
No revenue estimate for GOG — its rating/review counts don't calibrate to sales the way Steam's do. The Steam version is estimated at $1.4M — a different platform, not this one.
Revival Productions is proud to present the ultimate 6-degree-of-freedom shooter, OVERLOAD, from the creators of the classic game Descent. Overload combines intense action with awesome graphics and effects to create the ultimate zero-gravity shooter. Overload features an engaging single-player story campaign, intense survival mode, online multiplayer, VR support, and a variety of customization options to give the player an intense experience with a high degree of replayability. Destroy robots, rescue survivors, blow up the reactor, and escape before the whole thing explodes! Single-player story campaign with 15+ FULL-SIZE atmospheric levels Upgradeable player ship and 16 weapons with multiple upgrade options 20+ terrifying robot types and 3 massive bosses 12+ Challenge Mode levels with Infinite and Countdown variants that change the focus to Survival or Efficiency Pulse-pounding soundtrack by Dan Wentz (DESCENT 2), Allister Brimble (DESCENT 1 REDBOOK), and Jerry Berlongieri (DESCENT 3) Epic story by the writer of FREESPACE 2 Achievements and Leaderboards Numerous level challenges including lava, forcefields, enemy turrets, lockdowns, ambushes and secret rooms Intense Multiplayer action with up to 8 players Customize your ship with modifiers, loadouts, and visual enhancements 10 levels for a range of match sizes Ranked and private matches with a variety of rules and options LAN matches (requires one PC as a dedicated server) Virtual Reality support for Oculus and Vive Highly customizable and remappable controls Supports all major input types: Mouse and KB, Gamepad, or Joystick and KB recommended Five difficulty levels ranging from a casual challenge to very punishing Speed Run mode and advanced stat-tracking Automap and Holo-guide help you navigate the complex levels Save anywhere! Surround sound audio options
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across GOG · Trending · United States over the last 30 days: the 141 chart moves that followed a price cut of more than 20% went a median of 2 places away from #1, and the 6,571 moves with no price cut behind them went nowhere. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Genres
Stats
How fast this game is gaining ratings — the activity signal available where a store publishes no sales or install numbers.
Measured from our own daily snapshots, not reported by the store. Deliberately not converted into sales: a one-tap rating's ratio to copies sold is unknown on this platform, and guessing it would be worse than leaving it out.
Sums Steam only; GOG, PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
GOGYou are here | $29.99 | 253ratings | 94% | — | not modelled |
| $29.99 | 2.2Kreviews | 94% | — | $1.4M | |
| $29.99 | 147ratings | 95% | — | not modelled | |
| $29.99 | 90ratings | 92% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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