
Oxygen Not Included is a space-colony simulation game. Deep inside an alien space rock your industrious crew will need to master science, overcome strange new lifeforms, and harness incredible space tech to survive, and possibly, thrive.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
About

Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 135.3Kreviews | 97% | — | $70.9M |
| $24.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1916 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Hacía mucho tiempo que no me enganchaba tanto con un juego. Muuuuuuy Recomendado
At first I could run a basic base pretty easily just by following the tooltips with a bit of effort. Still I wish there were some short objective based tutorial missions on a smaller planet to help me get started. But the tutorial wasn't my main issue. For me the gameplay and the art style just don't really match. The mechanics are incredibly complex like programming but the art style is just too cute and arcadey. Maybe it's just my personal preference but the visuals felt too goofy and chaotic to fit the deep gameplay. The planet looks massive to explore but the 2D side-view perspective felt really cramped when I tried to build complex machinery. In topdown games I can easily expand in all four directions. Here building vertically was a hassle because I had to constantly build ladders and scaffolding. There is a massive codex but actual lore and story were hard for me to find. Sandbox games don't need a heavy narrative but the lack of lore to support the storytelling felt disappointing. Also Duplicants lack the depth to create interesting stories like the ones in RimWorld or Dwarf Fortress. They just felt like toddlers I had to constantly babysit so expanding and developing the planet didn't feel rewarding at all. Ultimately the game didn't give me enough motivation to keep colonizing the planet so my interest fizzled out quickly.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese*, Korean*, Russian**languages with full audio support
Hours played at review time, across 1.9K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
good
Super hard yet cute game with lots of advanced systems and mecanics. Suited for immersive players and min-max tryharders. Beware, the learning curve is steep!
好玩呀 但是好难
Been playing since early access and the game is super fun. You can play each map with different playstyles to vary the challenge or install different mods to keep the game feeling fresh or just remove things that annoy you.
好玩,爱玩,无敌
Классная игруха, если вы знаете всю таблицу менделеева, а также шарите в химии. Игра для инженеров и химиков P.s копайтесь ко всем возможным источникам воды и не разрешайте дублям туда писять
Colony management game. Managing gas levels, temperature, and piping will melt your brain
재미남
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| — | 0 | — | — | |
| $10.3M | 10.3K | 86% | $24.99 | |
| $4.8M | 9.6K | 80% | $14.99 | |
| $3.5M | 4.9K | 88% | $22.00 | |
| $1.6M | 1.6K | 87% | $29.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $70.7M | 63.2K | 91% | $59.99 | |
| $71.2M | 65.1K | 80% | $33.32 | |
| $71.6M | 221.7K | 96% | $19.99 | |
| $70.2M | 147.7K | 85% | $29.99 | |
| $71.8M | 136.7K | 98% | $24.99 | |
| $71.9M | 62.2K | 96% | $23.99 |