
Face the supernatural dangers of the Olympic Exclusion Zone with a car as your only lifeline in this driving survival adventure! Scavenge resources, load up your trusty station wagon, and drive like hell to make it through alive.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 10.71/day in the week to Sep 1 → 12.29/day in the week after.
About



Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 26.9Kreviews | 83% | — | $21.8M |
| $44.99 | 9.7Kratings | 81% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1181 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Set Dialog volume to zero and the game becomes far less grating. Genuinely love the game but damn i can't wait to be interrupted to be told how tough as nails Oppy is and how she has such a disposition for casual threats for what feels like every single conversation while im just trying to steal copper. Hey driver, i wont waste your time (speaks uninterrupted for about five minutes about you getting the mcguffin which you pick up almost immediately and putting it in the mcguffin box which you can't do until he's done talking, also Oppy so tough) 10/10 steal copper 0/10 cursed with modern gaming dialog (i'll probably uninstall when the radio voices start calling the player character D instead of Driver)
mid troonslop
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 6.14/day in the week to Aug 18 → 8.86/day in the week after.
Reviews, worldwide (the counter carries no country): 9.29/day in the week to Jul 21 → 8.6/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Korean, Russian, Simplified Chinese, Traditional Chinese, Polish, Portuguese - Brazil, Turkish +2 more
| $29.99 |
| 1.8Kratings |
| 74% |
| — |
| not modelled |
| $29.99 | — | 91% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Great story and atmosphere, the driving is fun, a lot of customisation and love the music. Only bad part is it's a bit tricky getting some of the later upgrades and by the time I got to that point I was done with the story and didn't really feel like grinding for it. Might go back to it one day a replay.
Esta bueno
很好玩,很有氛围感.收音机是点金之笔
I love the concept and the gameplay, i love how each part of your car takes damage individually and you have to struggle to keep it going, which can be fun! Driving around on a clunker just hoping a random sawblade doesn't pop up and take out your door! It has these anomalies, which remind me of S.T.A.L.K.E.R., they're just... strange creatures or else effects on the land that either impede or help you, or some actively attack you and drag your car away or something. It certainly has a spooky feel to it... But now that the good parts are out of the way, the biggest frustration for me is how difficult it is to repair your car. Repair putty takes chemicals which you can only find in specific spots that sometimes don't even spawn on the map. Each putty has 5 uses, each heals about 50% of the part. Considering the car has 5 doors, 5 panels, 2 bumpers, and two headlights, an engine, and some extras if you add them, this makes repairing a pain in the ass lol. I've had many runs where i just got no chemicals, or maybe only a couple chemicals, and even after crafting new parts using up all my scrap metal, my car's still at 70~80% repair and i have to go out with a partially destroyed car. Then i unlocked the blowtorch, ah finally! I can repair my car more easily- nope! This blow torch requires marsh eggs, a whole ton of them, which are only found in one specific biome which is at least 3 zones away from the garage, and even if you can craft it it will eventually run out and you gotta craft another. I can see if the blowtorch took a dozen eggs or something, but 80?! Why?! lol, and a large back pack takes 200 corals, again same region. I don't know what it is about these sorts of games, but developers like to give people super high requirements, maybe to pad out gameplay and force you to grind a little, but it just makes it annoying... There should at least be a way to buy resources, the shop only appears every so often in expeditions, and doesn't usually sell much, sometimes sells a few precrafted stuff for very high prices lol Speaking of crafting requirements, research requirements are also a pain. You need, not only resources, but stable energy, unstable energy, and corrupted energy, depending on the research. Okay, for one, i think the research should not require resources, but for another, it took me FOREVER to finally start finding unstable energy. And once i found it i only unlocked a handful of new things that i realized i was unable to craft lol Three things i would love to see changed about this game... 1. Okay, i got the rematerializer thing, but it's kinda annoying to have to leave stuff in it to repair and come back later... give us easier ways to repair our remnant! 2. Basic stuff should not even go into invenory, such as scrap metal, glass, and plastic. It should have it's own dedicated storage. My trunk keeps getting full of basic materials and it's just a pain to reorganize when back at base. There's all these upgrades for new lockers and stuff but i'm like, there doesn't NEED to be this much storage at base, just put all basic materials in their own storage, I know if the dev sees this he'll probably be like "Oh, but storing stuff is supposed to be difficult, you're supposed to figure out how to store it!" yeah, i understand that, but it's really just a pain the way you did it. AT LEAST make these stacks bigger, each stack only goes up to 20, which sounds like a lot but you burn through rubber and scrap metal and fabric so quick you end up needing like 60~80 of them, not to mention scrap metal is the currency lol 3. Lower crafting requirements. Every new thing feels like a pain to craft... Even the basic engine, the one you start with is difficult to craft, but every engine after is just insane, like, been playing 20 hours and stocking up on all the resources i find, but i don't think i'm close to that turbo light engine... I will play a bit longer and see if it turns around, but while i was enjoying it for awhile, man, it's the biggest annoyance when games just give you these insanely high crafting requirements. That's my biggest qualm with this game! There's a way to lower how many resources it requires but all the difficulty settings just feel like cheating lol, i don't wanna change any of them... I want better balancing for the base game :'(
Incredible game has resource management and is somehow a roguelike. I do wish the optimization was better.
game is super fun but ngl its kinda ridiculous to make a driving game and not add native support to steering wheel.
This game taught me how useless I would be in an apocalypse
it's better than you think if you're still on the fence also a really really well written gay couple, cried
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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