameplay and the overall vibes of the game. They’re all so great. I’m going to be referencing a bunch of games I’ve played previously to explain and compare elements that I liked and disliked about the game. The atmosphere is awesome. It kinda has a bit of that death stranding vibe of, you’re travelling all alone, no one around, and there’s like weird anomaly stuff everywhere. I think people also say that it's inspired from S.T.A.L.K.E.R, as the location is some sort of eerie “Exclusion Zone”. When I first saw the anomaly for the first time, I thought it was like a horror game and I’ve been like on edge for a lot of the early game play, but really, it’s not that scary and you sort of get used to the eerie vibes of this world pretty quickly, similar to Dredge. The story of the game is pretty cool, it’s a bit like firewatch, where you’re talking to other people through the radio and most of the story is told through the radio. The people on the radio are scientists researching this crazy place. They're all great characters that you get to know throughout the game :D The main gameplay of exploration, resource management, and crafting is really good. It's nicely balanced and I don’t feel like I’m spending too much time on just one thing like resource management which is awesome. For me, this game really feels like an extraction game where you do a bunch of runs and each run, you bring home more loot to progress in the game. Man, I spent soo much time in Rust and Arc Raiders just like opening barrels and scavenging for random scraps to turn it into cool items later. And Pacific Drive definitely has that element down. I ended up farming so much material, all my lockers were full of just stuff haha. The crafting of this game is nice and easy to understand which is great. I don’t even need to be holding the items or have the items on the player at all to craft things, all the lockers and storage seems to be universally connected when you’re at the garage so, I can just chuck all my items in one of my storage and I don’t have to bother grabbing the specific items to craft anything. The tech tree is really well made, there’s so many options and it makes you think about which upgrade to get next. And they all feel like useful upgrades to get. The criticism. Maybe I am either dumb or haven’t played enough games like this. But at the start of the game, I have gotten confused quite a few times on what I’m supposed to do and how to do it and it feels like I’m getting given a lot of information in a very short amount of time. This is just my opinion but maybe the pacing for the introduction of the game might be better off being a bit slower, and I could probably use some more hand holding, or maybe just tell me what to do if I’ve not figured out what I’m supposed to do after like 2 minutes. But, that being said, I learnt the basics of the game pretty quickly so maybe it’s fine.
I did not get to play much of the game, the controls are completely borked. Using a controller it is completely UNPLAYABLE, the deadzones while driving are absolutely insane, you may attempt to fix it using SteamInput, but then you notice that the right stick has issues too, even larger ones: the sensitivity is completely unusable and it behaves like a 8-directional d-pad instead of an analogue stick. This again, can be fixed using SteamInput by emulating a 'relative mouse'. At this point you would think: "Finally, now after an hour of tinkering I can finally play". Not so fast! Now you noticed that no matter what you do the zoom in/zoom out controls (right stick up/down) do not work, no matter what you do. Fine, let's play with the keyboard! The Devs also thought about that, if you don't use QWERTY, then you're out of luck, have fun remapping by hand. Again, you can't! It takes you 5 seconds after you done the work to find plenty of UI controls that do not care about mappings at all! And even if you add QWERTY keyboard to your system, just for the game, it still does not recognize when the layout is switched so it must be your DEFAULT layout... At this point: Forget it, I already lost a good chunk of my Sunday to this game, and I don't plan to lose more.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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